Garry's Mod

Garry's Mod

ttt_camel
97 opmerkingen
WesleyPlaysGames 21 mei om 14:48 
Only SMG4 fans will recognize this.
Guest.666 8 sep 2024 om 8:28 
SMG4 used this map in MARIO BALLIN?!?!...God I hate that video
ΆΛΦΑ 15 jul 2024 om 12:31 
i can't find the skybox no matter where i noclip, where is it ?!
Cyrill 28 sep 2021 om 19:34 
Despite that, it's very quality! Would you be willing to upload smaller, older versions of this map?
Cyrill 28 sep 2021 om 19:32 
The vault makes this map wayyyy too big. Rounds on this map can last an eternity
MentoSkylerPrime 17 feb 2021 om 19:26 
the skybox lol
Gumball.Pilled 23 aug 2020 om 15:51 
war of the fat italians 2018 :D
Raiden Ei 1 dec 2019 om 2:30 
Man can you fix the skybox?
Southpaw 29 okt 2019 om 19:46 
Could you remove the colour correction and fix the skybox?
zaail3n 18 aug 2019 om 21:14 
Kind of looks like the Avengers HQ after Thanos destroyed it
swaggy 8 jul 2019 om 22:48 
amazing map, i got this mod a while ago and just decided to explore it, i found the whole vault thing and was amazed, it's so cool!:lunar2019piginablanket:
Ol' Dreaddy 19 nov 2018 om 11:55 
You know it's a good map when it brings you down to 1 fps.
music4charelz 16 sep 2018 om 6:42 
wawit, something that dosn't need CS:S!?!?!
PatrioticLoyal 7 sep 2018 om 5:14 
just download the terminator characters & weapons and you got yourself a deal
TheUbermensch 24 mei 2018 om 23:03 
I really like this map! im getting a real terminator vibe from this map for some reason, its probably because of the 80s/90s style ambient music and just the way the map looks in general, realy awesome job!
Sneaky Beaky 4 mei 2018 om 18:59 
sky box is error say fix here:
smool 31 mrt 2018 om 21:36 
The map name though, That reminds me of something. But anyways, Here. Have a picture of a camel.





https://amedia.britannica.com/300x500/94/152294-131-DC3E25DB.jpg
blagmire 27 mrt 2018 om 23:45 
This would be great noded.
kebokyo 26 feb 2018 om 16:23 
Can you show screenshots with no post-processing so we can have a better idea of what the actual map will look like? Thanks!
Chemgota 17 sep 2017 om 5:33 
should be a sandbox map
420Harvester 28 jun 2017 om 14:43 
what games do i need
MercenaryMarko 18 apr 2017 om 12:37 
This map almost to me like Half life 2 episode 1
emkaythriyatoo 18 mrt 2017 om 18:06 
Ambience and scenery is fucking terrifying. I love it.
NiKo 10 dec 2016 om 11:56 
COD4 nuke scece
litbeep  [auteur] 5 nov 2016 om 7:54 
can't stop. won't stop.
Texas Red 3 nov 2016 om 18:59 
those are a shit load of depth of feild shots man take it easy lmao
Min 20 okt 2016 om 4:57 
Currently using Ubuntu 16.04 and the skybox is purple-black. Maybe this will help you:

Warning! Encountered old format VTF file; please rebuild it!
Error reading material data "materials/skybox/sky_ep01_02rt.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading material data "materials/skybox/sky_ep01_02bk.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading material data "materials/skybox/sky_ep01_02lf.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading material data "materials/skybox/sky_ep01_02ft.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading material data "materials/skybox/sky_ep01_02up.vtf"
Warning! Encountered old format VTF file; please rebuild it!
Error reading material data "materials/skybox/sky_ep01_02dn.vtf"
niko 13 okt 2016 om 17:47 
@WitchBeep It's basically a nazi zombies gamemode... You can turn any map into a nazi zombies map with it. It also requires a nav mesh. From what i checked, there is no walkable space for the navmesh. So, please just ignore me and continue your day.
litbeep  [auteur] 13 okt 2016 om 13:23 
What does that mean, exactly?
niko 12 okt 2016 om 18:54 
Can I use this as an nzombies config?
doggun 30 sep 2016 om 20:09 
This is like an entirely new map. Outstanding work on this.
joun_lord 14 sep 2016 om 18:15 
Very cool map. Alot of possibilities for gameplay even for a NPC battle loving person like myself.
bonna97 9 sep 2016 om 6:43 
(Continues from visuals)

11. The ledge behind the construction site will push you off, even if you land ontop of it. http://images.akamai.steamusercontent.com/ugc/257091902843024303/E874E54DF6C441DD677B47F4CC3073170EB76700/
bonna97 9 sep 2016 om 6:38 
Update;

1. Add some kind of wall to the motel roof with a broken wall to the left of the ladder so people won't have any issues jumping off to the parkour area. http://images.akamai.steamusercontent.com/ugc/257091902843001604/D25808E352A9ED16A389DE2C31C33F365BCDF8FF/
http://images.akamai.steamusercontent.com/ugc/257091902843001840/466BB619A8C3D0E6B0F17DDB359E0E0F66E3DEA4/

I was thinking something like this? http://www.upout.com/blog/wp-content/uploads/1-XxIAG91_5U6HcOO8q6QxnA-1.jpeg?cdb29b
bonna97 9 sep 2016 om 6:08 
10. The wall holding the fallen crane up cannot be simply walked on. http://images.akamai.steamusercontent.com/ugc/257091902842919495/121AFC7FB7AF4A4D264C62698B28EA725A53F4FA/
bonna97 9 sep 2016 om 6:04 
8. Back at the bridge we see two other minor clip issues, the first one being where the ladder is lying and the height difference between those two platforms. http://images.akamai.steamusercontent.com/ugc/257091902842829677/46711EE2303E151291E6F0F55B5A338A30105FC1/ While the other one is generally around the whole map where it can be annoying to jump ontop of since you can easily slide off if you don't perfectly stand in the middle. http://images.akamai.steamusercontent.com/ugc/257091902842829801/68B2F8D51593F32D9B9F715DECC98B5820C896FD/

9. At the motel looking building there is a ledge that cannot simply be walked over eventhough the object seems walkable. http://images.akamai.steamusercontent.com/ugc/257091902842830383/1A36351334720902E7BAFC548B7D93FAD7E53045/ http://images.akamai.steamusercontent.com/ugc/257091902842830604/D57128A58B7BBC706D7347BB7A331090BF93C59A/
bonna97 9 sep 2016 om 6:03 
6. While being ontop of the police station and looking out to the right you still get the feeling the map just suddenly ends, so maybe add something over there that makes it feel less sudden? http://images.akamai.steamusercontent.com/ugc/257091902842829175/03B61370ED37F0AA1B8C29F49039908DB19C0E47/

7. Right behind the outpost tower at the construction site there is a small ledge behind it that you can get up to and hide behind. http://images.akamai.steamusercontent.com/ugc/257091902842829327/DAE4F81CC7A42B73EBD68F2AB5DCD10D61A8971F/ http://images.akamai.steamusercontent.com/ugc/257091902842829449/B7F9A3A35C6174CA8A1C916BE72AF98EB0AF0456/
bonna97 9 sep 2016 om 6:00 
4. Ontop of the crane there should be another small clipping on this visible model, I've had a hard time getting up ontop of it if I don't run crouch-jump, simply jumping or crouch jumping will just make me slide back down. http://images.akamai.steamusercontent.com/ugc/257091902842828754/B3A0D21CAE6D5666717D8AC8C1C72D84E38A6D8B/

5. Ontop of the police station I think you should have 1 height for the fences and fill up the holes inbetween some of them to give it a nicer and overall simpler look. http://images.akamai.steamusercontent.com/ugc/257091902842828872/55C55406A85A571C2FE50A7E35255092C7E11AA7/ http://images.akamai.steamusercontent.com/ugc/257091902842829028/A81BCEB190C4361C805E3334529682806C7FF568/
bonna97 9 sep 2016 om 5:56 
Alright, so a few tiny errors here and there are leftover, but its taking shape!

Gameplay;

1. On the lightpoles there seems to be some kind of clipping issue when going out on the metal parts and back on and may make you slide completely off them. So maybe add an extra layer for the top parts so its on the same level. http://images.akamai.steamusercontent.com/ugc/257091902842828071/17EF6E431C8755A4294DBC9E1040DDBFD9409D34/ http://images.akamai.steamusercontent.com/ugc/257091902842828289/55964B147B52B067AF5328ED1CFBE6FD2596653A/

Visuals;

1. On the bridge we see 2 steel pipes coming out of the bridge covered by 3 stones, you've already fixed one of them, but seem to have forgotten the other one that is on the left side of the bridge. http://images.akamai.steamusercontent.com/ugc/257091902842828474/C5B2D99EDD7A0733028C6418516517D3A4933B58/
Prophet 7 sep 2016 om 11:55 
It's a masterpiece !!!! :ss13ok::ss13ok::ss13ok::ss13ok::ss13ok:
litbeep  [auteur] 5 sep 2016 om 15:00 
#3 is intentional, there is a secret (and a battery) in one of the cubicles that I don't want players to find as they are randomly climbing over stuff.
litbeep  [auteur] 5 sep 2016 om 8:30 
Sure. That'd be preferable.
bonna97 5 sep 2016 om 8:27 
Well, as it opens you walk into it, if it isn't well explained I could always join you and show you?