Stellaris

Stellaris

Orbital Rings+
17 Comments
Road66 6 May @ 2:26pm 
hello, dont work now because phoenix update
tony_sm 14 Jan @ 4:29pm 
@Meisterpapala cheers!!! :)
Meisterpapala  [author] 14 Jan @ 10:15am 
I´ve updated the mod. Shipyards and other modules like vivarium tanks should be working again
tony_sm 13 Jan @ 9:27am 
@Meisterpapala Looking to get your mod in my set. I sent you a friend request. I have fully updated, and removed compatibility issues in the mod. It has not been made available. If you are ok with a fork, or I don't mind giving it to yourself. But its the one that will work with Gigas, and NSC3 and everything else. Hope this message finds you well https://sp.zhabite.com/sharedfiles/filedetails/?id=3365840735
Kurana 21 Nov, 2024 @ 4:25am 
As a "temporary fix" for the Shipyards not working, reloading the save fix them, the option is only broken when building a shipyard for the first time, after that, you can add more shipyards and it will work.
Dark 7 Nov, 2024 @ 12:03am 
This mod is broken.

It breaks the Shipyards in Starbases - making them not work. The Shipyard tab gets disabled as if Shipyards aren't constructed when they clearly are.

Tried running it by itself and the same bug persists. Needs fixing.
Drak Moose 5 Nov, 2024 @ 1:18am 
And vivarium tanks as well, big fan of the mod btw
Drak Moose 5 Nov, 2024 @ 1:17am 
It appears that when using the Biodrones (Machine) civic - The alternative hatchery buildings (Beastports) are removed when the mod is active (3.14) :)
parupiro 2 Nov, 2024 @ 8:59pm 
Is this compatible with evolved ?
Ratman 31 Oct, 2024 @ 3:08pm 
bug with the wild swarm civic the modules don't appear and slot are non funtional
SkyRex 31 Oct, 2024 @ 2:51am 
is it possible to construct the colossal ring?
Meisterpapala  [author] 7 Oct, 2024 @ 10:12pm 
I will update the mod to make it compatible with machines
Lord Bowser 4 Oct, 2024 @ 8:20am 
The orbital ring buildings are not compatible with machine intelligences - the research building for example adds researcher jobs - not the calculator jobs the machine intelligence uses. As such, after building it, I suddenly had a deficit in consumer goods, which the researcher uses, but the calculator does not. Maybe it is possible to choose whichever is the right one, like normal buildings do?
Brutus 3 Oct, 2024 @ 2:04pm 
Thanks bro epic mod
Gilten 1 Oct, 2024 @ 5:09am 
That's not a bug. That's a feature.
Red Fang 26 Sep, 2024 @ 5:33am 
That bug looks so cool lmao
Dozand 24 Sep, 2024 @ 9:30am 
get visual bug with giant solar panel and full turrets with no real guns

https://imgur.com/a/91C7NAR