Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

BLESSED | HARD | 13 LEVELS | VANILLA
99 opmerkingen
ChumpyBonus34 21 mei om 5:24 
из-за хейта этой кампании вышел шедевральный редакс :bbtgem:
Ortoles 24 jul 2018 om 6:54 
You really need to know the floors inside out!
But once you got it, you can rush trough the floors with an incredible flow and feel like John Wick!
Thank you <3
Danny Judas  [auteur] 27 mei 2018 om 18:23 
I feel like that question answers itself, obviously I didn't .
Sir Spycrab 27 mei 2018 om 13:33 
I have the terrible habit of either playing the original version of something before playing the remake, or not playing at all.
Still, how the fuck did you make this and not think to yourself once that maybe theres a reason why the main game doesn't have rooms with 30 enemys in them?
Danny Judas  [auteur] 27 mei 2018 om 11:02 
You silly silly boi, why'd you play this? Go the play the Redux, it's much better. Silly boi!
Sir Spycrab 27 mei 2018 om 10:34 
I just beat this piece of shit campaign and I just wanted to say the following:
Fuck your enemy spam and fuck you.
I'm going to go kill myself now.
Toxic Coffee 9 mrt 2018 om 21:10 
Robracer mentioned how he couldn't beat this, so I tried it out for myself and found out from the ending that this is truly unbeatable.

I give you my blessings for having the most unique ending on the workshop.
??? 6 mei 2017 om 6:39 
wie kann man level herunter laden
Divine 15 apr 2017 om 23:26 
is the ending bugged?
Partysnake 29 mrt 2017 om 12:44 
That's the ending dude
senketsu 鮮血 29 mrt 2017 om 7:46 
well at the end when i get killed by petrov it just says restart *restarting* doing the same thing and it keeps going forever
Ortoles 23 feb 2017 om 2:02 
exactly what i was looking for.
even made me wanna replay every level until i can do them without dying.

the thing i love the most is the "flow" of every level.
Danny Judas  [auteur] 27 jan 2017 om 19:41 
me too fam
Basketodone 22 dec 2016 om 16:26 
This campaign was very difficult and made me cry salt. It hurt. A lot. Anyway, pretty good.
Awe 31 okt 2016 om 18:31 
Oh ok cool, it was a really good, challengings campaing i really like it, hope to see more in the future.
Danny Judas  [auteur] 31 okt 2016 om 18:25 
The very last level's cutscene does not roll credits, this is due to a very frustrating level editor problem. But, rest assured, you aren't missing anything after that cutscene.
Awe 31 okt 2016 om 16:44 
Just asking, all these scrubs saying this campaing is imposible make me laugh, just one thing, how do you complete last chapter? The dialogue always goes to a Restart instead to a level complete. i bet all that say this campaing is imposible never play hardcore before.
Raz'Hikel 18 sep 2016 om 7:33 
i love salt
Not gay but a dollar is a dollar 18 sep 2016 om 7:29 
harder level=more salt
its simple math. im also triggered by the fact that it says hard and not very hard
Danny Judas  [auteur] 18 sep 2016 om 6:39 
:steamsalty:
muriendo verano 18 sep 2016 om 5:07 
fcking bullshit, level-design sucks a very big cook
Danny Judas  [auteur] 15 sep 2016 om 13:59 
:steamsalty:
Not gay but a dollar is a dollar 15 sep 2016 om 8:36 
the entire thing is just a fuck you
you put the levels in a way that they will fuck you over no matter what
"oh you got the level figured out? well there are 50 enemies to figure out, too"
"oh you killed all the enemies in the area? well too bad there is a shotgun dude in LITERALY EVERYWHERE"
in ladies there is a nice chance you won't get past the first door, because the guy has god tier reflexes and if you do...well fuck you its literaly the start of the level
i get the feeling this was made to get you mad, so just downvote it so no one else sees it
Danny Judas  [auteur] 10 sep 2016 om 9:29 
Its just supposed to roll credits, so you didn't miss anything.
Partysnake 10 sep 2016 om 9:13 
End level is glitches I think boi
Shickles 10 sep 2016 om 8:49 
I'd just like to know, was there anything intended to happen after the final cutscene or was it just supposed to roll credits after it played? Thanks for the campaign.
vik 2 sep 2016 om 10:20 
Nice campaign :) Especially Snuff and Ladies, probably my two favorites. Btw I was expecting something harder, a more design-based difficulty (add more glasses ahah) but you still did a great work. Took me 2h30 to finish (did it in one go :p)
El Torso 28 aug 2016 om 5:57 
Holy shit, and people complain about Dead Ahead ? That was pretty damn tough. Great job on the storyline front too !
lakesiderufus201 18 aug 2016 om 11:29 
I think you put way too many enemies on certain levels, and it doesn't really add to it, it just makes it a chore to find the last guy in a building full of 30+ dead bodies. Also, the level Vacancy is broken for me. I cannot beat it because one enemy keeps spawning way off to the right past where I can go, or even shoot. I find that out by locking on to him with a controller, which lets me lock on to people I can't even see, so that is how I know he is way to the right. Besides those two things, the campaign is pretty fun to beat, and I thank you for making it.
SHAM 3 aug 2016 om 12:13 
plese fix hush because after you come down to the ground floor after going up the left way if you are close to a wall you will get stuck in a wall
WINNER XXVIII 27 jul 2016 om 23:00 
i really enjoyed getting extreme combos, some of the levels were very quite hard but hey, thats what the games supposed to be. The ending was a bit harsh, and buggy on my end, but hey it was a very cool campaign, with the story being very well done. A+!
Danny Judas  [auteur] 24 jul 2016 om 20:28 
no.
Danlydo 24 jul 2016 om 20:27 
Shut up camron
Soda 24 jul 2016 om 20:27 
Shut up cameron
Danny Judas  [auteur] 24 jul 2016 om 20:27 
I am extremely overwhelmed with the negative amount of ducks. Just add less ducks, although we do enjoy their dogs. Please stop. I need more ducking enemies, on this ducking level, you duck. Furthermore we will feel like more enemies is a good.

Sincerely,

Duck
Soda 24 jul 2016 om 20:22 
no.
Danny Judas  [auteur] 24 jul 2016 om 20:21 
Shut up levi
Soda 24 jul 2016 om 20:20 
There are way too many enimies. You fuck. Though I want your ducks, why are you so ducks? When is the duck coming to act 4 miamifalls. We are expecting more bongos in this map. Furthermore extravagant reciprocals redolence simply is preposterous. Instead dogs please. Here's my vmf for the map, about nude ducks, sincerely me: the overseer bob, of all that is ducks.
Danlydo 24 jul 2016 om 20:11 
no.
Danny Judas  [auteur] 24 jul 2016 om 20:10 
Shut up daniel
Danlydo 24 jul 2016 om 20:10 
I liked it. the story was solid and the amout of enemies made me feal as if i was a bullet dogeing superhero. The only problem with this map is that vents feals a-bit tight. the fastpased gunplay within the vents feels to ssquuiigglleeyy. It also doesnt help the fact that the map has a Luda_Kriz amount of rapers that tend to act A Fool so much so that i pitty them. the window is a good idea but there are to many windows.

over all i rate this map a A/masterpeice
it is up there with good thing like trout. volvo plz fix vents and gif act 4
ShadowSun 24 jul 2016 om 19:49 
There's too many enemies, too many windows and little pot holes you constantly have to be careful of otherwise you are dead. This would honestly be fine..

BUT THE LEVELS ARE SO LONGGGGGGG.

The length in these levels and sheer amount of enemies just makes it so obnoxiously hard when you get gipped by the 13th enemy in a fucking conga line that comes after you the second you fire a shot. It gets old and frustrating fast, and kills any good vibes or flows these levels have. A lot of these sections are simply too long, especially the Ladies level which I personally played through once and never wish to play though again.

Trim the length and fat, and make the levels are hard blitz of quick shooting and melee and they'd be a lot better rather than the fucking epic length of these levels. It really, really, HURTS this campaign.
C R O N A 21 jul 2016 om 8:43 
i personally hated every single pardo level but i found the johnes and don levels AMAZING and quite fun :3 great campaign, best ive seen so far
DudeHead 17 jul 2016 om 9:41 
It starts out fine, but slowly descends into BS as windows and guns are used excessively. As the saying goes "Quality over Quanity" is disregarded as barrels of enemies rush you in almost every stage. Open levels sound cool but are poor in execution and leave the player vunerable to the stupid amount of special enemies and gun guys. It starts out so promising, but just turns into shit.
Molotov Milkshake 17 jul 2016 om 8:32 
Really great campaign. However, is there an actual ending?
HotDad 16 jul 2016 om 15:15 
There's a reason why Hotline Miami never used a huge amount of enemies. It's because it's no fun. Having too many enemies ruins the game's feel. It involves strategy. When I was playing this, I found it was easier to just kill everyone from one spot. That's lame. Littering enemies everywhere is not good design. Levels can be hard to a certain point. Then it's just shit. But hey, try again. Make the level, then put enemies in that level. Not too many enemies, just enough so that you have to be cautious when engaging them. Play the game again and learn from the masters who made Hotline Miami in the first place.
Camo Chief 16 jul 2016 om 14:04 
There is way to many bad guys its possible just not too fun
Crunchayyyyyylmao 15 jul 2016 om 15:37 
You tried~★
fentycart9 12 jul 2016 om 19:22 
To be honest, I played the entire thing, and it was alright. It wasn't as good as nekro's, but it was pretty good. But the ending was just a MASSIVE "fuck you". I finished what was probably one of the hardest HM2 campaigns, just for a "fuck you."
Partysnake 11 jul 2016 om 12:30 
Huh funny seeing you here