XCOM 2
qUIck_RCP
110 則留言
Erazil 2018 年 1 月 31 日 上午 7:00 
what you dont want make a icon for ALLLLL custom class ??? you are a bad boy :D

seriously , isnt a request just a observation ;) , thank again for this mod :)
Zyxpsilon  [作者] 2018 年 1 月 31 日 上午 6:57 
Thank you.. far too many custom Classes out there & these Icons could always be done by their own authors, btw! :)
Erazil 2018 年 1 月 30 日 下午 11:40 
really nice mod , so bad custum class not have same ( its miss at my samurai and i am spec ops ^^ )

bref bravo :)
Zyxpsilon  [作者] 2017 年 9 月 13 日 上午 10:49 
@Unktray.. there *IS* a new ((WC_qUIck_RCP)) version available. Not sure why that other mod would fail though.
Unktray 2017 年 9 月 13 日 上午 10:23 
Oh nooo, this is not compatible with the mod "[WotC] Resistance Firearms". Why can't I ever have nice things? :( The weapons they disappear!
Zyxpsilon  [作者] 2017 年 8 月 29 日 下午 1:14 
Everything validates correctly when using WotC. Any additional assets would possibly be added in another version.
Zyxpsilon  [作者] 2017 年 8 月 27 日 下午 11:04 
WotC assets will most likely need to be covered by another version altogether.
WC_qUIck_RCP.. in fact!

Of course.. i haven't checked ingame yet if --this-- one would still apply the current schemas. I'll let you know, asap.
Online Addict 2017 年 5 月 25 日 下午 10:47 
Yippee!
Zyxpsilon  [作者] 2017 年 5 月 25 日 下午 9:14 
It is already!
Just look for "qUIck_LW2" in the workshop & follow its new instructions from there. :)
Online Addict 2017 年 5 月 25 日 下午 5:08 
Any plans on expanding this for LW2? It looks pretty cool.
Zyxpsilon  [作者] 2017 年 4 月 22 日 下午 8:46 
Then, same principles apply to whichever extra content you'd want to add (Richard's + ShadowOps, etc.. even if you wrote "normal LW" too, btw).

1) They must be packaged as stand-alone UPK resources. Properly declared as Texture2D assets & tagged as indirect references.
2) The SwappIMG script would then need to be rewritten to -ADD- such assets for processing (via MC helper hooks, etc).

BUT --- i figure it would certainly be extremely easier IF the authors of these extra Icons should supply their subscribers with such custom version(s). As i've already mentionned this fact to the "ShadowOps" guy for example.

Worth nothing that MY version of qUIck_RCP does support Vanilla -- **only**. I'm not willing to start creating various custom assets for every other possibilities out there. Modding is a minimal skill someone should have before trying to mimic --our-- stuff, in fact.

Good luck nonetheless.
Boisegangpc 2017 年 4 月 22 日 下午 8:32 
I'm not using LW2... Sorry if that didn't come out right.
Zyxpsilon  [作者] 2017 年 4 月 22 日 下午 8:24 
Brigadier? No idea! If you mean the 8th Rank for Sparks.. it would be "rank_champion" i guess (in LW2, only).

RCP is **exclusively** for Vanilla-XCom2.. so you wouldn't really be able to adapt it to LW2.

Although, i've already made/integrated an hybrid code for LW2 (within the "qUIck_LW2" mod) but it uses specific "SwappImg" instructions directed at the Pavonis structure rather than going through Vanilla-XC2 scripting. Furthermore.. any of these custom colored IMG are pre-packaged into a dedicated UPK archive that assembles all "rank_***" references into an embedded formula hooked to the UC flow.

Thus -- ALL icons/symbols are processed by a "Helper.Path + Repl(..)" function.
Boisegangpc 2017 年 4 月 22 日 下午 5:54 
Also, I tried to replace the icons for the normal LW, Richard's, and Shadow Ops classes with your RCP pack, but all I get is the wierd missing image icon. How can I fix this? I think I know how(took a break) but I'm not sure if it's the right way. If the icon isn't located in the same mod folder, then it won't work, right?
Boisegangpc 2017 年 4 月 22 日 下午 3:43 
What's the name of the brigadier symbol? Adding an 8th rank to SPARKs and I'd like to use that as a placeholder icon.
Zyxpsilon  [作者] 2017 年 2 月 1 日 下午 8:32 
If you have LongWar2 installed.. this cannot be active. Instead get the recently uploaded "qUIck_LW2" mod & follow instructions.
Zyxpsilon  [作者] 2017 年 1 月 30 日 上午 10:11 
@Raiders5000.. Thanks! ;)
BootsyFarnsworth 2017 年 1 月 30 日 上午 10:00 
Zyxpsilon, this has been one of my most farvorite mods added. Thank you for making this.
Zyxpsilon  [作者] 2017 年 1 月 27 日 下午 11:18 
:D The trick is to design & code these mods correctly -- trust me, I know. :)
Boisegangpc 2017 年 1 月 27 日 下午 9:54 
ShowMeTheSkillsUpdated works for me- I was just wondering if this mod changed what the colors were. Apparently, I'm a derp and didn't check the config file, which is where I can enable it :D
Zyxpsilon  [作者] 2017 年 1 月 27 日 下午 9:49 
Both are still currently incompatible with LW2 & XC2 (since Patch-7), btw.
Zyxpsilon  [作者] 2017 年 1 月 27 日 下午 9:48 
It's the "ShowMeTheSkills" mod by either ReasonER
(( http://sp.zhabite.com/sharedfiles/filedetails/?id=727367694 ))
.. or the authentic first author
(( http://sp.zhabite.com/sharedfiles/filedetails/?id=632397344 ))
.. whom hasn't shown any interest in updating that version since March/16.
Boisegangpc 2017 年 1 月 27 日 下午 7:19 
What mod shows the colored stats and skills in squad select?
Zyxpsilon  [作者] 2017 年 1 月 22 日 下午 10:58 
@boisegangpc,

You mean the exact versions they did -- only with my colors added?
If so... that will be relatively easy by supplying you with a custom UPK file library which you'll just have to dump straight into the "Content" folder once the mod is installed.

It will have another name (qUIck_LW2) and contain MUCH more assets than this limited RCP structure, btw. I can't distribute *IT* as modular components, for now. Eventually i might find a way to create a ModConfigMenu setup INI.. but, that's far off into the future.
Boisegangpc 2017 年 1 月 22 日 下午 8:56 
I want the LW Class icons for the Perk Pack versions plz :D
Zyxpsilon  [作者] 2017 年 1 月 22 日 下午 7:48 
PS; I had to redo the Icons for Shinobi (LW1-Scout) + Gunner (Three Ammo) + Technical (LW1-Engineer and its compass) since their previous symbols were a bit too complex and don't really resize that well in most screens -- specially when colored.

I haven't reached far into promotions yet.. so, most Ranks currently shown aren't representative of the upcoming changes; i'll have to use sharper Hues for the same "clarity" reasons as the above new Classes.

Even have some wild plans for custom SquadIcons that would be more distinctive & basicly formatted as vector with ClipArt "types". :D
Zyxpsilon  [作者] 2017 年 1 月 22 日 下午 7:36 
Hey @crylive...

Take a quick look at this development phase sample; https://s23.postimg.org/5hanvhsaj/RCP_Sample1.png

So far - So good! ;)
crylive 2017 年 1 月 22 日 下午 3:19 
thanks :)
Zyxpsilon  [作者] 2017 年 1 月 20 日 上午 10:46 
I will soon start working on a specific LW2 version for these... not sure yet if direct integration to this one will be possible -- ideally, it should. Patience. ;)
Zyxpsilon  [作者] 2017 年 1 月 14 日 下午 12:29 
Yup... it's an "All-Or-Nothing" distribution decision with this.
The idea is that *IF* someone wants to have a few re-colored elements (mostly of Ranks & Classes symbols) they can get it in a single comprehensive code package.

I had initially thought of creating some config system for it -- but, it proved to be very difficult in terms of UI flow & function mechanics; basicly, the listener hooks lose processing speed(s) as soon as the swapp "trajectory" requires any sort of indirect pre-parsing delays.

Sorry. :)
Boisegangpc 2017 年 1 月 14 日 下午 12:02 
Can I disable some parts of the changes or is it all or nothing?

In other words, what's configurable?
Zyxpsilon  [作者] 2016 年 12 月 30 日 下午 9:19 
Can't, sorry. Simply because this Mod premise is to adapt each Vanilla components (standard default Classes & their Ranks), only!
Otherwise.. i'd be asked to do multiple variations based on many other Mods -- including LWS PerkPack for example. I wish i had some extra time to work at anything else but i just don't.
76561198049919792 2016 年 12 月 30 日 下午 12:03 
Shadow Ops Original
pls:steamfacepalm:
Zyxpsilon  [作者] 2016 年 11 月 30 日 下午 7:12 
Thank you.. glad you like it! Enjoy the new UI stuff(s).
N O r 2016 年 11 月 30 日 下午 7:03 
Yes it works! and it is amazing have a like :D , one of the better UIs ive gotten , just pouring another one to the feedback everyone has made before...pls add Long War classes :P
Zyxpsilon  [作者] 2016 年 11 月 30 日 上午 9:29 
Yes it should. These DLC requirements were only added to indicate that some coloring schema (Spark, etc) wouldn't apply if you don't have their Firaxis assets/resources (Icons, mainly) installed. Mine should simply remain "idle".
N O r 2016 年 11 月 30 日 上午 5:44 
i guess this doesnt work without the DLC?
Zyxpsilon  [作者] 2016 年 11 月 9 日 下午 9:11 
Validated with Patch-7.. the usual "Config/Folder/INI/Files" warning still applies in some cases. Specially if you're running Game-Saves under Pre-patch conditions.
Zyxpsilon  [作者] 2016 年 7 月 28 日 上午 11:00 
Oh yes... those!
I've given a quicky test run to their "Perks Pack" and strangely they seem to override the whole Vanilla stack of Classes (sadly.. including some default assets!). Which means that if i were to add specifically colored versions of what they altered or newly created, i'd probably have to use my other Mod SwappIMG methods (directly) instead of qUIck_RCP principles to define a workable accessing process.

Currently i'm quite busy with the LAByrinth design.. but i surely will try (at least) to provide a special LW set of Classes/Icons. I just don't know when exactly. Could take awhile, be patient. ;)
Vullcan 2016 年 7 月 28 日 上午 10:01 
Pls include LW Classes into your mod. Your work is fantastic. Icons without colours are so sad.
Zyxpsilon  [作者] 2016 年 7 月 24 日 下午 4:18 
Colors & people like you make me happy! ;)
Dr. Helkena Mo 2016 年 7 月 24 日 下午 3:01 
Another GREAT one Z...THANKS so much! :steamhappy:
Zyxpsilon  [作者] 2016 年 7 月 14 日 上午 8:19 
Thanks, prophyz! :)
PROPHYZ 2016 年 7 月 14 日 上午 1:29 
this mod helps me out a lot ,since I also play with many custom classes.
Not only it looks dope ,now I don't get so lost anymore. Thanks so much for sharing this !!
Zyxpsilon  [作者] 2016 年 7 月 8 日 下午 1:23 
For those who enjoyed the various Tech tagging system (with Numeric color references).. i just have to remove that feature from RCP since LAByrinth is getting very near to release.
Be patient a little more. ;)
Zyxpsilon  [作者] 2016 年 7 月 8 日 下午 1:10 
Update! SPARK stuff joins the gang... along with a brand new custom Flag. ;)
Pittbadger 2016 年 7 月 1 日 下午 7:49 
Alright, thanks for responding!
Zyxpsilon  [作者] 2016 年 7 月 1 日 下午 7:40 
Nope... this "Launcher" warning is a well known issue with missing a deep level check of Listener(s) naming. Each of my mods are solidly stable and can work independantly from the intended structure including how SwappIMG hooks to my resources pulled from qUIck_FIX & qUIck_RCP & (btw) anything else created by other modders -- as long as their Listeners are named differently than mine.
It's good practice to escape the doubling risks, anyway. So, i presume peoples know best than to cause conflicts from the core Base+Extension components of these customization attempts by SwappIMG. ;)
Pittbadger 2016 年 7 月 1 日 下午 7:22 
The Mod Launcher that I am using is claiming that there is an incompatibility between this mod and qUIck_FIX for the UIScreenListener. Are they supposed to be incompatible?
Zyxpsilon  [作者] 2016 年 7 月 1 日 上午 8:36 
Thank you, dmc32. ;)