Garry's Mod

Garry's Mod

[Need A Hand]: Automatic C_Hand Generator!
328 Comments
Nate 18 Jun @ 3:16pm 
For Some Reason When I Use nZombies With This Mod, Some Of The Sounds Are Gone, Can THis Be Fixed?
Nert 17 Jun @ 6:22pm 
@Sillis Dillis Say a typical hl2 model has 1000 polygons, a whole human model has to spread those polygons across the whole things, whereas a viewmodel only has to render the hands. The reason the rebel hands are so low poly, is because the rebel models literally don't have individual fingers, as Valve opted to use the majority of the polygons in the face and torso, where a player would naturally look..
Sillis DIllis 10 Jun @ 11:25am 
why are the hands so low quality? the rebel hands have a total of like 2 pixels
Lieutenant Kara Thrace 9 Jun @ 2:28pm 
Ok, it will probably work for my TFA addon
Lieutenant Kara Thrace 9 Jun @ 2:28pm 
Does this addon, or not, allows CS:S models (gamebanana) to get c_hands?
Sacha Belinda 1 Jun @ 3:25am 
I Would Like You Fix Compare This Roze Please,I'm Stuck Her Face On First Person View

https://sp.zhabite.com/sharedfiles/filedetails/?id=2564336937
Roseway 24 May @ 8:35pm 
Flickering Viewmodels. Single-Player. I tried switching to the default playermodels (I.E the default Rebel and Citizen models) in the game, and nothing changed either. I though it might have been Draconic Base, but it was still doing it after disabling it, so I dunno what the problem is.
breaks the first person view model. i spent a hour trying to figure out why it was bugged and found out it was this...
SMOKER 14 May @ 1:04am 
ok so, i'm having a strange issue where my playermodel's face gets on my way, it happens with all PMs even vanilla ones, how can i fix this??
CHULOPOWER 9 May @ 3:31pm 
mw base is buged
Grain Sauber 8 May @ 10:11am 
@DaPostmaster no shit man they have 3 arms and 3 fingers on each hand
DaPostmaster 5 May @ 9:14pm 
This doesn't work very well for Vortigaunt player models. There a way to make them look better with this?
Mo Gigmal 5 May @ 4:03am 
SHIT_x_HAPPENS 4 May @ 3:42am 
theres this bug where if you use a gmod pm it glitches out and you see a small of yourself and your arms are extremely stretched and your viewmodel is invisible
filz0  [author] 3 May @ 7:08am 
What models in particular? If custom, links would be nice.
truebosnianking 3 May @ 1:19am 
Im having this issue where if I load some player models it shows me in the face of the model. So I can see the inside of the playermodel and cant see anything through it. Other times theres a big black cube in the middle of the screen for some reason. On a few this doesnt happen but on most it does. What do?
big ball 29 Apr @ 11:27pm 
mod is incompatible with rische cuda's modern warfare nvgs. it causes the issue the guy below is having
filz0  [author] 29 Apr @ 2:12pm 
They seem to be working fine.
VacatedRaptor72™ 29 Apr @ 1:55pm 
the player model i use is https://sp.zhabite.com/sharedfiles/filedetails/?id=3391956842 and maybe it the model or something
Snufcha ☁ 29 Apr @ 5:23am 
It seems only working in single player. Is there any chance you could make possible to work on servers ? I care only for visual and it is said "Should work client side", how do i make it work ?
Ajiliffe 27 Apr @ 6:16am 
Can you introduce support for JMOD? It is just that when you equip armour that changes your playermodel, the hands do not update alongside.
filz0  [author] 27 Apr @ 2:19am 
1. What models in particular?
2. It's normal for them to disappear. It's either that or you having them all over your screen.
VacatedRaptor72™ 26 Apr @ 10:13pm 
hey man love the mod but why for some pm i see there head. also when you pause your hand are missing in singleplayer and coop anyways love the mod.
Lombaxtard 23 Apr @ 11:20am 
They are at 0, I never touched those commands
BlackusPL 23 Apr @ 8:33am 
set all viewmodel_offset to 0
Lombaxtard 23 Apr @ 7:03am 
Also, is there a way to fix this ?
Lombaxtard 23 Apr @ 4:20am 
Do ArcCW foregrips work for anyone? When I shoot with one attached, for the duration of the shooting sequence my left hand will assume "no foregrip attachment installed" position. There are some attachment combinations with which it doesn't happen though (shooting with an AKS-74U of Gunsmith Offensive with any foregrip will force my left hand hand to jitter, but if I attach any muzzle device no such thing happens). Super weird
BlackusPL 22 Apr @ 5:24pm 
Could you add a option to disable c_hands generation for ex. nah_mode 4 = Doesn't affect any model aka disabled
Rip Van Winkle/John Marston 22 Apr @ 2:29pm 
doesn't work with MWB idk why
Captain Church 20 Apr @ 7:09pm 
Still having issues and no i'm not lagging, would you like my discord so I can send you photos of whats happening?
filz0  [author] 20 Apr @ 3:13pm 
Update:
> Fixed flickering caused by unstable frames / server connection?
filz0  [author] 20 Apr @ 2:42pm 
Unstable frames or something like that?
filz0  [author] 20 Apr @ 2:42pm 
are you lagging a lot?
Captain Church 20 Apr @ 2:11pm 
singleplayer
filz0  [author] 20 Apr @ 1:59pm 
Singleplayer or Multiplayer?
Captain Church 20 Apr @ 1:42pm 
Having issues where the hands flicker on and off constantly.
filz0  [author] 20 Apr @ 1:16pm 
@Smug Corvo It should be fixed now. :)
filz0  [author] 20 Apr @ 1:15pm 
Update:
> Possibly fixed some rendering issues,
> NAH will now try to fix itself if something tries to override it.
Smug Corvo 20 Apr @ 11:27am 
ArcCW dons't really work with this one since it makes the whole playermodel cover the screen
kit 17 Apr @ 7:54am 
This addon is not compatible with the Enhanced Playermodel Selector addon
just wanna ask, is this compatible with the enhanced player model selector? since that lets you change your c_hands I just wanna make sure one of the mods aren't going to break
hdmbidhe 13 Apr @ 5:12am 
This works well with Hands selector
filz0  [author] 11 Apr @ 8:03am 
Not really, unless support would be provided. You may use "nah_force_hands" instead.
b1kbob 11 Apr @ 7:42am 
Is there any way to use "Hands Selector" with this addon?
filz0  [author] 10 Apr @ 8:55am 
Indeed.
Motloop 10 Apr @ 12:08am 
"Hand-Looker" is not required.
Ultrash0ck 9 Apr @ 3:13pm 
Can you make it supported for reagdoll?
evil bones man 6 Apr @ 11:50am 
i dont know why but my hands and the weapon flicker and only appear when firing or doing an animation, im trying to use it with M9k (specifically with the c_hands version)
filz0  [author] 5 Apr @ 5:57am 
Update:
- Added 3 new commands to change your viewmodel offset (check the description for more information).

Requested by bloodycop
filz0  [author] 2 Apr @ 9:06am 
it could.