XCOM 2
qUIck_RCP
110 Comments
Erazil 31 Jan, 2018 @ 7:00am 
what you dont want make a icon for ALLLLL custom class ??? you are a bad boy :D

seriously , isnt a request just a observation ;) , thank again for this mod :)
Zyxpsilon  [author] 31 Jan, 2018 @ 6:57am 
Thank you.. far too many custom Classes out there & these Icons could always be done by their own authors, btw! :)
Erazil 30 Jan, 2018 @ 11:40pm 
really nice mod , so bad custum class not have same ( its miss at my samurai and i am spec ops ^^ )

bref bravo :)
Zyxpsilon  [author] 13 Sep, 2017 @ 10:49am 
@Unktray.. there *IS* a new ((WC_qUIck_RCP)) version available. Not sure why that other mod would fail though.
Unktray 13 Sep, 2017 @ 10:23am 
Oh nooo, this is not compatible with the mod "[WotC] Resistance Firearms". Why can't I ever have nice things? :( The weapons they disappear!
Zyxpsilon  [author] 29 Aug, 2017 @ 1:14pm 
Everything validates correctly when using WotC. Any additional assets would possibly be added in another version.
Zyxpsilon  [author] 27 Aug, 2017 @ 11:04pm 
WotC assets will most likely need to be covered by another version altogether.
WC_qUIck_RCP.. in fact!

Of course.. i haven't checked ingame yet if --this-- one would still apply the current schemas. I'll let you know, asap.
Online Addict 25 May, 2017 @ 10:47pm 
Yippee!
Zyxpsilon  [author] 25 May, 2017 @ 9:14pm 
It is already!
Just look for "qUIck_LW2" in the workshop & follow its new instructions from there. :)
Online Addict 25 May, 2017 @ 5:08pm 
Any plans on expanding this for LW2? It looks pretty cool.
Zyxpsilon  [author] 22 Apr, 2017 @ 8:46pm 
Then, same principles apply to whichever extra content you'd want to add (Richard's + ShadowOps, etc.. even if you wrote "normal LW" too, btw).

1) They must be packaged as stand-alone UPK resources. Properly declared as Texture2D assets & tagged as indirect references.
2) The SwappIMG script would then need to be rewritten to -ADD- such assets for processing (via MC helper hooks, etc).

BUT --- i figure it would certainly be extremely easier IF the authors of these extra Icons should supply their subscribers with such custom version(s). As i've already mentionned this fact to the "ShadowOps" guy for example.

Worth nothing that MY version of qUIck_RCP does support Vanilla -- **only**. I'm not willing to start creating various custom assets for every other possibilities out there. Modding is a minimal skill someone should have before trying to mimic --our-- stuff, in fact.

Good luck nonetheless.
Boisegangpc 22 Apr, 2017 @ 8:32pm 
I'm not using LW2... Sorry if that didn't come out right.
Zyxpsilon  [author] 22 Apr, 2017 @ 8:24pm 
Brigadier? No idea! If you mean the 8th Rank for Sparks.. it would be "rank_champion" i guess (in LW2, only).

RCP is **exclusively** for Vanilla-XCom2.. so you wouldn't really be able to adapt it to LW2.

Although, i've already made/integrated an hybrid code for LW2 (within the "qUIck_LW2" mod) but it uses specific "SwappImg" instructions directed at the Pavonis structure rather than going through Vanilla-XC2 scripting. Furthermore.. any of these custom colored IMG are pre-packaged into a dedicated UPK archive that assembles all "rank_***" references into an embedded formula hooked to the UC flow.

Thus -- ALL icons/symbols are processed by a "Helper.Path + Repl(..)" function.
Boisegangpc 22 Apr, 2017 @ 5:54pm 
Also, I tried to replace the icons for the normal LW, Richard's, and Shadow Ops classes with your RCP pack, but all I get is the wierd missing image icon. How can I fix this? I think I know how(took a break) but I'm not sure if it's the right way. If the icon isn't located in the same mod folder, then it won't work, right?
Boisegangpc 22 Apr, 2017 @ 3:43pm 
What's the name of the brigadier symbol? Adding an 8th rank to SPARKs and I'd like to use that as a placeholder icon.
Zyxpsilon  [author] 1 Feb, 2017 @ 8:32pm 
If you have LongWar2 installed.. this cannot be active. Instead get the recently uploaded "qUIck_LW2" mod & follow instructions.
Zyxpsilon  [author] 30 Jan, 2017 @ 10:11am 
@Raiders5000.. Thanks! ;)
BootsyFarnsworth 30 Jan, 2017 @ 10:00am 
Zyxpsilon, this has been one of my most farvorite mods added. Thank you for making this.
Zyxpsilon  [author] 27 Jan, 2017 @ 11:18pm 
:D The trick is to design & code these mods correctly -- trust me, I know. :)
Boisegangpc 27 Jan, 2017 @ 9:54pm 
ShowMeTheSkillsUpdated works for me- I was just wondering if this mod changed what the colors were. Apparently, I'm a derp and didn't check the config file, which is where I can enable it :D
Zyxpsilon  [author] 27 Jan, 2017 @ 9:49pm 
Both are still currently incompatible with LW2 & XC2 (since Patch-7), btw.
Zyxpsilon  [author] 27 Jan, 2017 @ 9:48pm 
It's the "ShowMeTheSkills" mod by either ReasonER
(( http://sp.zhabite.com/sharedfiles/filedetails/?id=727367694 ))
.. or the authentic first author
(( http://sp.zhabite.com/sharedfiles/filedetails/?id=632397344 ))
.. whom hasn't shown any interest in updating that version since March/16.
Boisegangpc 27 Jan, 2017 @ 7:19pm 
What mod shows the colored stats and skills in squad select?
Zyxpsilon  [author] 22 Jan, 2017 @ 10:58pm 
@boisegangpc,

You mean the exact versions they did -- only with my colors added?
If so... that will be relatively easy by supplying you with a custom UPK file library which you'll just have to dump straight into the "Content" folder once the mod is installed.

It will have another name (qUIck_LW2) and contain MUCH more assets than this limited RCP structure, btw. I can't distribute *IT* as modular components, for now. Eventually i might find a way to create a ModConfigMenu setup INI.. but, that's far off into the future.
Boisegangpc 22 Jan, 2017 @ 8:56pm 
I want the LW Class icons for the Perk Pack versions plz :D
Zyxpsilon  [author] 22 Jan, 2017 @ 7:48pm 
PS; I had to redo the Icons for Shinobi (LW1-Scout) + Gunner (Three Ammo) + Technical (LW1-Engineer and its compass) since their previous symbols were a bit too complex and don't really resize that well in most screens -- specially when colored.

I haven't reached far into promotions yet.. so, most Ranks currently shown aren't representative of the upcoming changes; i'll have to use sharper Hues for the same "clarity" reasons as the above new Classes.

Even have some wild plans for custom SquadIcons that would be more distinctive & basicly formatted as vector with ClipArt "types". :D
Zyxpsilon  [author] 22 Jan, 2017 @ 7:36pm 
Hey @crylive...

Take a quick look at this development phase sample; https://s23.postimg.org/5hanvhsaj/RCP_Sample1.png

So far - So good! ;)
crylive 22 Jan, 2017 @ 3:19pm 
thanks :)
Zyxpsilon  [author] 20 Jan, 2017 @ 10:46am 
I will soon start working on a specific LW2 version for these... not sure yet if direct integration to this one will be possible -- ideally, it should. Patience. ;)
Zyxpsilon  [author] 14 Jan, 2017 @ 12:29pm 
Yup... it's an "All-Or-Nothing" distribution decision with this.
The idea is that *IF* someone wants to have a few re-colored elements (mostly of Ranks & Classes symbols) they can get it in a single comprehensive code package.

I had initially thought of creating some config system for it -- but, it proved to be very difficult in terms of UI flow & function mechanics; basicly, the listener hooks lose processing speed(s) as soon as the swapp "trajectory" requires any sort of indirect pre-parsing delays.

Sorry. :)
Boisegangpc 14 Jan, 2017 @ 12:02pm 
Can I disable some parts of the changes or is it all or nothing?

In other words, what's configurable?
Zyxpsilon  [author] 30 Dec, 2016 @ 9:19pm 
Can't, sorry. Simply because this Mod premise is to adapt each Vanilla components (standard default Classes & their Ranks), only!
Otherwise.. i'd be asked to do multiple variations based on many other Mods -- including LWS PerkPack for example. I wish i had some extra time to work at anything else but i just don't.
76561198049919792 30 Dec, 2016 @ 12:03pm 
Shadow Ops Original
pls:steamfacepalm:
Zyxpsilon  [author] 30 Nov, 2016 @ 7:12pm 
Thank you.. glad you like it! Enjoy the new UI stuff(s).
N O r 30 Nov, 2016 @ 7:03pm 
Yes it works! and it is amazing have a like :D , one of the better UIs ive gotten , just pouring another one to the feedback everyone has made before...pls add Long War classes :P
Zyxpsilon  [author] 30 Nov, 2016 @ 9:29am 
Yes it should. These DLC requirements were only added to indicate that some coloring schema (Spark, etc) wouldn't apply if you don't have their Firaxis assets/resources (Icons, mainly) installed. Mine should simply remain "idle".
N O r 30 Nov, 2016 @ 5:44am 
i guess this doesnt work without the DLC?
Zyxpsilon  [author] 9 Nov, 2016 @ 9:11pm 
Validated with Patch-7.. the usual "Config/Folder/INI/Files" warning still applies in some cases. Specially if you're running Game-Saves under Pre-patch conditions.
Zyxpsilon  [author] 28 Jul, 2016 @ 11:00am 
Oh yes... those!
I've given a quicky test run to their "Perks Pack" and strangely they seem to override the whole Vanilla stack of Classes (sadly.. including some default assets!). Which means that if i were to add specifically colored versions of what they altered or newly created, i'd probably have to use my other Mod SwappIMG methods (directly) instead of qUIck_RCP principles to define a workable accessing process.

Currently i'm quite busy with the LAByrinth design.. but i surely will try (at least) to provide a special LW set of Classes/Icons. I just don't know when exactly. Could take awhile, be patient. ;)
Vullcan 28 Jul, 2016 @ 10:01am 
Pls include LW Classes into your mod. Your work is fantastic. Icons without colours are so sad.
Zyxpsilon  [author] 24 Jul, 2016 @ 4:18pm 
Colors & people like you make me happy! ;)
Dr. Helkena Mo 24 Jul, 2016 @ 3:01pm 
Another GREAT one Z...THANKS so much! :steamhappy:
Zyxpsilon  [author] 14 Jul, 2016 @ 8:19am 
Thanks, prophyz! :)
PROPHYZ 14 Jul, 2016 @ 1:29am 
this mod helps me out a lot ,since I also play with many custom classes.
Not only it looks dope ,now I don't get so lost anymore. Thanks so much for sharing this !!
Zyxpsilon  [author] 8 Jul, 2016 @ 1:23pm 
For those who enjoyed the various Tech tagging system (with Numeric color references).. i just have to remove that feature from RCP since LAByrinth is getting very near to release.
Be patient a little more. ;)
Zyxpsilon  [author] 8 Jul, 2016 @ 1:10pm 
Update! SPARK stuff joins the gang... along with a brand new custom Flag. ;)
Pittbadger 1 Jul, 2016 @ 7:49pm 
Alright, thanks for responding!
Zyxpsilon  [author] 1 Jul, 2016 @ 7:40pm 
Nope... this "Launcher" warning is a well known issue with missing a deep level check of Listener(s) naming. Each of my mods are solidly stable and can work independantly from the intended structure including how SwappIMG hooks to my resources pulled from qUIck_FIX & qUIck_RCP & (btw) anything else created by other modders -- as long as their Listeners are named differently than mine.
It's good practice to escape the doubling risks, anyway. So, i presume peoples know best than to cause conflicts from the core Base+Extension components of these customization attempts by SwappIMG. ;)
Pittbadger 1 Jul, 2016 @ 7:22pm 
The Mod Launcher that I am using is claiming that there is an incompatibility between this mod and qUIck_FIX for the UIScreenListener. Are they supposed to be incompatible?
Zyxpsilon  [author] 1 Jul, 2016 @ 8:36am 
Thank you, dmc32. ;)