Stellaris
[Abandonware] AI Rebalance
댓글 380
Anbeeld 2020년 8월 22일 오후 11시 30분 
For those who still play Stellaris 2.1: I created a new AI mod which is based on Glavius's work, but my mod goes much deeper and have a lot of unique features, leading to much better AI. And also I update it quite often, adding new stuff.

You can check proof of this and read detailed description here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2055544110

Thank you!
Scottish Monk 2020년 4월 23일 오전 11시 49분 
lol he remove the mod
Scottish Monk 2020년 4월 21일 오전 5시 25분 
https://sp.zhabite.com/sharedfiles/filedetails/?id=2069133252
okay i got bored and re uploaded so enjoy i dont not take credit for the mod just updated it so it is stable
Fenrir 2019년 8월 7일 오전 6시 04분 
If not, write "Abandoned" in the title plz...
Fenrir 2019년 8월 7일 오전 6시 04분 
@reth#1153 Any possibility to update your mod ?
Bosanski Rambo 2019년 7월 7일 오후 9시 49분 
is this mod still alive?
SalzStange 2019년 2월 10일 오후 7시 57분 
it does not work anymore or? I restarted a new game but ya. Seems like the dev forgot to delete the outdated mod
__reth__  [작성자] 2018년 2월 23일 오전 10시 17분 
@EyeOfError Be the change you want to see.
fan_of_Daniil_Andreev 2018년 2월 23일 오전 1시 54분 
So, I want AI to:
1) colonise more agressivly and without limit (still spending minerals on all else, of course, just using spare minerals for colonisation)
2) attack targets of the same strenght or below that they do not like

together it will make galaxy dynamic and fun
fan_of_Daniil_Andreev 2018년 2월 23일 오전 1시 27분 
My main problem with AI was that it sits on mineral stockpiles and does not colonise empty space except some small area while I colonise half the galaxy, invade primitives and win that way in 100 years gametime, without AI even trying to punish me for it - I had very little fleets and had like 10 borders with AI, if they attacked me same time I would crumble to my home system.
__reth__  [작성자] 2017년 12월 10일 오후 1시 57분 
@Timsmart24 Highly unlikely, sorry.
DxdShadow 2017년 12월 9일 오후 10시 36분 
Can we see an update anytime soon?
Razgriz 2017년 6월 12일 오전 1시 56분 
Hey question about your mod. Does it fix the issue of the AI not having to need the infastructure to support its fleets. quite annoying when the AI will always be able to have all these ships and other things when it clearly lacks the infastructure to support it. Does this mod fix that?
Alan 2017년 4월 14일 오전 3시 53분 
Ah.. The pain of life, allow the guy sole room to breath.
__reth__  [작성자] 2017년 4월 13일 오전 8시 50분 
I had a tragic weekend, so I haven't had a chance to even play Utopia yet :/
Rationality 2017년 4월 12일 오후 9시 09분 
Are you planning to update?
__reth__  [작성자] 2017년 3월 28일 오전 10시 03분 
April 6th -- Stellaris: Utopia
Alan 2017년 3월 28일 오전 9시 39분 
new expansion ??
__reth__  [작성자] 2017년 3월 28일 오전 6시 41분 
Very dead mod. I burned myself out trying to keep up with the release updates and lost interest.

With the new expansion coming out, I may get back on this if there is a need for it.
Alan 2017년 3월 7일 오후 4시 14분 
dead mod by the looks of things
Bleiser 2016년 12월 25일 오후 11시 12분 
Is this mod still alive??
The Roshallock 2016년 10월 30일 오후 12시 52분 
Will you be updating this mod at all in the future? I really enjoyed what your mod did to the AI, but it's been quite a while since I could use it. Thanks.
Raynor 2016년 9월 30일 오전 1시 24분 
Is this mod still relevant?
MKGraves 2016년 9월 11일 오후 10시 34분 
Mod is not compatible with current version
Pocket 2016년 8월 20일 오후 9시 09분 
I'm not sure if it is this mod in particular but something I've used made it impossible to get into an alliance. A lot of the changes were intelligent but even while being overwhelmingly friendly I was unable to make friends. Thanks.
Rocket 2016년 8월 20일 오후 3시 27분 
Thank you for this mod and good luck on your future projects.
Poggle the Greater 2016년 8월 11일 오후 5시 42분 
Good luck reth, thanks for the amazing mod :)
Marianojoey 2016년 8월 9일 오후 2시 54분 
Paradox should pay you for practically saving their face on launch.

Hope you good luck on your next projects. :)
__reth__  [작성자] 2016년 8월 9일 오후 2시 41분 
(read top to bottom)

I still have the logs from the tests I ran while preparing for the 1.2 update over there on my other computer, but I have a bad feeling that this mod was going to be worthless by 1.3 anyway due to Paradox's updates.

They are currently working on more player control in Faction and Alliance politics and giving the player the ability to give directions to Faction/Alliance members.

Since 1.2, the vanilla AI has gotten better and by turning up the AI slider a touch makes it 'comparable' to the mod's AI. The AI will continue to grow in 1.3 and future updates.
__reth__  [작성자] 2016년 8월 9일 오후 2시 40분 
When the game was launched, the AI needed a huge improvement; there were complaints almost everywhere about it. So I started doing some simple research and eventually launched this mod in hopes of making it more playable.

To continue to make the mod's AI significantly better, I have to do some serious game analysis and number crunching.

Unfortunally, I do not get paid to work on AI mods and the 'fun' is fading fast as the grind for the AI improvements and discoving new formulas is becoming significantly more difficult.
__reth__  [작성자] 2016년 8월 9일 오후 2시 40분 
The amount of free time I pour into the mod is always going to be trumped whenever an update is released. It will take me about twice as long as the last update to just catch up and readjust my current formulas to fit the direction that the devs are taking Stellaris.

If I had their codebase, it would open up all of the current hard-to-do and impossible AI tasks that I want to. There are a lot of restrictions on what a mod can actually influence and many of the important AI routines are locked in compiled code for completly reasonable performance related concerns.

This means all of the changes the mod wants to make have to be done by adjusting formula inputs via the mod files which is what makes this all difficult and not worth it to me personally to continue investing time in when I can be working on my other projects instead :steamsad:

- reth
Marianojoey 2016년 8월 9일 오전 6시 52분 
so... did the mod die? Last update was for 1.1, and we are nearing 1.3 in a couple of weeks. It's been over a month since Reth said anything. Perhaps Paradox decided to check the AI by themselves and now the mod is unnecesary...

But I don't think so... ;)

Come on Reth, come back already or at least tell us to go search balance elsewhere. :)
Dipluz 2016년 8월 5일 오후 2시 29분 
Any news on a update for this mod ?
Homer_is_awesome 2016년 7월 31일 오후 4시 57분 
I don't know if it was just me, but in a recent game I played I managed to get a federation up, and in most of our wars I did end up having AI fleets follow my strongest fleet around. They would be a bit slow on the warp, but would usually catch up and go fight battles together with my fleet. It was pretty cool, but this only happened during war times in a federation in enemy space. So I guess the "friendly AI ships following" is already sorta in the game somehow?
여분의 솜털 2016년 7월 22일 오전 5시 30분 
pls update it ;)
xXMateuZXx 2016년 7월 16일 오전 1시 23분 
will you be updating soon?
Col. Hathi 2016년 7월 8일 오후 10시 15분 
Thanks for the update. That's always appreciated ^^
__reth__  [작성자] 2016년 7월 1일 오후 4시 06분 
Quick update, I've been on vacation for the past week (still am). I'll be able to post an update early next week after I review replays from this week's games.
Bittersweet 2016년 6월 30일 오전 9시 55분 
Gonna update for 1.2?
Mayoringram 2016년 6월 29일 오후 4시 55분 
@Kaptain Kronic I hope I'm not getting it wrong about what you said but I don't think It's a good idea to load an older game version save game, so developer kinda said. It will probably won't work as It's used to be with Asimov update.
Kaptain Kronic 2016년 6월 29일 오후 2시 49분 
really hoping they update this so i can load up my saved game
Anex 2016년 6월 29일 오후 1시 05분 
Hey everyone the mod author has been offline for a while now, may I suggest my own mod which was inspired by this mod and does all the things that this mod does and more. http://sp.zhabite.com/sharedfiles/filedetails/?id=692253918
Dipluz 2016년 6월 29일 오전 9시 32분 
is this mod gonna be updated ?
Crytek 2016년 6월 28일 오후 10시 37분 
@Mora yeah lost 2 Planets in my last war against a weakened enemy. So yeah it works just fine.
Crytek 2016년 6월 28일 오후 10시 36분 
We need an update!
Col. Hathi 2016년 6월 28일 오후 1시 41분 
I have, but it was their own planet, so make of that what you will.
Mora 2016년 6월 27일 오후 4시 27분 
Has anyone actually seen the AI trying to take a planet by force? All I've seen them do so far is endless sightseeing tours with a doomstack.
Se - Ko 2016년 6월 27일 오전 11시 57분 
Updated for 1.2 plz ...
nbirkelbach 2016년 6월 27일 오전 8시 03분 
official 1.2 is up :)
CT_Marauder 2016년 6월 22일 오후 1시 18분 
@MASSOUND GL
I'm pretty sure what the Fallen have is what they have and will not expand nor rebuild it is a stagnet society. I've seen a couple of Chat's about it vs when major invasion events happen.