Garry's Mod

Garry's Mod

[Need A Hand]: Automatic C_Hand Generator!
Počet komentářů: 329
C_L před 11 hodinami 
Is there a chance to add offset solely to the view model hands, and not the weapons themselves? Some of the playermodels that I use have larger hands than regular ones, and most of my screen is obstructed when I use them with certain weapons from ARC9.
Nate 18. čvn. v 15.16 
For Some Reason When I Use nZombies With This Mod, Some Of The Sounds Are Gone, Can THis Be Fixed?
Nert 17. čvn. v 18.22 
@Sillis Dillis Say a typical hl2 model has 1000 polygons, a whole human model has to spread those polygons across the whole things, whereas a viewmodel only has to render the hands. The reason the rebel hands are so low poly, is because the rebel models literally don't have individual fingers, as Valve opted to use the majority of the polygons in the face and torso, where a player would naturally look..
Sillis DIllis 10. čvn. v 11.25 
why are the hands so low quality? the rebel hands have a total of like 2 pixels
Lieutenant Kara Thrace 9. čvn. v 14.28 
Ok, it will probably work for my TFA addon
Lieutenant Kara Thrace 9. čvn. v 14.28 
Does this addon, or not, allows CS:S models (gamebanana) to get c_hands?
Sacha Belinda 1. čvn. v 3.25 
I Would Like You Fix Compare This Roze Please,I'm Stuck Her Face On First Person View

https://sp.zhabite.com/sharedfiles/filedetails/?id=2564336937
Roseway 24. kvě. v 20.35 
Flickering Viewmodels. Single-Player. I tried switching to the default playermodels (I.E the default Rebel and Citizen models) in the game, and nothing changed either. I though it might have been Draconic Base, but it was still doing it after disabling it, so I dunno what the problem is.
mean teen who wants the truth 16. kvě. v 13.43 
breaks the first person view model. i spent a hour trying to figure out why it was bugged and found out it was this...
SMOKER 14. kvě. v 1.04 
ok so, i'm having a strange issue where my playermodel's face gets on my way, it happens with all PMs even vanilla ones, how can i fix this??
CHULOPOWER 9. kvě. v 15.31 
mw base is buged
Grain Sauber 8. kvě. v 10.11 
@DaPostmaster no shit man they have 3 arms and 3 fingers on each hand
DaPostmaster 5. kvě. v 21.14 
This doesn't work very well for Vortigaunt player models. There a way to make them look better with this?
Mo Gigmal 5. kvě. v 4.03 
SHIT_x_HAPPENS 4. kvě. v 3.42 
theres this bug where if you use a gmod pm it glitches out and you see a small of yourself and your arms are extremely stretched and your viewmodel is invisible
filz0  [autor] 3. kvě. v 7.08 
What models in particular? If custom, links would be nice.
truebosnianking 3. kvě. v 1.19 
Im having this issue where if I load some player models it shows me in the face of the model. So I can see the inside of the playermodel and cant see anything through it. Other times theres a big black cube in the middle of the screen for some reason. On a few this doesnt happen but on most it does. What do?
big ball 29. dub. v 23.27 
mod is incompatible with rische cuda's modern warfare nvgs. it causes the issue the guy below is having
filz0  [autor] 29. dub. v 14.12 
They seem to be working fine.
VacatedRaptor72™ 29. dub. v 13.55 
the player model i use is https://sp.zhabite.com/sharedfiles/filedetails/?id=3391956842 and maybe it the model or something
Snufcha ☁ 29. dub. v 5.23 
It seems only working in single player. Is there any chance you could make possible to work on servers ? I care only for visual and it is said "Should work client side", how do i make it work ?
Ajiliffe 27. dub. v 6.16 
Can you introduce support for JMOD? It is just that when you equip armour that changes your playermodel, the hands do not update alongside.
filz0  [autor] 27. dub. v 2.19 
1. What models in particular?
2. It's normal for them to disappear. It's either that or you having them all over your screen.
VacatedRaptor72™ 26. dub. v 22.13 
hey man love the mod but why for some pm i see there head. also when you pause your hand are missing in singleplayer and coop anyways love the mod.
Lombaxtard 23. dub. v 11.20 
They are at 0, I never touched those commands
BlackusPL 23. dub. v 8.33 
set all viewmodel_offset to 0
Lombaxtard 23. dub. v 7.03 
Also, is there a way to fix this ?
Lombaxtard 23. dub. v 4.20 
Do ArcCW foregrips work for anyone? When I shoot with one attached, for the duration of the shooting sequence my left hand will assume "no foregrip attachment installed" position. There are some attachment combinations with which it doesn't happen though (shooting with an AKS-74U of Gunsmith Offensive with any foregrip will force my left hand hand to jitter, but if I attach any muzzle device no such thing happens). Super weird
BlackusPL 22. dub. v 17.24 
Could you add a option to disable c_hands generation for ex. nah_mode 4 = Doesn't affect any model aka disabled
Rip Van Winkle/John Marston 22. dub. v 14.29 
doesn't work with MWB idk why
Captain Church 20. dub. v 19.09 
Still having issues and no i'm not lagging, would you like my discord so I can send you photos of whats happening?
filz0  [autor] 20. dub. v 15.13 
Update:
> Fixed flickering caused by unstable frames / server connection?
filz0  [autor] 20. dub. v 14.42 
Unstable frames or something like that?
filz0  [autor] 20. dub. v 14.42 
are you lagging a lot?
Captain Church 20. dub. v 14.11 
singleplayer
filz0  [autor] 20. dub. v 13.59 
Singleplayer or Multiplayer?
Captain Church 20. dub. v 13.42 
Having issues where the hands flicker on and off constantly.
filz0  [autor] 20. dub. v 13.16 
@Smug Corvo It should be fixed now. :)
filz0  [autor] 20. dub. v 13.15 
Update:
> Possibly fixed some rendering issues,
> NAH will now try to fix itself if something tries to override it.
Smug Corvo 20. dub. v 11.27 
ArcCW dons't really work with this one since it makes the whole playermodel cover the screen
kit 17. dub. v 7.54 
This addon is not compatible with the Enhanced Playermodel Selector addon
just wanna ask, is this compatible with the enhanced player model selector? since that lets you change your c_hands I just wanna make sure one of the mods aren't going to break
hdmbidhe 13. dub. v 5.12 
This works well with Hands selector
filz0  [autor] 11. dub. v 8.03 
Not really, unless support would be provided. You may use "nah_force_hands" instead.
b1kbob 11. dub. v 7.42 
Is there any way to use "Hands Selector" with this addon?
filz0  [autor] 10. dub. v 8.55 
Indeed.
Motloop 10. dub. v 0.08 
"Hand-Looker" is not required.
Ultrash0ck 9. dub. v 15.13 
Can you make it supported for reagdoll?
evil bones man 6. dub. v 11.50 
i dont know why but my hands and the weapon flicker and only appear when firing or doing an animation, im trying to use it with M9k (specifically with the c_hands version)
filz0  [autor] 5. dub. v 5.57 
Update:
- Added 3 new commands to change your viewmodel offset (check the description for more information).

Requested by bloodycop