Stellaris
[Abandonware] AI Rebalance
380 megjegyzés
Anbeeld 2020. aug. 22., 23:30 
For those who still play Stellaris 2.1: I created a new AI mod which is based on Glavius's work, but my mod goes much deeper and have a lot of unique features, leading to much better AI. And also I update it quite often, adding new stuff.

You can check proof of this and read detailed description here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2055544110

Thank you!
Scottish Monk 2020. ápr. 23., 11:49 
lol he remove the mod
Scottish Monk 2020. ápr. 21., 5:25 
https://sp.zhabite.com/sharedfiles/filedetails/?id=2069133252
okay i got bored and re uploaded so enjoy i dont not take credit for the mod just updated it so it is stable
Fenrir 2019. aug. 7., 6:04 
If not, write "Abandoned" in the title plz...
Fenrir 2019. aug. 7., 6:04 
@reth#1153 Any possibility to update your mod ?
Bosanski Rambo 2019. júl. 7., 21:49 
is this mod still alive?
SalzStange 2019. febr. 10., 19:57 
it does not work anymore or? I restarted a new game but ya. Seems like the dev forgot to delete the outdated mod
__reth__  [készítő] 2018. febr. 23., 10:17 
@EyeOfError Be the change you want to see.
fan_of_Daniil_Andreev 2018. febr. 23., 1:54 
So, I want AI to:
1) colonise more agressivly and without limit (still spending minerals on all else, of course, just using spare minerals for colonisation)
2) attack targets of the same strenght or below that they do not like

together it will make galaxy dynamic and fun
fan_of_Daniil_Andreev 2018. febr. 23., 1:27 
My main problem with AI was that it sits on mineral stockpiles and does not colonise empty space except some small area while I colonise half the galaxy, invade primitives and win that way in 100 years gametime, without AI even trying to punish me for it - I had very little fleets and had like 10 borders with AI, if they attacked me same time I would crumble to my home system.
__reth__  [készítő] 2017. dec. 10., 13:57 
@Timsmart24 Highly unlikely, sorry.
DxdShadow 2017. dec. 9., 22:36 
Can we see an update anytime soon?
Razgriz 2017. jún. 12., 1:56 
Hey question about your mod. Does it fix the issue of the AI not having to need the infastructure to support its fleets. quite annoying when the AI will always be able to have all these ships and other things when it clearly lacks the infastructure to support it. Does this mod fix that?
Alan 2017. ápr. 14., 3:53 
Ah.. The pain of life, allow the guy sole room to breath.
__reth__  [készítő] 2017. ápr. 13., 8:50 
I had a tragic weekend, so I haven't had a chance to even play Utopia yet :/
Rationality 2017. ápr. 12., 21:09 
Are you planning to update?
__reth__  [készítő] 2017. márc. 28., 10:03 
April 6th -- Stellaris: Utopia
Alan 2017. márc. 28., 9:39 
new expansion ??
__reth__  [készítő] 2017. márc. 28., 6:41 
Very dead mod. I burned myself out trying to keep up with the release updates and lost interest.

With the new expansion coming out, I may get back on this if there is a need for it.
Alan 2017. márc. 7., 16:14 
dead mod by the looks of things
Bleiser 2016. dec. 25., 23:12 
Is this mod still alive??
The Roshallock 2016. okt. 30., 12:52 
Will you be updating this mod at all in the future? I really enjoyed what your mod did to the AI, but it's been quite a while since I could use it. Thanks.
Raynor 2016. szept. 30., 1:24 
Is this mod still relevant?
MKGraves 2016. szept. 11., 22:34 
Mod is not compatible with current version
Pocket 2016. aug. 20., 21:09 
I'm not sure if it is this mod in particular but something I've used made it impossible to get into an alliance. A lot of the changes were intelligent but even while being overwhelmingly friendly I was unable to make friends. Thanks.
Rocket 2016. aug. 20., 15:27 
Thank you for this mod and good luck on your future projects.
Poggle the Greater 2016. aug. 11., 17:42 
Good luck reth, thanks for the amazing mod :)
Marianojoey 2016. aug. 9., 14:54 
Paradox should pay you for practically saving their face on launch.

Hope you good luck on your next projects. :)
__reth__  [készítő] 2016. aug. 9., 14:41 
(read top to bottom)

I still have the logs from the tests I ran while preparing for the 1.2 update over there on my other computer, but I have a bad feeling that this mod was going to be worthless by 1.3 anyway due to Paradox's updates.

They are currently working on more player control in Faction and Alliance politics and giving the player the ability to give directions to Faction/Alliance members.

Since 1.2, the vanilla AI has gotten better and by turning up the AI slider a touch makes it 'comparable' to the mod's AI. The AI will continue to grow in 1.3 and future updates.
__reth__  [készítő] 2016. aug. 9., 14:40 
When the game was launched, the AI needed a huge improvement; there were complaints almost everywhere about it. So I started doing some simple research and eventually launched this mod in hopes of making it more playable.

To continue to make the mod's AI significantly better, I have to do some serious game analysis and number crunching.

Unfortunally, I do not get paid to work on AI mods and the 'fun' is fading fast as the grind for the AI improvements and discoving new formulas is becoming significantly more difficult.
__reth__  [készítő] 2016. aug. 9., 14:40 
The amount of free time I pour into the mod is always going to be trumped whenever an update is released. It will take me about twice as long as the last update to just catch up and readjust my current formulas to fit the direction that the devs are taking Stellaris.

If I had their codebase, it would open up all of the current hard-to-do and impossible AI tasks that I want to. There are a lot of restrictions on what a mod can actually influence and many of the important AI routines are locked in compiled code for completly reasonable performance related concerns.

This means all of the changes the mod wants to make have to be done by adjusting formula inputs via the mod files which is what makes this all difficult and not worth it to me personally to continue investing time in when I can be working on my other projects instead :steamsad:

- reth
Marianojoey 2016. aug. 9., 6:52 
so... did the mod die? Last update was for 1.1, and we are nearing 1.3 in a couple of weeks. It's been over a month since Reth said anything. Perhaps Paradox decided to check the AI by themselves and now the mod is unnecesary...

But I don't think so... ;)

Come on Reth, come back already or at least tell us to go search balance elsewhere. :)
Dipluz 2016. aug. 5., 14:29 
Any news on a update for this mod ?
Homer_is_awesome 2016. júl. 31., 16:57 
I don't know if it was just me, but in a recent game I played I managed to get a federation up, and in most of our wars I did end up having AI fleets follow my strongest fleet around. They would be a bit slow on the warp, but would usually catch up and go fight battles together with my fleet. It was pretty cool, but this only happened during war times in a federation in enemy space. So I guess the "friendly AI ships following" is already sorta in the game somehow?
여분의 솜털 2016. júl. 22., 5:30 
pls update it ;)
xXMateuZXx 2016. júl. 16., 1:23 
will you be updating soon?
Col. Hathi 2016. júl. 8., 22:15 
Thanks for the update. That's always appreciated ^^
__reth__  [készítő] 2016. júl. 1., 16:06 
Quick update, I've been on vacation for the past week (still am). I'll be able to post an update early next week after I review replays from this week's games.
Bittersweet 2016. jún. 30., 9:55 
Gonna update for 1.2?
Mayoringram 2016. jún. 29., 16:55 
@Kaptain Kronic I hope I'm not getting it wrong about what you said but I don't think It's a good idea to load an older game version save game, so developer kinda said. It will probably won't work as It's used to be with Asimov update.
Kaptain Kronic 2016. jún. 29., 14:49 
really hoping they update this so i can load up my saved game
Anex 2016. jún. 29., 13:05 
Hey everyone the mod author has been offline for a while now, may I suggest my own mod which was inspired by this mod and does all the things that this mod does and more. http://sp.zhabite.com/sharedfiles/filedetails/?id=692253918
Dipluz 2016. jún. 29., 9:32 
is this mod gonna be updated ?
Crytek 2016. jún. 28., 22:37 
@Mora yeah lost 2 Planets in my last war against a weakened enemy. So yeah it works just fine.
Crytek 2016. jún. 28., 22:36 
We need an update!
Col. Hathi 2016. jún. 28., 13:41 
I have, but it was their own planet, so make of that what you will.
Mora 2016. jún. 27., 16:27 
Has anyone actually seen the AI trying to take a planet by force? All I've seen them do so far is endless sightseeing tours with a doomstack.
Se - Ko 2016. jún. 27., 11:57 
Updated for 1.2 plz ...
nbirkelbach 2016. jún. 27., 8:03 
official 1.2 is up :)
CT_Marauder 2016. jún. 22., 13:18 
@MASSOUND GL
I'm pretty sure what the Fallen have is what they have and will not expand nor rebuild it is a stagnet society. I've seen a couple of Chat's about it vs when major invasion events happen.