Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

BLESSED | HARD | 13 LEVELS | VANILLA
99 commentaires
ChumpyBonus34 21 mai à 5h24 
из-за хейта этой кампании вышел шедевральный редакс :bbtgem:
Ortoles 24 juil. 2018 à 6h54 
You really need to know the floors inside out!
But once you got it, you can rush trough the floors with an incredible flow and feel like John Wick!
Thank you <3
Danny Judas  [créateur] 27 mai 2018 à 18h23 
I feel like that question answers itself, obviously I didn't .
Sir Spycrab 27 mai 2018 à 13h33 
I have the terrible habit of either playing the original version of something before playing the remake, or not playing at all.
Still, how the fuck did you make this and not think to yourself once that maybe theres a reason why the main game doesn't have rooms with 30 enemys in them?
Danny Judas  [créateur] 27 mai 2018 à 11h02 
You silly silly boi, why'd you play this? Go the play the Redux, it's much better. Silly boi!
Sir Spycrab 27 mai 2018 à 10h34 
I just beat this piece of shit campaign and I just wanted to say the following:
Fuck your enemy spam and fuck you.
I'm going to go kill myself now.
Toxic Coffee 9 mars 2018 à 21h10 
Robracer mentioned how he couldn't beat this, so I tried it out for myself and found out from the ending that this is truly unbeatable.

I give you my blessings for having the most unique ending on the workshop.
??? 6 mai 2017 à 6h39 
wie kann man level herunter laden
Divine 15 avr. 2017 à 23h26 
is the ending bugged?
Partysnake 29 mars 2017 à 12h44 
That's the ending dude
senketsu 鮮血 29 mars 2017 à 7h46 
well at the end when i get killed by petrov it just says restart *restarting* doing the same thing and it keeps going forever
Ortoles 23 févr. 2017 à 2h02 
exactly what i was looking for.
even made me wanna replay every level until i can do them without dying.

the thing i love the most is the "flow" of every level.
Danny Judas  [créateur] 27 janv. 2017 à 19h41 
me too fam
Basketodone 22 déc. 2016 à 16h26 
This campaign was very difficult and made me cry salt. It hurt. A lot. Anyway, pretty good.
Awe 31 oct. 2016 à 18h31 
Oh ok cool, it was a really good, challengings campaing i really like it, hope to see more in the future.
Danny Judas  [créateur] 31 oct. 2016 à 18h25 
The very last level's cutscene does not roll credits, this is due to a very frustrating level editor problem. But, rest assured, you aren't missing anything after that cutscene.
Awe 31 oct. 2016 à 16h44 
Just asking, all these scrubs saying this campaing is imposible make me laugh, just one thing, how do you complete last chapter? The dialogue always goes to a Restart instead to a level complete. i bet all that say this campaing is imposible never play hardcore before.
Raz'Hikel 18 sept. 2016 à 7h33 
i love salt
Not gay but a dollar is a dollar 18 sept. 2016 à 7h29 
harder level=more salt
its simple math. im also triggered by the fact that it says hard and not very hard
Danny Judas  [créateur] 18 sept. 2016 à 6h39 
:steamsalty:
muriendo verano 18 sept. 2016 à 5h07 
fcking bullshit, level-design sucks a very big cook
Danny Judas  [créateur] 15 sept. 2016 à 13h59 
:steamsalty:
Not gay but a dollar is a dollar 15 sept. 2016 à 8h36 
the entire thing is just a fuck you
you put the levels in a way that they will fuck you over no matter what
"oh you got the level figured out? well there are 50 enemies to figure out, too"
"oh you killed all the enemies in the area? well too bad there is a shotgun dude in LITERALY EVERYWHERE"
in ladies there is a nice chance you won't get past the first door, because the guy has god tier reflexes and if you do...well fuck you its literaly the start of the level
i get the feeling this was made to get you mad, so just downvote it so no one else sees it
Danny Judas  [créateur] 10 sept. 2016 à 9h29 
Its just supposed to roll credits, so you didn't miss anything.
Partysnake 10 sept. 2016 à 9h13 
End level is glitches I think boi
Shickles 10 sept. 2016 à 8h49 
I'd just like to know, was there anything intended to happen after the final cutscene or was it just supposed to roll credits after it played? Thanks for the campaign.
vik 2 sept. 2016 à 10h20 
Nice campaign :) Especially Snuff and Ladies, probably my two favorites. Btw I was expecting something harder, a more design-based difficulty (add more glasses ahah) but you still did a great work. Took me 2h30 to finish (did it in one go :p)
El Torso 28 aout 2016 à 5h57 
Holy shit, and people complain about Dead Ahead ? That was pretty damn tough. Great job on the storyline front too !
lakesiderufus201 18 aout 2016 à 11h29 
I think you put way too many enemies on certain levels, and it doesn't really add to it, it just makes it a chore to find the last guy in a building full of 30+ dead bodies. Also, the level Vacancy is broken for me. I cannot beat it because one enemy keeps spawning way off to the right past where I can go, or even shoot. I find that out by locking on to him with a controller, which lets me lock on to people I can't even see, so that is how I know he is way to the right. Besides those two things, the campaign is pretty fun to beat, and I thank you for making it.
SHAM 3 aout 2016 à 12h13 
plese fix hush because after you come down to the ground floor after going up the left way if you are close to a wall you will get stuck in a wall
WINNER XXVIII 27 juil. 2016 à 23h00 
i really enjoyed getting extreme combos, some of the levels were very quite hard but hey, thats what the games supposed to be. The ending was a bit harsh, and buggy on my end, but hey it was a very cool campaign, with the story being very well done. A+!
Danny Judas  [créateur] 24 juil. 2016 à 20h28 
no.
Danlydo 24 juil. 2016 à 20h27 
Shut up camron
TAMPAGUY 24 juil. 2016 à 20h27 
Shut up cameron
Danny Judas  [créateur] 24 juil. 2016 à 20h27 
I am extremely overwhelmed with the negative amount of ducks. Just add less ducks, although we do enjoy their dogs. Please stop. I need more ducking enemies, on this ducking level, you duck. Furthermore we will feel like more enemies is a good.

Sincerely,

Duck
TAMPAGUY 24 juil. 2016 à 20h22 
no.
Danny Judas  [créateur] 24 juil. 2016 à 20h21 
Shut up levi
TAMPAGUY 24 juil. 2016 à 20h20 
There are way too many enimies. You fuck. Though I want your ducks, why are you so ducks? When is the duck coming to act 4 miamifalls. We are expecting more bongos in this map. Furthermore extravagant reciprocals redolence simply is preposterous. Instead dogs please. Here's my vmf for the map, about nude ducks, sincerely me: the overseer bob, of all that is ducks.
Danlydo 24 juil. 2016 à 20h11 
no.
Danny Judas  [créateur] 24 juil. 2016 à 20h10 
Shut up daniel
Danlydo 24 juil. 2016 à 20h10 
I liked it. the story was solid and the amout of enemies made me feal as if i was a bullet dogeing superhero. The only problem with this map is that vents feals a-bit tight. the fastpased gunplay within the vents feels to ssquuiigglleeyy. It also doesnt help the fact that the map has a Luda_Kriz amount of rapers that tend to act A Fool so much so that i pitty them. the window is a good idea but there are to many windows.

over all i rate this map a A/masterpeice
it is up there with good thing like trout. volvo plz fix vents and gif act 4
ShadowSun 24 juil. 2016 à 19h49 
There's too many enemies, too many windows and little pot holes you constantly have to be careful of otherwise you are dead. This would honestly be fine..

BUT THE LEVELS ARE SO LONGGGGGGG.

The length in these levels and sheer amount of enemies just makes it so obnoxiously hard when you get gipped by the 13th enemy in a fucking conga line that comes after you the second you fire a shot. It gets old and frustrating fast, and kills any good vibes or flows these levels have. A lot of these sections are simply too long, especially the Ladies level which I personally played through once and never wish to play though again.

Trim the length and fat, and make the levels are hard blitz of quick shooting and melee and they'd be a lot better rather than the fucking epic length of these levels. It really, really, HURTS this campaign.
C R O N A 21 juil. 2016 à 8h43 
i personally hated every single pardo level but i found the johnes and don levels AMAZING and quite fun :3 great campaign, best ive seen so far
DudeHead 17 juil. 2016 à 9h41 
It starts out fine, but slowly descends into BS as windows and guns are used excessively. As the saying goes "Quality over Quanity" is disregarded as barrels of enemies rush you in almost every stage. Open levels sound cool but are poor in execution and leave the player vunerable to the stupid amount of special enemies and gun guys. It starts out so promising, but just turns into shit.
Molotov Milkshake 17 juil. 2016 à 8h32 
Really great campaign. However, is there an actual ending?
HotDad 16 juil. 2016 à 15h15 
There's a reason why Hotline Miami never used a huge amount of enemies. It's because it's no fun. Having too many enemies ruins the game's feel. It involves strategy. When I was playing this, I found it was easier to just kill everyone from one spot. That's lame. Littering enemies everywhere is not good design. Levels can be hard to a certain point. Then it's just shit. But hey, try again. Make the level, then put enemies in that level. Not too many enemies, just enough so that you have to be cautious when engaging them. Play the game again and learn from the masters who made Hotline Miami in the first place.
Camo Chief 16 juil. 2016 à 14h04 
There is way to many bad guys its possible just not too fun
Crunchayyyyyylmao 15 juil. 2016 à 15h37 
You tried~★
fentycart9 12 juil. 2016 à 19h22 
To be honest, I played the entire thing, and it was alright. It wasn't as good as nekro's, but it was pretty good. But the ending was just a MASSIVE "fuck you". I finished what was probably one of the hardest HM2 campaigns, just for a "fuck you."
Partysnake 11 juil. 2016 à 12h30 
Huh funny seeing you here