Cities: Skylines

Cities: Skylines

Hive Spire Arkology unique
11 Comments
Captain Crispy Bacon 1 Jun, 2021 @ 3:41am 
Broken assets:

426174031.Hive Spire arkology unique_Data: LOD has too many vertices [BrokenAssetException]

Details:
No details
forestfey  [author] 15 Dec, 2017 @ 7:29am 
yes, the custom LOD model seems to be broken (as the spheres, too. sorry about that!), which I can't fix without remaking the asset from complete scratch... it still works, though, if one can live with the error-message. Your choice, no hard feelings.
AnniAzalealein 11 Dec, 2017 @ 5:46am 
"broken assets too many vertices". Desub.
Thokari  [author] 10 Jul, 2016 @ 1:07am 
I had the same message, very odd, probably something about the custom space-needle model I used for it? The prop for the ball is "Park sphere" and those still seem to be working, on their own/with other assets at least...
Elivenya 9 Jul, 2016 @ 1:56pm 
I've got an error message "broken assets too many vertices" and the grey balls are invisible. Exists a Prop for the Ball?
forestfey  [author] 18 Jan, 2016 @ 10:53am 
*salutes* the Spire got updated with AfterDark(side) lighting, custom ingame tooltip and fancy icon. Also, a list of needed props is finally available. Not that many, but the details are important...
AHotHamster 18 Dec, 2015 @ 3:42pm 
FOR TEH EMPRA!
forestfey  [author] 22 May, 2015 @ 11:05am 
@ Exoduss well...do you know how fungi/mushrooms reproduce? Spores... like dust
Cyber 4 May, 2015 @ 6:13pm 
Looks pretty cool, i like it! I didn't get the video connection to your design though... oh well
forestfey  [author] 16 Apr, 2015 @ 2:21pm 
...basically yes. But with some concept. And in many ways, something that Nature often does, if that's abig deal for you?
I'd like to show, how attractive sustainability could be. Some people might find it "cheap sticking stuff on buildings" but I have to admit I am quite glad I found the bucky-balls. They are becoming a majorly shaping element with associative recognition-factor...
Domattee 16 Apr, 2015 @ 10:03am 
So you take a model from somewhere and spam props over it? Or what is the deal here.