Stellaris

Stellaris

66 ratings
Orbital Rings+
   
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786.254 KB
22 Sep, 2024 @ 1:34pm
14 Jan @ 9:48am
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Orbital Rings+

Description
This mod adds more Construction and module slots to Orbital Rings.

This mod also adds the "Orbital Ring Start" origin, which lets you start with a Tier 4 colossal Ring that has even more Building Slots than a Tier 3 orbital Ring and access to special buildings.

This mod is not compatible with other mods that edit Orbital Ring and Starbase module values.


Tony_sm made a version that makes the Orbital Ring origin compatible with Gigas, NSC3 and some other mods ( It contains the origin with the big starbase and doesnt increase the building and module slots of normal starbases)

Check it out here:

https://sp.zhabite.com/sharedfiles/filedetails/?id=3406904834
17 Comments
Road66 6 May @ 2:26pm 
hello, dont work now because phoenix update
tony_sm 14 Jan @ 4:29pm 
@Meisterpapala cheers!!! :)
Meisterpapala  [author] 14 Jan @ 10:15am 
I´ve updated the mod. Shipyards and other modules like vivarium tanks should be working again
tony_sm 13 Jan @ 9:27am 
@Meisterpapala Looking to get your mod in my set. I sent you a friend request. I have fully updated, and removed compatibility issues in the mod. It has not been made available. If you are ok with a fork, or I don't mind giving it to yourself. But its the one that will work with Gigas, and NSC3 and everything else. Hope this message finds you well https://sp.zhabite.com/sharedfiles/filedetails/?id=3365840735
Kurana 21 Nov, 2024 @ 4:25am 
As a "temporary fix" for the Shipyards not working, reloading the save fix them, the option is only broken when building a shipyard for the first time, after that, you can add more shipyards and it will work.
Dark 7 Nov, 2024 @ 12:03am 
This mod is broken.

It breaks the Shipyards in Starbases - making them not work. The Shipyard tab gets disabled as if Shipyards aren't constructed when they clearly are.

Tried running it by itself and the same bug persists. Needs fixing.
Drak Moose 5 Nov, 2024 @ 1:18am 
And vivarium tanks as well, big fan of the mod btw
Drak Moose 5 Nov, 2024 @ 1:17am 
It appears that when using the Biodrones (Machine) civic - The alternative hatchery buildings (Beastports) are removed when the mod is active (3.14) :)
parupiro 2 Nov, 2024 @ 8:59pm 
Is this compatible with evolved ?
Ratman 31 Oct, 2024 @ 3:08pm 
bug with the wild swarm civic the modules don't appear and slot are non funtional