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But once you got it, you can rush trough the floors with an incredible flow and feel like John Wick!
Thank you <3
Still, how the fuck did you make this and not think to yourself once that maybe theres a reason why the main game doesn't have rooms with 30 enemys in them?
Fuck your enemy spam and fuck you.
I'm going to go kill myself now.
I give you my blessings for having the most unique ending on the workshop.
even made me wanna replay every level until i can do them without dying.
the thing i love the most is the "flow" of every level.
its simple math. im also triggered by the fact that it says hard and not very hard
you put the levels in a way that they will fuck you over no matter what
"oh you got the level figured out? well there are 50 enemies to figure out, too"
"oh you killed all the enemies in the area? well too bad there is a shotgun dude in LITERALY EVERYWHERE"
in ladies there is a nice chance you won't get past the first door, because the guy has god tier reflexes and if you do...well fuck you its literaly the start of the level
i get the feeling this was made to get you mad, so just downvote it so no one else sees it
Sincerely,
Duck
over all i rate this map a A/masterpeice
it is up there with good thing like trout. volvo plz fix vents and gif act 4
BUT THE LEVELS ARE SO LONGGGGGGG.
The length in these levels and sheer amount of enemies just makes it so obnoxiously hard when you get gipped by the 13th enemy in a fucking conga line that comes after you the second you fire a shot. It gets old and frustrating fast, and kills any good vibes or flows these levels have. A lot of these sections are simply too long, especially the Ladies level which I personally played through once and never wish to play though again.
Trim the length and fat, and make the levels are hard blitz of quick shooting and melee and they'd be a lot better rather than the fucking epic length of these levels. It really, really, HURTS this campaign.