Garry's Mod

Garry's Mod

ttt_camel
97 Comments
WesleyPlaysGames 21 May @ 2:48pm 
Only SMG4 fans will recognize this.
Guest.666 8 Sep, 2024 @ 8:28am 
SMG4 used this map in MARIO BALLIN?!?!...God I hate that video
ΆΛΦΑ 15 Jul, 2024 @ 12:31pm 
i can't find the skybox no matter where i noclip, where is it ?!
Cyrill 28 Sep, 2021 @ 7:34pm 
Despite that, it's very quality! Would you be willing to upload smaller, older versions of this map?
Cyrill 28 Sep, 2021 @ 7:32pm 
The vault makes this map wayyyy too big. Rounds on this map can last an eternity
MentoSkylerPrime 17 Feb, 2021 @ 7:26pm 
the skybox lol
Gumball.Pilled 23 Aug, 2020 @ 3:51pm 
war of the fat italians 2018 :D
Raiden Ei 1 Dec, 2019 @ 2:30am 
Man can you fix the skybox?
Southpaw 29 Oct, 2019 @ 7:46pm 
Could you remove the colour correction and fix the skybox?
zaail3n 18 Aug, 2019 @ 9:14pm 
Kind of looks like the Avengers HQ after Thanos destroyed it
swaggy 8 Jul, 2019 @ 10:48pm 
amazing map, i got this mod a while ago and just decided to explore it, i found the whole vault thing and was amazed, it's so cool!:lunar2019piginablanket:
Ol' Dreaddy 19 Nov, 2018 @ 11:55am 
You know it's a good map when it brings you down to 1 fps.
music4charelz 16 Sep, 2018 @ 6:42am 
wawit, something that dosn't need CS:S!?!?!
PatrioticLoyal 7 Sep, 2018 @ 5:14am 
just download the terminator characters & weapons and you got yourself a deal
TheUbermensch 24 May, 2018 @ 11:03pm 
I really like this map! im getting a real terminator vibe from this map for some reason, its probably because of the 80s/90s style ambient music and just the way the map looks in general, realy awesome job!
Sneaky Beaky 4 May, 2018 @ 6:59pm 
sky box is error say fix here:
smool 31 Mar, 2018 @ 9:36pm 
The map name though, That reminds me of something. But anyways, Here. Have a picture of a camel.





https://amedia.britannica.com/300x500/94/152294-131-DC3E25DB.jpg
blagmire 27 Mar, 2018 @ 11:45pm 
This would be great noded.
kebokyo 26 Feb, 2018 @ 4:23pm 
Can you show screenshots with no post-processing so we can have a better idea of what the actual map will look like? Thanks!
Chemgota 17 Sep, 2017 @ 5:33am 
should be a sandbox map
420Harvester 28 Jun, 2017 @ 2:43pm 
what games do i need
MercenaryMarko 18 Apr, 2017 @ 12:37pm 
This map almost to me like Half life 2 episode 1
emkaythriyatoo 18 Mar, 2017 @ 6:06pm 
Ambience and scenery is fucking terrifying. I love it.
NiKo 10 Dec, 2016 @ 11:56am 
COD4 nuke scece
litbeep  [author] 5 Nov, 2016 @ 7:54am 
can't stop. won't stop.
Texas Red 3 Nov, 2016 @ 6:59pm 
those are a shit load of depth of feild shots man take it easy lmao
Min 20 Oct, 2016 @ 4:57am 
Currently using Ubuntu 16.04 and the skybox is purple-black. Maybe this will help you:

Warning! Encountered old format VTF file; please rebuild it!
Error reading material data "materials/skybox/sky_ep01_02rt.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading material data "materials/skybox/sky_ep01_02bk.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading material data "materials/skybox/sky_ep01_02lf.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading material data "materials/skybox/sky_ep01_02ft.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading material data "materials/skybox/sky_ep01_02up.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading material data "materials/skybox/sky_ep01_02dn.vtf"
niko 13 Oct, 2016 @ 5:47pm 
@WitchBeep It's basically a nazi zombies gamemode... You can turn any map into a nazi zombies map with it. It also requires a nav mesh. From what i checked, there is no walkable space for the navmesh. So, please just ignore me and continue your day.
litbeep  [author] 13 Oct, 2016 @ 1:23pm 
What does that mean, exactly?
niko 12 Oct, 2016 @ 6:54pm 
Can I use this as an nzombies config?
doggun 30 Sep, 2016 @ 8:09pm 
This is like an entirely new map. Outstanding work on this.
joun_lord 14 Sep, 2016 @ 6:15pm 
Very cool map. Alot of possibilities for gameplay even for a NPC battle loving person like myself.
bonna97 9 Sep, 2016 @ 6:43am 
(Continues from visuals)

11. The ledge behind the construction site will push you off, even if you land ontop of it. http://images.akamai.steamusercontent.com/ugc/257091902843024303/E874E54DF6C441DD677B47F4CC3073170EB76700/
bonna97 9 Sep, 2016 @ 6:38am 
Update;

1. Add some kind of wall to the motel roof with a broken wall to the left of the ladder so people won't have any issues jumping off to the parkour area. http://images.akamai.steamusercontent.com/ugc/257091902843001604/D25808E352A9ED16A389DE2C31C33F365BCDF8FF/
http://images.akamai.steamusercontent.com/ugc/257091902843001840/466BB619A8C3D0E6B0F17DDB359E0E0F66E3DEA4/

I was thinking something like this? http://www.upout.com/blog/wp-content/uploads/1-XxIAG91_5U6HcOO8q6QxnA-1.jpeg?cdb29b
bonna97 9 Sep, 2016 @ 6:08am 
10. The wall holding the fallen crane up cannot be simply walked on. http://images.akamai.steamusercontent.com/ugc/257091902842919495/121AFC7FB7AF4A4D264C62698B28EA725A53F4FA/
bonna97 9 Sep, 2016 @ 6:04am 
8. Back at the bridge we see two other minor clip issues, the first one being where the ladder is lying and the height difference between those two platforms. http://images.akamai.steamusercontent.com/ugc/257091902842829677/46711EE2303E151291E6F0F55B5A338A30105FC1/ While the other one is generally around the whole map where it can be annoying to jump ontop of since you can easily slide off if you don't perfectly stand in the middle. http://images.akamai.steamusercontent.com/ugc/257091902842829801/68B2F8D51593F32D9B9F715DECC98B5820C896FD/

9. At the motel looking building there is a ledge that cannot simply be walked over eventhough the object seems walkable. http://images.akamai.steamusercontent.com/ugc/257091902842830383/1A36351334720902E7BAFC548B7D93FAD7E53045/ http://images.akamai.steamusercontent.com/ugc/257091902842830604/D57128A58B7BBC706D7347BB7A331090BF93C59A/
bonna97 9 Sep, 2016 @ 6:03am 
6. While being ontop of the police station and looking out to the right you still get the feeling the map just suddenly ends, so maybe add something over there that makes it feel less sudden? http://images.akamai.steamusercontent.com/ugc/257091902842829175/03B61370ED37F0AA1B8C29F49039908DB19C0E47/

7. Right behind the outpost tower at the construction site there is a small ledge behind it that you can get up to and hide behind. http://images.akamai.steamusercontent.com/ugc/257091902842829327/DAE4F81CC7A42B73EBD68F2AB5DCD10D61A8971F/ http://images.akamai.steamusercontent.com/ugc/257091902842829449/B7F9A3A35C6174CA8A1C916BE72AF98EB0AF0456/
bonna97 9 Sep, 2016 @ 6:00am 
4. Ontop of the crane there should be another small clipping on this visible model, I've had a hard time getting up ontop of it if I don't run crouch-jump, simply jumping or crouch jumping will just make me slide back down. http://images.akamai.steamusercontent.com/ugc/257091902842828754/B3A0D21CAE6D5666717D8AC8C1C72D84E38A6D8B/

5. Ontop of the police station I think you should have 1 height for the fences and fill up the holes inbetween some of them to give it a nicer and overall simpler look. http://images.akamai.steamusercontent.com/ugc/257091902842828872/55C55406A85A571C2FE50A7E35255092C7E11AA7/ http://images.akamai.steamusercontent.com/ugc/257091902842829028/A81BCEB190C4361C805E3334529682806C7FF568/
bonna97 9 Sep, 2016 @ 5:56am 
Alright, so a few tiny errors here and there are leftover, but its taking shape!

Gameplay;

1. On the lightpoles there seems to be some kind of clipping issue when going out on the metal parts and back on and may make you slide completely off them. So maybe add an extra layer for the top parts so its on the same level. http://images.akamai.steamusercontent.com/ugc/257091902842828071/17EF6E431C8755A4294DBC9E1040DDBFD9409D34/ http://images.akamai.steamusercontent.com/ugc/257091902842828289/55964B147B52B067AF5328ED1CFBE6FD2596653A/

Visuals;

1. On the bridge we see 2 steel pipes coming out of the bridge covered by 3 stones, you've already fixed one of them, but seem to have forgotten the other one that is on the left side of the bridge. http://images.akamai.steamusercontent.com/ugc/257091902842828474/C5B2D99EDD7A0733028C6418516517D3A4933B58/
Prophet 7 Sep, 2016 @ 11:55am 
It's a masterpiece !!!! :ss13ok::ss13ok::ss13ok::ss13ok::ss13ok:
litbeep  [author] 5 Sep, 2016 @ 3:00pm 
#3 is intentional, there is a secret (and a battery) in one of the cubicles that I don't want players to find as they are randomly climbing over stuff.
litbeep  [author] 5 Sep, 2016 @ 8:30am 
Sure. That'd be preferable.
bonna97 5 Sep, 2016 @ 8:27am 
Well, as it opens you walk into it, if it isn't well explained I could always join you and show you?