RimWorld
Capture Them (Continued)
22 opmerkingen
Mlie  [auteur] 2 mrt om 21:43 
@SaMaHaJoGu There are a few mods that changes work order, perhaps you could take a look at them for reference on how you could do it
SaMaHaJoGu 2 mrt om 19:53 
Quick question… is it possible to edit the work priority? Put it before rest? J/w.
Wheat Tail 10 jan om 2:58 
@Mile
I've started a new colony with current modlist and mod seems work fine, so it's something midgame breaking the thing. Have no idea how to catch "when" it'll broke since my colony is 7+ years old already.
Mlie  [auteur] 9 jan om 23:51 
@Wheat Tail Please see the Reporting Issues section described above
Wheat Tail 9 jan om 18:39 
Oddly doesn't work for me.
I've marked a bunch of pawns to capture, set "capture" job to 1 for every pawn I have, and they just ingore marked enemies. I have a prison with enough beds and everything. Tried to unset any job but capture (and/or warden) - colonists just go idle.
Console says nothing, no errors, no warnings, nothing. Manually pawns get thrown to the prison as usual.

Curious. Set "capture" to 2, and one pawn decided to capture one enemy... And that's it. They all just ingore rest of the downed enemies again.
PhoenixLabella 3 jan om 3:54 
Seanbeag, '[FSF] Complex Jobs' has it as a worktype, but you have to enable it in the configs first.
Seanbeag 16 dec 2024 om 4:16 
Is there a similar mod for rescuing pawns?
Mlie  [auteur] 2 dec 2024 om 21:59 
@teres_draconis Trouble is that if the worktype was to be removed, it would cause errors in existing saves
teres_draconis 2 dec 2024 om 21:56 
Just a comment, not to add to your workload, since you're doing so much already... it seems like this job would easily fall under the authority of a "warden" without needing a new worktype. The ability to select from the orders menu is useful enough without the extra bloat. I know, you didn't design this mod, so it's more a comment on the original creator's designs than on anything you've done.
Lil Beetle 13 aug 2024 om 13:05 
You're the goat @Mlie, you ressurect tons of mods I use! :feeling:
Mlie  [auteur] 9 aug 2024 om 23:22 
@Astronut7 Please post the link to the mod you want to request in the mod-requests channel of the Discord server as this saves me a lot of admin-time.
Astronut7 9 aug 2024 om 17:41 
Any chance you could resurrect Pen's Stun Weapons mod for 1.5? I'm looking at getting the Anomaly DLC, but I'd like a way to stun enemies and crazy colonists with stun turrets/stun weapons before I do that. This Capture Them mod will do in the meantime for the base game and other DLC. Sorry about piling on the workload--I've got no modding talent whatsoever.
Mlie  [auteur] 26 jul 2024 om 6:22 
@Gr13nSl1me They probably need to add an exclusion for the worktype added by this mod.
Gr13nSl1me 26 jul 2024 om 6:19 
Just for info,this seems to be throwing an error when used with misc Robots;

Tried to change priority on disabled worktype CaptureThemCapture for pawn RPP_Bot_Omni_V46507
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
RimWorld.Pawn_WorkSettings:SetPriority (Verse.WorkTypeDef,int)
AIRobot.X2_AIRobot_Pawn_WorkSettings:EnableAndInitialize ()
AIRobot.X2_AIRobot_Pawn_WorkSettings:.ctor (Verse.Pawn)
AIRobot.X2_Building_AIRobotCreator:CreateRobot (string,Verse.IntVec3,Verse.Map,RimWorld.Faction)
AIRobot.X2_Building_AIRobotRechargeStation:Button_SpawnBot ()
AIRobot.X2_Building_AIRobotRechargeStation:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method)
Grimnir Smith 1 jun 2024 om 10:26 
Mlie, the patron saint of abandoned mods. Thank you for another one ripped out of the void. :happycthulhu:
PDFuego 30 mei 2024 om 5:44 
I've been waiting for this one, thanks!
Dr. Nolegs 26 mei 2024 om 23:59 
Understood, thank you for responding @Mlie
Mlie  [auteur] 26 mei 2024 om 22:11 
@Dr. Nolegs The author of that mod seem active, they just have to use this mod as a reference as well for it to work
Dr. Nolegs 26 mei 2024 om 21:35 
So I just checked what each mod does, and it absolutely would work since it's just a patch to lifters work types being allowed, although it will throw an error on any modlist.

I suppose I'd instead ask if you can integrate that patch yourself as an option or something.
Dr. Nolegs 26 mei 2024 om 19:50 
Will this mod work with https://sp.zhabite.com/sharedfiles/filedetails/?id=3248857301 ?

It's Capture them but lifters can do it.
Reishe 26 mei 2024 om 13:10 
Mlie the GOAT