Stellaris

Stellaris

Repeatable Genetics
48 kommentarer
wooley2000 1 jun, 2018 @ 0:37 
kinngrimm 7 dec, 2017 @ 10:01 
will there be an update for 1.9.x?
Not Applicable 9 okt, 2017 @ 8:55 
ditto
deathmasterl 6 okt, 2017 @ 19:29 
same as Tunroca, mod's broken since 1.8 update which sucks, one of the better and one of my most used mods tbh.
EvilKnightD 27 sep, 2017 @ 11:28 
I can't get the +1 point anymore, I'm stuck at 9 since 1.8 arrived!
Уберите Из Мута 21 sep, 2017 @ 14:39 
update plz
Xelan 15 maj, 2017 @ 3:13 
update for 1.6 please :) guess it's just a number change, but still ;D
Gre.il.vec 28 apr, 2017 @ 7:19 
@Aranha Maluco aah, sorry mate never got a notification from you... but I guess it is too late since the author updated already, thank you by the way.
Coffeecool  [skapare] 28 apr, 2017 @ 3:13 
Version number updated
Aranha Maluco 17 apr, 2017 @ 15:54 
@Grec.iI.vec And where is the file?
Gre.il.vec 13 apr, 2017 @ 10:50 
This mod can be safe to update manually, just find the mod file, open it with notepad and change the mod version to the one in date, this case 1.5.1, save and enjoy.
Elitewrecker PT 8 apr, 2017 @ 16:06 
probably
Christoph70 8 apr, 2017 @ 15:42 
1.5 compatible?
kinngrimm 31 okt, 2016 @ 12:56 
besides updating to 1.3.1 , i got a sugestion on which tech you also could get into repeat mode.
Something which keeps on tuning very slightly the drive techs. Like how long it takes for them to be3 used again. Combined with that could be an "decrease" of the chance to get jumpdrives, making the old drive techs longer viable.
Coffeecool  [skapare] 25 okt, 2016 @ 22:21 
I will Update it soon, it should be safe to use anyway.
Olafr_the_Viking 25 okt, 2016 @ 11:06 
Have anyone tried this mod after patch 1.3 launch? Is it safe to use even though it is not updated?
kinngrimm 24 okt, 2016 @ 11:58 
pls update to 1.3
funnyface42( ͡° ͜ʖ ͡°) 22 okt, 2016 @ 10:47 
please update. this is a fantasic mod. should have been base feature
Kerovanka 22 okt, 2016 @ 10:29 
please update mod senks
Olafr_the_Viking 20 okt, 2016 @ 12:50 
This mod is very good :-)

Do you have plans for updating it to Heinlein 1.3 patch and Leviathans?


Olafr the Viking (blog: http://gamersparadiseolafr.tumblr.com/)
Elitewrecker PT 8 sep, 2016 @ 15:29 
It doesn't, unless it's been changed.
💖 Officer Hotpants 💖 8 sep, 2016 @ 14:32 
Doesn't the vanilla tech repeat? For twice the gain per level?
Coffeecool  [skapare] 15 jul, 2016 @ 1:48 
@M.C Fistula.
Of course there is a way, but i dont know how to mod UI unfuturnately
M.C Fistula 4 jul, 2016 @ 17:49 
I've added several custom traits and it's enough to fill the tiny window when you're modifying a species. is there a way you could make the window bigger or add a scroll bar?
Wintr 27 jun, 2016 @ 13:10 
1.2?
Elitewrecker PT 7 jun, 2016 @ 7:06 
By going to the species menu and modifying it like any other species. After you have unlocked the gene altering of course.
pma mute all enjoyer 7 jun, 2016 @ 6:55 
How do you change your main species?
Elitewrecker PT 6 jun, 2016 @ 11:46 
PS: Changing your main species will make it NOT be your main species. If you change all your main species POPs your main species is essentially 0 POPs.
Very important for stuff like xenophobes or elitist governments.
Coffeecool  [skapare] 6 jun, 2016 @ 11:46 
Every discovered species in the Galaxy
Elitewrecker PT 6 jun, 2016 @ 11:45 
Every species in the galaxy, you'll accumulate points for species not even in your planets.
pma mute all enjoyer 6 jun, 2016 @ 11:44 
Do the trait points apply to every species in your empire? Or just your founding species? (say only humans for a UN of Earth campaign)
Coffeecool  [skapare] 5 jun, 2016 @ 11:04 
Change Log in the "Discussion" Section
Coffeecool  [skapare] 5 jun, 2016 @ 11:02 
@Elitewrecker PT
No, the problem was a missing line in th technology definitions. it was always cheaper and didnt scaled like the others. I fixed that now.
Elitewrecker PT 5 jun, 2016 @ 11:00 
I think the greatest problem is that the original cost is too low compared to the other repeatable techs and so the increment is very slow compared.
Coffeecool  [skapare] 5 jun, 2016 @ 10:19 
Done
Coffeecool  [skapare] 5 jun, 2016 @ 9:33 
@cost issues. Ok i hear you, at the moment it uses the same algorithm than the other repeatable techs.(ther is only one "repeatable_tech_cost")
I will experiment if there is a way to increase the cost without change the other techs.
kinngrimm 5 jun, 2016 @ 9:27 
I agree with Elitewecker PT, the cost of this tech needs to increase more. I have already modified my own and 2 other species to great lenght, got the tech about 4 to 5 times sofar, but as the point is added to all species gen pool points at the same time equally, this is heavily imbalanced. I would at least go up in tech research cost 1/3 to 1/2 incrementaly.
Elitewrecker PT 5 jun, 2016 @ 7:12 
The mod says outdated but will still work in the new patch.
Kerovanka 5 jun, 2016 @ 6:52 
please update mod
Elitewrecker PT 1 jun, 2016 @ 11:21 
Compared to the other endgame repeatable society techs I think this is rather cheap, I'm at 20 repeats of this and it's still around 30k reserach while the 10th core planet is at 98k and the 6th or 7th of the army health and damage are at 60k or something
Lowlin 21 maj, 2016 @ 20:44 
Awesome, I agree with Reianor as long as there are balanced costs this should be a core game feature.
Reianor 15 maj, 2016 @ 22:56 
I wonder if PI would consider adopting this idea. It sounds more or less balanced to me.
We can already boost the empire with rep-tech anyway. What does it matter if we do so by Gene-modding the whole race rather than by stacking same tech a few times. So long as the costs are right I don't see why not. I was actually pretty surprised back when I found out that this wasn't a core game feature.
Coffeecool  [skapare] 15 maj, 2016 @ 13:49 
Your welcome :)
Wraith 15 maj, 2016 @ 13:48 
This looks awesome Thanks!
Coffeecool  [skapare] 15 maj, 2016 @ 9:12 
On the second thought, im not sure if the AI uses the Species Desing mechanic at all.
Coffeecool  [skapare] 15 maj, 2016 @ 8:50 
Yes it is, it doesnt matter if you have the original tech already researched.
I cant speak for the AI, but it should work as any other repeatable Tech too.
BurningTemplar 15 maj, 2016 @ 7:57 
Oh and is this save-game compatible?
BurningTemplar 15 maj, 2016 @ 7:57 
Nice! Does this work on IA empires as well?