XCOM 2
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qUIck_RCP
   
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Tags:  ui
File Size
Posted
Updated
3.334 MB
22 Feb, 2016 @ 9:04am
8 Jul, 2016 @ 1:06pm
12 Change Notes ( view )
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qUIck_RCP

Description
Hi XCom-2 fans...

MOD-ID TAG = #630404126
DESCRIPTION = Colorizing Classes, Ranks and if needed -- Perk Icons or other related HUD elements.

SUMMARY = This mod belongs to a modular set of HUD enhancements which will offer you various types of UI assets. I've decided to assemble these individual packages to let people use what they really want instead of imposing everything at once. Trust me, it's much more flexible that way for everybody.

** DEVELOPMENT NOTE = This mod in now dependant on another "UI Tool";
SwappImg!

-------------------------------------
UPDATES NOTES:

(08/03)--PS1; Have a sneak-peek at LAByrinth (#3 below) general context & strings convention on my behalf! ;)
(26/05)--PS1; Updated with details from Alien-Hunters DLC Techs & their new Armor Projects.
(08/07)--PS1; ** Deprecated since we're getting very near to releasing LAByrinth.

(17/03)--PS2; Compatibility check with Anarchy/DLC & filled some missing Research details.

(09/04)--PS3; Thanks to the solid code-work by Infectedm, colored Rank Icons are now integrated in all necessary HUD areas -- simultaneously! (Barracks List)..(Customization screens)..(Tactical Missions)..(LoadOut phase)..(Promotion Trees) Name it!

(03/05)--PS4; GTS-Upgrade Images are now matched with their colored Classes-Icons. While there, i also took some creative license to add a few symbols to the others.

(16/05)--PS5; PSI-Ranks follow the same coloring schema as regular ranks. Verification steps were taken with Alien-Hunters DLC activated.. no conflicts of any kind.

(31/05)--PS6; Integration of "SwappImg".

(08/07)--PS7; Adding support for SG/DLC & SPARK's Rank + Class Icons

-------------------------------------

I'm currently working on three mods simultaneously. You can visit these threads on Nexus for further details...

#1) qUick[forums.nexusmods.com]... which will receive additional modules such as Flags (Includes 201 Cities!), Coloring Palettes (Not anymore! Carmau's versions are highly recommended here More colors pack), Fixes (I just don't like the Purplish Lilly Shen, etc) and some other UI elements (when & if discovered) later on.

#1B) Five Flag Packages have all been released -- check 'hem out from this qUIck_FLG link!

#2) GeoscApps[forums.nexusmods.com]... a complex Strategy Layer feature that might need some coding partnership with a skilled UC & Flash/GFX collaborator -- eventually!

#2B) A formal demo for this cool HUD enhancement is now available -- Here!

#3) LAByrinth[forums.nexusmods.com]... at the design stages for an interactive Tech-Tree & gameplay facts deployed straight off as a Research menu option.

#3B) As of late June, WE're getting very near to a "Demo-Status" release. Thanks to a new development partnership with GrimyBunyip.. the UC script-code(s) are receiving some serious attention while also enhancing the whole concept with cool features -- two brains are better than none. Yeah! :D

#3C) Mid-July.. Released! Get it from... Here!


Feel free to ask or comment about anything below and i'll try keeping up with requests in the Discussion thread.

Enjoy.

-- Zyxpsilon.
Popular Discussions View All (2)
5
8 Jul, 2016 @ 1:12pm
Updates...
Zyxpsilon
2
23 Feb, 2016 @ 7:09am
Requests...
Zyxpsilon
110 Comments
Erazil 31 Jan, 2018 @ 7:00am 
what you dont want make a icon for ALLLLL custom class ??? you are a bad boy :D

seriously , isnt a request just a observation ;) , thank again for this mod :)
Zyxpsilon  [author] 31 Jan, 2018 @ 6:57am 
Thank you.. far too many custom Classes out there & these Icons could always be done by their own authors, btw! :)
Erazil 30 Jan, 2018 @ 11:40pm 
really nice mod , so bad custum class not have same ( its miss at my samurai and i am spec ops ^^ )

bref bravo :)
Zyxpsilon  [author] 13 Sep, 2017 @ 10:49am 
@Unktray.. there *IS* a new ((WC_qUIck_RCP)) version available. Not sure why that other mod would fail though.
Unktray 13 Sep, 2017 @ 10:23am 
Oh nooo, this is not compatible with the mod "[WotC] Resistance Firearms". Why can't I ever have nice things? :( The weapons they disappear!
Zyxpsilon  [author] 29 Aug, 2017 @ 1:14pm 
Everything validates correctly when using WotC. Any additional assets would possibly be added in another version.
Zyxpsilon  [author] 27 Aug, 2017 @ 11:04pm 
WotC assets will most likely need to be covered by another version altogether.
WC_qUIck_RCP.. in fact!

Of course.. i haven't checked ingame yet if --this-- one would still apply the current schemas. I'll let you know, asap.
Online Addict 25 May, 2017 @ 10:47pm 
Yippee!
Zyxpsilon  [author] 25 May, 2017 @ 9:14pm 
It is already!
Just look for "qUIck_LW2" in the workshop & follow its new instructions from there. :)
Online Addict 25 May, 2017 @ 5:08pm 
Any plans on expanding this for LW2? It looks pretty cool.