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You can check proof of this and read detailed description here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2055544110
Thank you!
okay i got bored and re uploaded so enjoy i dont not take credit for the mod just updated it so it is stable
1) colonise more agressivly and without limit (still spending minerals on all else, of course, just using spare minerals for colonisation)
2) attack targets of the same strenght or below that they do not like
together it will make galaxy dynamic and fun
With the new expansion coming out, I may get back on this if there is a need for it.
Hope you good luck on your next projects. :)
I still have the logs from the tests I ran while preparing for the 1.2 update over there on my other computer, but I have a bad feeling that this mod was going to be worthless by 1.3 anyway due to Paradox's updates.
They are currently working on more player control in Faction and Alliance politics and giving the player the ability to give directions to Faction/Alliance members.
Since 1.2, the vanilla AI has gotten better and by turning up the AI slider a touch makes it 'comparable' to the mod's AI. The AI will continue to grow in 1.3 and future updates.
To continue to make the mod's AI significantly better, I have to do some serious game analysis and number crunching.
Unfortunally, I do not get paid to work on AI mods and the 'fun' is fading fast as the grind for the AI improvements and discoving new formulas is becoming significantly more difficult.
If I had their codebase, it would open up all of the current hard-to-do and impossible AI tasks that I want to. There are a lot of restrictions on what a mod can actually influence and many of the important AI routines are locked in compiled code for completly reasonable performance related concerns.
This means all of the changes the mod wants to make have to be done by adjusting formula inputs via the mod files which is what makes this all difficult and not worth it to me personally to continue investing time in when I can be working on my other projects instead
- reth
But I don't think so... ;)
Come on Reth, come back already or at least tell us to go search balance elsewhere. :)
I'm pretty sure what the Fallen have is what they have and will not expand nor rebuild it is a stagnet society. I've seen a couple of Chat's about it vs when major invasion events happen.