Stellaris

Stellaris

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Repeatable Genetics And Robomodding
   
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293.481 KB
1 Jun, 2018 @ 12:21am
18 Nov, 2020 @ 6:24am
20 Change Notes ( view )

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Repeatable Genetics And Robomodding

In 2 collections by wooley2000
My Stellaris Collection
77 items
Paradox Launcher Mods
19 items
Description
Ancient Gatekeeper will be taking over all of my Stellaris mods from now on. You will find his updated versions of my mods here - https://sp.zhabite.com/workshop/filedetails/?id=2028149459

Updated for version 2.8.*

This mod gives a repeatable tech to add more trait points, so you can customize your species to your hearts desire. I've doubled the trait pick size for more flexibility.*Now with Robomodding*

Savegame compatible ;)
Also includes language pack!

*PLEASE NOTE*
This mod makes changes to the 00_species_archetypes.txt file so it wont be compatible with any mods that use this file. Also the AI will have access to the increased trait pick size (more biodiversity).

Links to my other mods:
Civilian Ships Weaponized - https://sp.zhabite.com/sharedfiles/filedetails/?id=1588299824
Civilian Ships and Stations Weaponized - https://sp.zhabite.com/sharedfiles/filedetails/?id=1563576460
Civilian Ships Weaponized Addon Improved Transport Ship Behaviors and Transport Upgrades! - https://sp.zhabite.com/sharedfiles/filedetails/?id=1565139809
(-NSC2 Addon Civilian Ships Weaponized-) - https://sp.zhabite.com/sharedfiles/filedetails/?id=1565375083
Civilian Ships Weaponized Addon Realistic Ships - https://sp.zhabite.com/sharedfiles/filedetails/?id=1566894528

Here are links to the original ideas for this mod:
Repeatable Genetics - https://sp.zhabite.com/sharedfiles/filedetails/?id=685013045
Increased Trait Limit 2.0 - https://sp.zhabite.com/sharedfiles/filedetails/?id=1313286534

Please consider donating to the scientist resequencing the genetic code - https://paypal.me/wooley2000
Popular Discussions View All (1)
7
22 Apr, 2022 @ 7:41am
PINNED: Bugs and Suggestions
wooley2000
61 Comments
NotNitehawk 22 Apr, 2022 @ 7:43am 
Since wooley2000 has stated their disinterest in continuing this mod, I have decided to adopt it. Unless I managed to mess something up, it should be an improvement.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2798063785
Escanor 24 Jan, 2022 @ 7:39pm 
No update for 3.2 ?
Estabane 20 Dec, 2021 @ 5:39pm 
Hey AncientGatekeeper I'm giving the credit to these guys
https://www.reddit.com/r/Stellaris/comments/ptdv18/cant_get_robots_to_assemble_on_planets/
but what it amounts to is the vanilla 00_species_archetypes.txt changed the definitions in the most recent patch. Copy + pasting the updates into your modded 00_species_archetypes.txt fixes the pop construction problem.
AncientGatekeeper  [author] 14 Nov, 2021 @ 9:22pm 
Alright cool. Good to know. I'll look at ways to fix it. It may be a while though. I do appreciate your support! :D
Json_Dll 14 Nov, 2021 @ 6:19pm 
I doesn't work anymore, it stops robot pop from growing and you cannot select which robot model to assemble. I suppose devs changed that mechanism a bit. ALSO, the population growth name tag was replaced by codes.
AncientGatekeeper  [author] 12 Nov, 2021 @ 9:35pm 
It may still work. Try it out. Let me know. I’ve got a few things going on IRL and well I do need to revise some mods.
SpookyBlush 12 Nov, 2021 @ 7:46pm 
Does this work with 3.1?
kinngrimm 21 Aug, 2021 @ 2:49pm 
update please :)
Shad0wlife 24 Apr, 2021 @ 3:49pm 
It seems that you have a few techs defined twice, once as repeatable and once not. Since they have the same name, one will overwrite the other. I think you meant to define the techs with a different name so they happen once earlier.
Nilrem 17 Apr, 2021 @ 7:24am 
will this get an update to 3.0 ?