Stellaris

Stellaris

[Abandonware] AI Rebalance
380 opmerkingen
Anbeeld 22 aug 2020 om 23:30 
For those who still play Stellaris 2.1: I created a new AI mod which is based on Glavius's work, but my mod goes much deeper and have a lot of unique features, leading to much better AI. And also I update it quite often, adding new stuff.

You can check proof of this and read detailed description here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2055544110

Thank you!
Scottish Monk 23 apr 2020 om 11:49 
lol he remove the mod
Scottish Monk 21 apr 2020 om 5:25 
https://sp.zhabite.com/sharedfiles/filedetails/?id=2069133252
okay i got bored and re uploaded so enjoy i dont not take credit for the mod just updated it so it is stable
Fenrir 7 aug 2019 om 6:04 
If not, write "Abandoned" in the title plz...
Fenrir 7 aug 2019 om 6:04 
@reth#1153 Any possibility to update your mod ?
Bosanski Rambo 7 jul 2019 om 21:49 
is this mod still alive?
SalzStange 10 feb 2019 om 19:57 
it does not work anymore or? I restarted a new game but ya. Seems like the dev forgot to delete the outdated mod
__reth__  [auteur] 23 feb 2018 om 10:17 
@EyeOfError Be the change you want to see.
fan_of_Daniil_Andreev 23 feb 2018 om 1:54 
So, I want AI to:
1) colonise more agressivly and without limit (still spending minerals on all else, of course, just using spare minerals for colonisation)
2) attack targets of the same strenght or below that they do not like

together it will make galaxy dynamic and fun
fan_of_Daniil_Andreev 23 feb 2018 om 1:27 
My main problem with AI was that it sits on mineral stockpiles and does not colonise empty space except some small area while I colonise half the galaxy, invade primitives and win that way in 100 years gametime, without AI even trying to punish me for it - I had very little fleets and had like 10 borders with AI, if they attacked me same time I would crumble to my home system.
__reth__  [auteur] 10 dec 2017 om 13:57 
@Timsmart24 Highly unlikely, sorry.
DxdShadow 9 dec 2017 om 22:36 
Can we see an update anytime soon?
Razgriz 12 jun 2017 om 1:56 
Hey question about your mod. Does it fix the issue of the AI not having to need the infastructure to support its fleets. quite annoying when the AI will always be able to have all these ships and other things when it clearly lacks the infastructure to support it. Does this mod fix that?
Alan 14 apr 2017 om 3:53 
Ah.. The pain of life, allow the guy sole room to breath.
__reth__  [auteur] 13 apr 2017 om 8:50 
I had a tragic weekend, so I haven't had a chance to even play Utopia yet :/
Rationality 12 apr 2017 om 21:09 
Are you planning to update?
__reth__  [auteur] 28 mrt 2017 om 10:03 
April 6th -- Stellaris: Utopia
Alan 28 mrt 2017 om 9:39 
new expansion ??
__reth__  [auteur] 28 mrt 2017 om 6:41 
Very dead mod. I burned myself out trying to keep up with the release updates and lost interest.

With the new expansion coming out, I may get back on this if there is a need for it.
Alan 7 mrt 2017 om 16:14 
dead mod by the looks of things
Bleiser 25 dec 2016 om 23:12 
Is this mod still alive??
The Roshallock 30 okt 2016 om 12:52 
Will you be updating this mod at all in the future? I really enjoyed what your mod did to the AI, but it's been quite a while since I could use it. Thanks.
Raynor 30 sep 2016 om 1:24 
Is this mod still relevant?
MKGraves 11 sep 2016 om 22:34 
Mod is not compatible with current version
Pocket 20 aug 2016 om 21:09 
I'm not sure if it is this mod in particular but something I've used made it impossible to get into an alliance. A lot of the changes were intelligent but even while being overwhelmingly friendly I was unable to make friends. Thanks.
Rocket 20 aug 2016 om 15:27 
Thank you for this mod and good luck on your future projects.
Poggle the Greater 11 aug 2016 om 17:42 
Good luck reth, thanks for the amazing mod :)
Marianojoey 9 aug 2016 om 14:54 
Paradox should pay you for practically saving their face on launch.

Hope you good luck on your next projects. :)
__reth__  [auteur] 9 aug 2016 om 14:41 
(read top to bottom)

I still have the logs from the tests I ran while preparing for the 1.2 update over there on my other computer, but I have a bad feeling that this mod was going to be worthless by 1.3 anyway due to Paradox's updates.

They are currently working on more player control in Faction and Alliance politics and giving the player the ability to give directions to Faction/Alliance members.

Since 1.2, the vanilla AI has gotten better and by turning up the AI slider a touch makes it 'comparable' to the mod's AI. The AI will continue to grow in 1.3 and future updates.
__reth__  [auteur] 9 aug 2016 om 14:40 
When the game was launched, the AI needed a huge improvement; there were complaints almost everywhere about it. So I started doing some simple research and eventually launched this mod in hopes of making it more playable.

To continue to make the mod's AI significantly better, I have to do some serious game analysis and number crunching.

Unfortunally, I do not get paid to work on AI mods and the 'fun' is fading fast as the grind for the AI improvements and discoving new formulas is becoming significantly more difficult.
__reth__  [auteur] 9 aug 2016 om 14:40 
The amount of free time I pour into the mod is always going to be trumped whenever an update is released. It will take me about twice as long as the last update to just catch up and readjust my current formulas to fit the direction that the devs are taking Stellaris.

If I had their codebase, it would open up all of the current hard-to-do and impossible AI tasks that I want to. There are a lot of restrictions on what a mod can actually influence and many of the important AI routines are locked in compiled code for completly reasonable performance related concerns.

This means all of the changes the mod wants to make have to be done by adjusting formula inputs via the mod files which is what makes this all difficult and not worth it to me personally to continue investing time in when I can be working on my other projects instead :steamsad:

- reth
Marianojoey 9 aug 2016 om 6:52 
so... did the mod die? Last update was for 1.1, and we are nearing 1.3 in a couple of weeks. It's been over a month since Reth said anything. Perhaps Paradox decided to check the AI by themselves and now the mod is unnecesary...

But I don't think so... ;)

Come on Reth, come back already or at least tell us to go search balance elsewhere. :)
Dipluz 5 aug 2016 om 14:29 
Any news on a update for this mod ?
Homer_is_awesome 31 jul 2016 om 16:57 
I don't know if it was just me, but in a recent game I played I managed to get a federation up, and in most of our wars I did end up having AI fleets follow my strongest fleet around. They would be a bit slow on the warp, but would usually catch up and go fight battles together with my fleet. It was pretty cool, but this only happened during war times in a federation in enemy space. So I guess the "friendly AI ships following" is already sorta in the game somehow?
여분의 솜털 22 jul 2016 om 5:30 
pls update it ;)
xXMateuZXx 16 jul 2016 om 1:23 
will you be updating soon?
Col. Hathi 8 jul 2016 om 22:15 
Thanks for the update. That's always appreciated ^^
__reth__  [auteur] 1 jul 2016 om 16:06 
Quick update, I've been on vacation for the past week (still am). I'll be able to post an update early next week after I review replays from this week's games.
Bittersweet 30 jun 2016 om 9:55 
Gonna update for 1.2?
Mayoringram 29 jun 2016 om 16:55 
@Kaptain Kronic I hope I'm not getting it wrong about what you said but I don't think It's a good idea to load an older game version save game, so developer kinda said. It will probably won't work as It's used to be with Asimov update.
Kaptain Kronic 29 jun 2016 om 14:49 
really hoping they update this so i can load up my saved game
Anex 29 jun 2016 om 13:05 
Hey everyone the mod author has been offline for a while now, may I suggest my own mod which was inspired by this mod and does all the things that this mod does and more. http://sp.zhabite.com/sharedfiles/filedetails/?id=692253918
Dipluz 29 jun 2016 om 9:32 
is this mod gonna be updated ?
Crytek 28 jun 2016 om 22:37 
@Mora yeah lost 2 Planets in my last war against a weakened enemy. So yeah it works just fine.
Crytek 28 jun 2016 om 22:36 
We need an update!
Col. Hathi 28 jun 2016 om 13:41 
I have, but it was their own planet, so make of that what you will.
Mora 27 jun 2016 om 16:27 
Has anyone actually seen the AI trying to take a planet by force? All I've seen them do so far is endless sightseeing tours with a doomstack.
Se - Ko 27 jun 2016 om 11:57 
Updated for 1.2 plz ...
nbirkelbach 27 jun 2016 om 8:03 
official 1.2 is up :)
CT_Marauder 22 jun 2016 om 13:18 
@MASSOUND GL
I'm pretty sure what the Fallen have is what they have and will not expand nor rebuild it is a stagnet society. I've seen a couple of Chat's about it vs when major invasion events happen.