Cities: Skylines

Cities: Skylines

Hive Spire Arkology unique
11 Komentar
Captain Crispy Bacon 1 Jun 2021 @ 3:41am 
Broken assets:

426174031.Hive Spire arkology unique_Data: LOD has too many vertices [BrokenAssetException]

Details:
No details
forestfey  [pembuat] 15 Des 2017 @ 7:29am 
yes, the custom LOD model seems to be broken (as the spheres, too. sorry about that!), which I can't fix without remaking the asset from complete scratch... it still works, though, if one can live with the error-message. Your choice, no hard feelings.
AnniAzalealein 11 Des 2017 @ 5:46am 
"broken assets too many vertices". Desub.
Thokari  [pembuat] 10 Jul 2016 @ 1:07am 
I had the same message, very odd, probably something about the custom space-needle model I used for it? The prop for the ball is "Park sphere" and those still seem to be working, on their own/with other assets at least...
Elivenya 9 Jul 2016 @ 1:56pm 
I've got an error message "broken assets too many vertices" and the grey balls are invisible. Exists a Prop for the Ball?
forestfey  [pembuat] 18 Jan 2016 @ 10:53am 
*salutes* the Spire got updated with AfterDark(side) lighting, custom ingame tooltip and fancy icon. Also, a list of needed props is finally available. Not that many, but the details are important...
AHotHamster 18 Des 2015 @ 3:42pm 
FOR TEH EMPRA!
forestfey  [pembuat] 22 Mei 2015 @ 11:05am 
@ Exoduss well...do you know how fungi/mushrooms reproduce? Spores... like dust
Cyber 4 Mei 2015 @ 6:13pm 
Looks pretty cool, i like it! I didn't get the video connection to your design though... oh well
forestfey  [pembuat] 16 Apr 2015 @ 2:21pm 
...basically yes. But with some concept. And in many ways, something that Nature often does, if that's abig deal for you?
I'd like to show, how attractive sustainability could be. Some people might find it "cheap sticking stuff on buildings" but I have to admit I am quite glad I found the bucky-balls. They are becoming a majorly shaping element with associative recognition-factor...
Domattee 16 Apr 2015 @ 10:03am 
So you take a model from somewhere and spam props over it? Or what is the deal here.