Stellaris

Stellaris

Orbital Rings+
17 kommentarer
Road66 6. mai kl. 14.26 
hello, dont work now because phoenix update
tony_sm 14. jan. kl. 16.29 
@Meisterpapala cheers!!! :)
Meisterpapala  [skaper] 14. jan. kl. 10.15 
I´ve updated the mod. Shipyards and other modules like vivarium tanks should be working again
tony_sm 13. jan. kl. 9.27 
@Meisterpapala Looking to get your mod in my set. I sent you a friend request. I have fully updated, and removed compatibility issues in the mod. It has not been made available. If you are ok with a fork, or I don't mind giving it to yourself. But its the one that will work with Gigas, and NSC3 and everything else. Hope this message finds you well https://sp.zhabite.com/sharedfiles/filedetails/?id=3365840735
Kurana 21. nov. 2024 kl. 4.25 
As a "temporary fix" for the Shipyards not working, reloading the save fix them, the option is only broken when building a shipyard for the first time, after that, you can add more shipyards and it will work.
Dark 7. nov. 2024 kl. 0.03 
This mod is broken.

It breaks the Shipyards in Starbases - making them not work. The Shipyard tab gets disabled as if Shipyards aren't constructed when they clearly are.

Tried running it by itself and the same bug persists. Needs fixing.
Drak Moose 5. nov. 2024 kl. 1.18 
And vivarium tanks as well, big fan of the mod btw
Drak Moose 5. nov. 2024 kl. 1.17 
It appears that when using the Biodrones (Machine) civic - The alternative hatchery buildings (Beastports) are removed when the mod is active (3.14) :)
parupiro 2. nov. 2024 kl. 20.59 
Is this compatible with evolved ?
Ratman 31. okt. 2024 kl. 15.08 
bug with the wild swarm civic the modules don't appear and slot are non funtional
SkyRex 31. okt. 2024 kl. 2.51 
is it possible to construct the colossal ring?
Meisterpapala  [skaper] 7. okt. 2024 kl. 22.12 
I will update the mod to make it compatible with machines
Lord Bowser 4. okt. 2024 kl. 8.20 
The orbital ring buildings are not compatible with machine intelligences - the research building for example adds researcher jobs - not the calculator jobs the machine intelligence uses. As such, after building it, I suddenly had a deficit in consumer goods, which the researcher uses, but the calculator does not. Maybe it is possible to choose whichever is the right one, like normal buildings do?
Brutus 3. okt. 2024 kl. 14.04 
Thanks bro epic mod
Gilten 1. okt. 2024 kl. 5.09 
That's not a bug. That's a feature.
Red Fang 26. sep. 2024 kl. 5.33 
That bug looks so cool lmao
de Grizz 24. sep. 2024 kl. 9.30 
get visual bug with giant solar panel and full turrets with no real guns

https://imgur.com/a/91C7NAR