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翻訳の問題を報告
https://gist.github.com/HugsLibRecordKeeper/30a55b5a8d21427b16d789c35aacfc1e
I've started a new colony with current modlist and mod seems work fine, so it's something midgame breaking the thing. Have no idea how to catch "when" it'll broke since my colony is 7+ years old already.
I've marked a bunch of pawns to capture, set "capture" job to 1 for every pawn I have, and they just ingore marked enemies. I have a prison with enough beds and everything. Tried to unset any job but capture (and/or warden) - colonists just go idle.
Console says nothing, no errors, no warnings, nothing. Manually pawns get thrown to the prison as usual.
Curious. Set "capture" to 2, and one pawn decided to capture one enemy... And that's it. They all just ingore rest of the downed enemies again.
Tried to change priority on disabled worktype CaptureThemCapture for pawn RPP_Bot_Omni_V46507
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
RimWorld.Pawn_WorkSettings:SetPriority (Verse.WorkTypeDef,int)
AIRobot.X2_AIRobot_Pawn_WorkSettings:EnableAndInitialize ()
AIRobot.X2_AIRobot_Pawn_WorkSettings:.ctor (Verse.Pawn)
AIRobot.X2_Building_AIRobotCreator:CreateRobot (string,Verse.IntVec3,Verse.Map,RimWorld.Faction)
AIRobot.X2_Building_AIRobotRechargeStation:Button_SpawnBot ()
AIRobot.X2_Building_AIRobotRechargeStation:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method)
I suppose I'd instead ask if you can integrate that patch yourself as an option or something.
It's Capture them but lifters can do it.