Garry's Mod

Garry's Mod

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[Need A Hand]: Automatic C_Hand Generator!
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Content Type: Addon
Addon Type: Tool
Addon Tags: Roleplay, Scenic, Realism
File Size
Posted
Updated
16.373 KB
12 Oct, 2024 @ 1:49pm
30 Apr @ 9:27am
35 Change Notes ( view )

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[Need A Hand]: Automatic C_Hand Generator!

Description
Description:
A tool that generates C_Hands on the fly from supplied world models (Player and most NPC). The rule of thumb here is that it will work if the model is made for Players or humanoid or ValveBiped NPCs, You can use it!

For a player model to be considered supported, it must have its hands model set the same as the world model.

What Does It Do:
  • Create C_Hands from any ValveBiped world model (or you can use different hands),
  • Since we are using your world model, you can mimic all the skins and body groups!
  • Proceduall bone selection,
  • Does your model come with extra stuff on your hands? Antennas, bows, or any other jiggly jiggle bones? I'll work (probably)!
  • Should work with anything that uses C_Hands by default, no extra entities!
  • Should work client side.

Commands:
  • nah_mode <num> - Choose how and (somewhat) what player models should be affected.
    - 0 = Automatic. Only supported models,
    - 1 = Automatic. Supported models and models that use citizen hands (default),
    - 2 = Automatic. Supported models and models that use default GMod hands,
    - 3 = All models.

  • nah_force_hands <model> <skin> <bodygroups>
    - Force new Hands model.
    - nah_force_hands models/Combine_Soldier.mdl 1 2 3 5
    - nah_force_hands target (copy look of the currently looked at ragdoll),
    - nah_force_hands me (copy your current world model look),
    - nah_force_hands reset (well... reset),

  • nah_long <num>
    - Hands start drawing from the Clavicle rather than the Upper Arm bones.

  • nah_lod <num>
    - Enforces your preferred level of detail (LOD) of your hands. This value ranges from -1 to 8 where 0 is the highest quality, 8 is the lowest, and -1 is automatic.

  • nah_viewmodel_offset_x <num>
    - Offsets your viewodel position in the x-axis. This value ranges from -54 to 54 where setting all 3 of them to 0 will disable this feature.

  • nah_viewmodel_offset_y <num>
    - Offsets your viewodel position in the y-axis. This value ranges from -54 to 54 where setting all 3 of them to 0 will disable this feature.

  • nah_viewmodel_offset_z <num>
    - Offsets your viewodel position in the z-axis. This value ranges from -54 to 54 where setting all 3 of them to 0 will disable this feature.

Known Supported Addons:

Credits:
Me - Coding & Stuff,

tags: hands playermodel player model automatic generator
Popular Discussions View All (2)
84
6 Jun @ 4:51am
PINNED: Unofficial Bug Reporting
mec fluuri
0
4 Jun @ 12:52pm
How to extract the c_hands from this addon? (if possible)
cupofweegee
328 Comments
Nate 16 hours ago 
For Some Reason When I Use nZombies With This Mod, Some Of The Sounds Are Gone, Can THis Be Fixed?
Nert 17 Jun @ 6:22pm 
@Sillis Dillis Say a typical hl2 model has 1000 polygons, a whole human model has to spread those polygons across the whole things, whereas a viewmodel only has to render the hands. The reason the rebel hands are so low poly, is because the rebel models literally don't have individual fingers, as Valve opted to use the majority of the polygons in the face and torso, where a player would naturally look..
Sillis DIllis 10 Jun @ 11:25am 
why are the hands so low quality? the rebel hands have a total of like 2 pixels
Lieutenant Kara Thrace 9 Jun @ 2:28pm 
Ok, it will probably work for my TFA addon
Lieutenant Kara Thrace 9 Jun @ 2:28pm 
Does this addon, or not, allows CS:S models (gamebanana) to get c_hands?
Sacha Belinda 1 Jun @ 3:25am 
I Would Like You Fix Compare This Roze Please,I'm Stuck Her Face On First Person View

https://sp.zhabite.com/sharedfiles/filedetails/?id=2564336937
Roseway 24 May @ 8:35pm 
Flickering Viewmodels. Single-Player. I tried switching to the default playermodels (I.E the default Rebel and Citizen models) in the game, and nothing changed either. I though it might have been Draconic Base, but it was still doing it after disabling it, so I dunno what the problem is.
breaks the first person view model. i spent a hour trying to figure out why it was bugged and found out it was this...
SMOKER 14 May @ 1:04am 
ok so, i'm having a strange issue where my playermodel's face gets on my way, it happens with all PMs even vanilla ones, how can i fix this??
CHULOPOWER 9 May @ 3:31pm 
mw base is buged