Garry's Mod

Garry's Mod

ttt_camel
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Update: 8 Sep, 2016 @ 3:25pm

Version 3.2 Changelog

- Removed a couple clipping areas
* More tweaks to map geometry; added more detail to one building and smoothed out some small hills
* Tweaked color correction, it's not as intense now.
* The fences on the roof of the police station have been moved forward for gameplay balancing
* The small hut on the roof of the police station now has a fresh coat of paint and some other minor changes
* Various other fixes

Update: 4 Sep, 2016 @ 11:10pm

Version 3.1 Changelog

- Removed some clipping areas, enjoy your expanded freedom.
* Fixed a few texture issues
* Fixed some doors
* Traitor button balancing
* Tweaked some map geometry
* Tweaked fog
* Lowered outdoor soundscape volume slightly
* Overhauled skybox terrain
+ Added many details
+ New color-correction
+ New traitor trap in the vault: Generator Overload. Electrifies all players within its radius.
+ New traitor button in the vault: permanently seal a certain door
+ New sound effect for a certain button


Update: 2 Sep, 2016 @ 3:56pm

+ Added map thumbnail

Update: 2 Sep, 2016 @ 3:35pm

Version 3.0 Changelog

- Removed the tall brick building
- Removed the falling crate traitor trap
* Fixed some displacement errors
* Relaxed the invisible barrier in some spots
* Better invisible barriers overall. I am now certain that there is no way to get out of the playable area.
* Changed the locations of some Vault Door batteries.
* Tweaked player spawn locations
* Tweaked the skybox
* Some props have been changed
* Fixed the Vault Door battery exploit
* Toned down color-correction
+ Added a new police station building
+ Added two new traitor traps: one at the police station and one at the construction site
+ Added a new room to the construction site
+ Added new outdoor/indoor soundscapes
+ Added fog for performance and gameplay balancing: no more across-the-map sniping, hopefully this encourages short to medium range combat
+ Added more weapon spawns
+ Added a combine lookout to the construction site
+ You can now climb on top of the crane to enter/exit the construction site
+ Added a tiny combine outpost near the police station
+ Added more cover in open areas
+ Added proper cubemaps, now there should be reflections.

Update: 28 Jun, 2015 @ 11:58am

Version 2.0 - Initial Release

- Redesigned buildings
- Texture fixes
- 3D skybox
- New areas
- New lighting
- Fixed exploits
- Fixed errors
- Custom sounds
- Easter eggs
- More details
- Corrected annoyances
- Traitor trap
- Optimization
- Hazards