Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
https://gist.github.com/HugsLibRecordKeeper/30a55b5a8d21427b16d789c35aacfc1e
I've started a new colony with current modlist and mod seems work fine, so it's something midgame breaking the thing. Have no idea how to catch "when" it'll broke since my colony is 7+ years old already.
I've marked a bunch of pawns to capture, set "capture" job to 1 for every pawn I have, and they just ingore marked enemies. I have a prison with enough beds and everything. Tried to unset any job but capture (and/or warden) - colonists just go idle.
Console says nothing, no errors, no warnings, nothing. Manually pawns get thrown to the prison as usual.
Curious. Set "capture" to 2, and one pawn decided to capture one enemy... And that's it. They all just ingore rest of the downed enemies again.
Tried to change priority on disabled worktype CaptureThemCapture for pawn RPP_Bot_Omni_V46507
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
RimWorld.Pawn_WorkSettings:SetPriority (Verse.WorkTypeDef,int)
AIRobot.X2_AIRobot_Pawn_WorkSettings:EnableAndInitialize ()
AIRobot.X2_AIRobot_Pawn_WorkSettings:.ctor (Verse.Pawn)
AIRobot.X2_Building_AIRobotCreator:CreateRobot (string,Verse.IntVec3,Verse.Map,RimWorld.Faction)
AIRobot.X2_Building_AIRobotRechargeStation:Button_SpawnBot ()
AIRobot.X2_Building_AIRobotRechargeStation:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method)
I suppose I'd instead ask if you can integrate that patch yourself as an option or something.
It's Capture them but lifters can do it.