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Something which keeps on tuning very slightly the drive techs. Like how long it takes for them to be3 used again. Combined with that could be an "decrease" of the chance to get jumpdrives, making the old drive techs longer viable.
Do you have plans for updating it to Heinlein 1.3 patch and Leviathans?
Olafr the Viking (blog: http://gamersparadiseolafr.tumblr.com/)
Of course there is a way, but i dont know how to mod UI unfuturnately
Very important for stuff like xenophobes or elitist governments.
No, the problem was a missing line in th technology definitions. it was always cheaper and didnt scaled like the others. I fixed that now.
I will experiment if there is a way to increase the cost without change the other techs.
We can already boost the empire with rep-tech anyway. What does it matter if we do so by Gene-modding the whole race rather than by stacking same tech a few times. So long as the costs are right I don't see why not. I was actually pretty surprised back when I found out that this wasn't a core game feature.
I cant speak for the AI, but it should work as any other repeatable Tech too.