Cities: Skylines

Cities: Skylines

Hive Spire Arkology unique
11 kommentarer
Captain Crispy Bacon 1. juni 2021 kl. 3.41 
Broken assets:

426174031.Hive Spire arkology unique_Data: LOD has too many vertices [BrokenAssetException]

Details:
No details
forestfey  [skaper] 15. des. 2017 kl. 7.29 
yes, the custom LOD model seems to be broken (as the spheres, too. sorry about that!), which I can't fix without remaking the asset from complete scratch... it still works, though, if one can live with the error-message. Your choice, no hard feelings.
AnniAzalealein 11. des. 2017 kl. 5.46 
"broken assets too many vertices". Desub.
Thokari  [skaper] 10. juli 2016 kl. 1.07 
I had the same message, very odd, probably something about the custom space-needle model I used for it? The prop for the ball is "Park sphere" and those still seem to be working, on their own/with other assets at least...
Elivenya 9. juli 2016 kl. 13.56 
I've got an error message "broken assets too many vertices" and the grey balls are invisible. Exists a Prop for the Ball?
forestfey  [skaper] 18. jan. 2016 kl. 10.53 
*salutes* the Spire got updated with AfterDark(side) lighting, custom ingame tooltip and fancy icon. Also, a list of needed props is finally available. Not that many, but the details are important...
AHotHamster 18. des. 2015 kl. 15.42 
FOR TEH EMPRA!
forestfey  [skaper] 22. mai 2015 kl. 11.05 
@ Exoduss well...do you know how fungi/mushrooms reproduce? Spores... like dust
Cyber 4. mai 2015 kl. 18.13 
Looks pretty cool, i like it! I didn't get the video connection to your design though... oh well
forestfey  [skaper] 16. apr. 2015 kl. 14.21 
...basically yes. But with some concept. And in many ways, something that Nature often does, if that's abig deal for you?
I'd like to show, how attractive sustainability could be. Some people might find it "cheap sticking stuff on buildings" but I have to admit I am quite glad I found the bucky-balls. They are becoming a majorly shaping element with associative recognition-factor...
Domattee 16. apr. 2015 kl. 10.03 
So you take a model from somewhere and spam props over it? Or what is the deal here.