Stellaris

Stellaris

Repeatable Genetics
48 Comments
wooley2000 1 Jun, 2018 @ 12:37am 
kinngrimm 7 Dec, 2017 @ 10:01am 
will there be an update for 1.9.x?
Not Applicable 9 Oct, 2017 @ 8:55am 
ditto
deathmasterl 6 Oct, 2017 @ 7:29pm 
same as Tunroca, mod's broken since 1.8 update which sucks, one of the better and one of my most used mods tbh.
EvilKnightD 27 Sep, 2017 @ 11:28am 
I can't get the +1 point anymore, I'm stuck at 9 since 1.8 arrived!
Уберите Из Мута 21 Sep, 2017 @ 2:39pm 
update plz
Xelan 15 May, 2017 @ 3:13am 
update for 1.6 please :) guess it's just a number change, but still ;D
Gre.il.vec 28 Apr, 2017 @ 7:19am 
@Aranha Maluco aah, sorry mate never got a notification from you... but I guess it is too late since the author updated already, thank you by the way.
Coffeecool  [author] 28 Apr, 2017 @ 3:13am 
Version number updated
Aranha Maluco 17 Apr, 2017 @ 3:54pm 
@Grec.iI.vec And where is the file?
Gre.il.vec 13 Apr, 2017 @ 10:50am 
This mod can be safe to update manually, just find the mod file, open it with notepad and change the mod version to the one in date, this case 1.5.1, save and enjoy.
Elitewrecker PT 8 Apr, 2017 @ 4:06pm 
probably
Christoph70 8 Apr, 2017 @ 3:42pm 
1.5 compatible?
kinngrimm 31 Oct, 2016 @ 12:56pm 
besides updating to 1.3.1 , i got a sugestion on which tech you also could get into repeat mode.
Something which keeps on tuning very slightly the drive techs. Like how long it takes for them to be3 used again. Combined with that could be an "decrease" of the chance to get jumpdrives, making the old drive techs longer viable.
Coffeecool  [author] 25 Oct, 2016 @ 10:21pm 
I will Update it soon, it should be safe to use anyway.
Olafr_the_Viking 25 Oct, 2016 @ 11:06am 
Have anyone tried this mod after patch 1.3 launch? Is it safe to use even though it is not updated?
kinngrimm 24 Oct, 2016 @ 11:58am 
pls update to 1.3
funnyface42( ͡° ͜ʖ ͡°) 22 Oct, 2016 @ 10:47am 
please update. this is a fantasic mod. should have been base feature
Kerovanka 22 Oct, 2016 @ 10:29am 
please update mod senks
Olafr_the_Viking 20 Oct, 2016 @ 12:50pm 
This mod is very good :-)

Do you have plans for updating it to Heinlein 1.3 patch and Leviathans?


Olafr the Viking (blog: http://gamersparadiseolafr.tumblr.com/)
Elitewrecker PT 8 Sep, 2016 @ 3:29pm 
It doesn't, unless it's been changed.
💖 Officer Hotpants 💖 8 Sep, 2016 @ 2:32pm 
Doesn't the vanilla tech repeat? For twice the gain per level?
Coffeecool  [author] 15 Jul, 2016 @ 1:48am 
@M.C Fistula.
Of course there is a way, but i dont know how to mod UI unfuturnately
M.C Fistula 4 Jul, 2016 @ 5:49pm 
I've added several custom traits and it's enough to fill the tiny window when you're modifying a species. is there a way you could make the window bigger or add a scroll bar?
Wintr 27 Jun, 2016 @ 1:10pm 
1.2?
Elitewrecker PT 7 Jun, 2016 @ 7:06am 
By going to the species menu and modifying it like any other species. After you have unlocked the gene altering of course.
pma mute all enjoyer 7 Jun, 2016 @ 6:55am 
How do you change your main species?
Elitewrecker PT 6 Jun, 2016 @ 11:46am 
PS: Changing your main species will make it NOT be your main species. If you change all your main species POPs your main species is essentially 0 POPs.
Very important for stuff like xenophobes or elitist governments.
Coffeecool  [author] 6 Jun, 2016 @ 11:46am 
Every discovered species in the Galaxy
Elitewrecker PT 6 Jun, 2016 @ 11:45am 
Every species in the galaxy, you'll accumulate points for species not even in your planets.
pma mute all enjoyer 6 Jun, 2016 @ 11:44am 
Do the trait points apply to every species in your empire? Or just your founding species? (say only humans for a UN of Earth campaign)
Coffeecool  [author] 5 Jun, 2016 @ 11:04am 
Change Log in the "Discussion" Section
Coffeecool  [author] 5 Jun, 2016 @ 11:02am 
@Elitewrecker PT
No, the problem was a missing line in th technology definitions. it was always cheaper and didnt scaled like the others. I fixed that now.
Elitewrecker PT 5 Jun, 2016 @ 11:00am 
I think the greatest problem is that the original cost is too low compared to the other repeatable techs and so the increment is very slow compared.
Coffeecool  [author] 5 Jun, 2016 @ 10:19am 
Done
Coffeecool  [author] 5 Jun, 2016 @ 9:33am 
@cost issues. Ok i hear you, at the moment it uses the same algorithm than the other repeatable techs.(ther is only one "repeatable_tech_cost")
I will experiment if there is a way to increase the cost without change the other techs.
kinngrimm 5 Jun, 2016 @ 9:27am 
I agree with Elitewecker PT, the cost of this tech needs to increase more. I have already modified my own and 2 other species to great lenght, got the tech about 4 to 5 times sofar, but as the point is added to all species gen pool points at the same time equally, this is heavily imbalanced. I would at least go up in tech research cost 1/3 to 1/2 incrementaly.
Elitewrecker PT 5 Jun, 2016 @ 7:12am 
The mod says outdated but will still work in the new patch.
Kerovanka 5 Jun, 2016 @ 6:52am 
please update mod
Elitewrecker PT 1 Jun, 2016 @ 11:21am 
Compared to the other endgame repeatable society techs I think this is rather cheap, I'm at 20 repeats of this and it's still around 30k reserach while the 10th core planet is at 98k and the 6th or 7th of the army health and damage are at 60k or something
Lowlin 21 May, 2016 @ 8:44pm 
Awesome, I agree with Reianor as long as there are balanced costs this should be a core game feature.
Reianor 15 May, 2016 @ 10:56pm 
I wonder if PI would consider adopting this idea. It sounds more or less balanced to me.
We can already boost the empire with rep-tech anyway. What does it matter if we do so by Gene-modding the whole race rather than by stacking same tech a few times. So long as the costs are right I don't see why not. I was actually pretty surprised back when I found out that this wasn't a core game feature.
Coffeecool  [author] 15 May, 2016 @ 1:49pm 
Your welcome :)
Wraith 15 May, 2016 @ 1:48pm 
This looks awesome Thanks!
Coffeecool  [author] 15 May, 2016 @ 9:12am 
On the second thought, im not sure if the AI uses the Species Desing mechanic at all.
Coffeecool  [author] 15 May, 2016 @ 8:50am 
Yes it is, it doesnt matter if you have the original tech already researched.
I cant speak for the AI, but it should work as any other repeatable Tech too.
BurningTemplar 15 May, 2016 @ 7:57am 
Oh and is this save-game compatible?
BurningTemplar 15 May, 2016 @ 7:57am 
Nice! Does this work on IA empires as well?