Cities: Skylines

Cities: Skylines

Union Pacific Cargo Train
128 Comments
诸葛 孔明 3 Jan @ 6:11am 
GOOD
tornadotodd 17 Mar, 2024 @ 3:05am 
would you make a chessie system bno yellow locamotive engine pack
kimmi109 3 Jan, 2024 @ 8:03am 
So this is still working or not?
Franciszek 10 Oct, 2022 @ 3:15pm 
This caused system.nullreferenceexception, do not subscribe to this!
Canadian_67 24 Apr, 2022 @ 2:08pm 
that locomotive is hella cursed
agy_1 22 Apr, 2022 @ 8:51pm 
the flatbed trailer is giving me "duplication" errors on startup.
Nicklion (Italy) 19 Sep, 2021 @ 5:20am 
Good!
TheJaix 4 Nov, 2020 @ 4:19pm 
i love trains
TechVibesXT 8 Oct, 2020 @ 12:01pm 
passengers coming out of the oil tanker and the train only visits passenger station for me !!:steamhappy:
Grega Čufer 6 Jun, 2020 @ 12:11pm 
PROBLEM - my trains have missing parts (half of it is missing - sometimes it's missing the locomotive and just wagons driving around, sometimes it's just the locomotive). Did anyone had this problem so far? I do not know how to resolve it? Thank you for any tips :)
Eresian 16 Dec, 2019 @ 4:28am 
What did you do to that poor locomotive? What did it ever do to you to deserve that?
nhatanh0475 23 Aug, 2019 @ 11:53pm 
This asset is super old now :v
Driverman1 28 Mar, 2018 @ 10:33pm 
i reccomend you google what a container car in america looks like... and the locomotive is fictional
Rtmon8580 6 Jan, 2018 @ 11:03am 
it wont work

RAM AIR IV 26 Mar, 2017 @ 7:58am 
Containers are not accurate. The containers on the train are European.
Nickyguns05 22 Dec, 2016 @ 5:44pm 
Awesome. Now I Can Use This, I Even Got This Asset To Put In :)
Thorkhild 30 Sep, 2016 @ 6:31am 
This is so awesome to see Union pacific rolling stock.. I was a conductor for UP for several years and I am looking forward to seeing these things wandering all over my city!
Elias 27 Jun, 2016 @ 3:12pm 
hi, i have a question:
despite the fact, that AVO gives the opportunity to "turn" the engine around (and use it as back-engine), how did you turn around the engine in the first place?

was 3d-software needed to create a completeley new mirrored version? or can it be done with MOD TOOLS?
BUZ 27 May, 2016 @ 3:15am 
+Swan Computer no we need Queensland rail more but after that well thame he can.
CDR F. Cadigan 7 May, 2016 @ 11:22am 
We need a GTA Version :steamhappy:
eddwashingtone 26 Apr, 2016 @ 1:37pm 
Union Pacific Baby. Keepin it movin ..........

: )
Airah 22 Feb, 2016 @ 8:23pm 
I wasnt asking for you to do that I think the model looks great I was just wondering
Leo Mystic Magic  [author] 22 Feb, 2016 @ 1:28am 
Yea Im not going to change the model. It is what it is.
Airah 21 Feb, 2016 @ 3:03pm 
Hey I couldn't help but notice. How come you made the nose of the train so oddly shaped? It looks like a mix with a dash-9 and a EM GP 35 In my opinion I would lose the slanting shapes on the nose cone but thats just my opinion :)
Termite 20 Nov, 2015 @ 3:48am 
Thanks. That explains it. I will have another look at the lights and see if it works but I am pretty sure it was not last time I looked.
Leo Mystic Magic  [author] 20 Nov, 2015 @ 3:19am 
That is because we use a mod to make different trailers, There is no way to load them in the correct order in the asset editor, you would have to remake the order again if you wished to save a new file. I did however get the lights to work with AVO myself so Im not sure why you are having that issue.
Termite 20 Nov, 2015 @ 2:58am 
As a matter of interest I loaded this train into the editor and all the trailers were the same box car cargos yet in game they are different. How does the game change the box car if it is the same in the editor or is this a bug in the way editor loads the asset?

I found the same thing with other trains too.
Termite 20 Nov, 2015 @ 2:51am 
Just to let you know that I tried adding the engine to the back with AVO but the lights still do not come on. Not a real issue for me anyway.
Baleur 1 Nov, 2015 @ 9:01pm 
Thats true :)
Leo Mystic Magic  [author] 1 Nov, 2015 @ 8:52pm 
Yea but I like my stuff to work for anyone no matter what they choose to do. I know a lot of people will make dead end train stations just because they can and I want the train to work for them. :)
Baleur 1 Nov, 2015 @ 8:48pm 
Its really easy to fix all the "reversing train" issues. Simply add a route that allows the trains to loop back to the track from where they came. Dont have the train stations end in a dead-end, have it loop back. Then the train "ai" will by default choose to keep driving forwards after unloading at the train station, and simply loop back with its engine at the front as usual.
The only reason they reverse is because you didnt provide a route for them to turn around.
Leo Mystic Magic  [author] 1 Nov, 2015 @ 12:49pm 
Yes, it's a limitation of the game. If I did not include a headlight on the other side of the train by the use of the mod then there would be no light being lit at all. Glad you like it.
toruk_makto1 1 Nov, 2015 @ 12:47pm 
Thank you for the update.

As for the UP and other train functioning here in the styates, the rear engine is called a Push and does not require the locomotive light on high beam...

I am assuming that when the train leaves a station heading from the way it came, you were unable to make the locomotive lighting flip to the new lead?

Regardless. I love your mods. the trucks and trains and industrial/container yards really add to the realism of our cities and I thank you.
Leo Mystic Magic  [author] 21 Oct, 2015 @ 4:44am 
Me too, that would be awesome! Maybe it's possible to mod.
Baleur 19 Oct, 2015 @ 11:56pm 
God i wish it would be possible to have the cargo randomized upon spawn.
ti2811h 19 Oct, 2015 @ 9:11am 
Jetzt gibt es auch neue Züge in Cietis Skylines : )
󠀡󠀡󠀡󠀡󠀡󠀡 14 Oct, 2015 @ 11:46pm 
will you make a ploppable version of it?
wastel 11 Oct, 2015 @ 1:29am 
Thx again Shroom for all your very nice assets :)
Leo Mystic Magic  [author] 10 Oct, 2015 @ 2:24pm 
I have just update the Train for After Dark. This train now requires Advanced Vehicle Options mod to get full effect of train. Without out it there will be no engine on the back of the train. Read more about this information in big bold blue text in the description in why I had to do this. Thanks for understanding!
アスモディエス 10 Oct, 2015 @ 8:03am 
The locomotive, looks like a cross of an EMD SD70M long hood, with a ALCO RSD15 short nose. Using EMD HTC trucks.
✞ not rupert ☦ 9 Oct, 2015 @ 4:03am 
i cant wait for the update
Leo Mystic Magic  [author] 8 Oct, 2015 @ 2:46pm 
Yea I will update it soon, I've been putting it off because It takes some time to reposition the trailers using a mod.
Malibu 7 Oct, 2015 @ 11:45pm 
I second what Raul said, love this train:steamhappy:
Raul 7 Oct, 2015 @ 8:40pm 
Here's hoping for an AD update!
lannam13 2 Oct, 2015 @ 6:17pm 
your mods are excellent, hopefully you will update this train for after dark
✞ not rupert ☦ 2 Oct, 2015 @ 2:47am 
After dark ppppllleeeaaassseeee
Menacing Scarab 27 Sep, 2015 @ 9:22am 
I would very much like to see a Norfolk Southern version of this if you would be willing to re-skin it. I actually drive NS rail crews back and forth between their trains and yards/depots and it would just be perfect to see some of our trains in game.
Samurai 27 Sep, 2015 @ 6:45am 
Could you update it to have functioning lights for AD? Love the model!
Ruti9 27 Sep, 2015 @ 2:44am 
Top mod !!! :D
RhodiePuppy 26 Sep, 2015 @ 5:06pm 
Can you make a BNSF Version? :D