Stellaris

Stellaris

ISBS: Doomsday Weapons & Ships v4.0
56 kommentarer
राकेश_आर्य  [skaper] 21. mai kl. 19.23 
No.
I haven't played with NSC for years. You are free to make a compatibility patch if at all required.
La Ego 21. mai kl. 19.20 
Any compatibility with NSC?
राकेश_आर्य  [skaper] 17. mai kl. 7.00 
Updated to v4.0
राकेश_आर्य  [skaper] 7. mai kl. 5.39 
Yes
Lancer_Vance 7. mai kl. 0.49 
Do you think you will be updating to 4.0 eventually? I know we gotta wait for Paradox to fix their shit first.
CYXNIDE 18. mars kl. 8.19 
@राकेश_आर्य i re read the description and realized i was wrong its working as intended but idk if me not being able to move it for a minute or two after it fires is normal tho
राकेश_आर्य  [skaper] 16. mars kl. 17.01 
@CYXNIDE,
No, I really am clueless why that's happening.

Is the AI doing that? Or is the ship performing the action on its own? Also, do tell, when is the ship performing such an action.
CYXNIDE 10. mars kl. 14.45 
any ideas why the avatar is firing the spear of longinus on its own? its glassing enemy planets randomly
राकेश_आर्य  [skaper] 27. des. 2024 kl. 8.01 
@christophe.poth,
Yes those things have been removed.
christophe.poth 25. des. 2024 kl. 10.22 
Hi राकेश_आर्य
First thanks a lot for this patch/upgrade !
Second , did you get rid of the custom space/planet scaling of the original mod ? It conflict with the vanilla ring words and other vanilla based or mod vanilla based megastructures ...
Getting rid of the custom space/planet scaling of the original mod and reverting the value to vanilla ones wouls ensure max compatibility with mods without the need of a plrthora of patch...
Hope it can be done , would really be awesome !

Anyways , thanks a lot for your work!

Best regards !
राकेश_आर्य  [skaper] 28. nov. 2024 kl. 8.35 
MOD has been updated. Please read the desc for more info on changes.
राकेश_आर्य  [skaper] 25. nov. 2024 kl. 3.58 
Mod update is work in progress. Need ideas to what to make of AVATAR? Sun Crusher has been defaulted back to its default state.
राकेश_आर्य  [skaper] 2. nov. 2024 kl. 21.53 
No, It will take time to update this mod to π version. Minimum a week.
MegaPro1921 2. nov. 2024 kl. 16.30 
Is this optimized for 3.14?
राकेश_आर्य  [skaper] 19. okt. 2024 kl. 19.09 
@Mortarch of Blood,
I haven't really played with Elves of Stellaris. So, can't really say about it. Could you or anyone test this mod with it and tell me what issues you guys are facing, so that I may resolve them?
Mortarch Of Blood 15. okt. 2024 kl. 7.55 
Innominatam 24. sep. 2024 kl. 2.51 
I have used to with real space, so far I don't notice any glaring problem
राकेश_आर्य  [skaper] 23. sep. 2024 kl. 19.14 
@E,
I haven't tried it with Real Space. Maybe you could test it and inform the bugs, if any.
Innominatam 1. sep. 2024 kl. 11.47 
Does this mod function with real space?
राकेश_आर्य  [skaper] 7. aug. 2024 kl. 21.58 
@Asage Foi,
It's possible.
Asage Foi 3. aug. 2024 kl. 19.24 
Can you make the sun crusher unfold black holes into pulsars and then into neutrons and then into m-class, each costing dark matter and living metal
Ricenami 16. juli 2024 kl. 21.04 
Almost got him with that 🤣
राकेश_आर्य  [skaper] 30. juni 2024 kl. 8.59 
@Maschinenmensch,
What "Asking" Fella are we talking about here? Please elaborate and provide the context.
Maschinenmensch 29. juni 2024 kl. 12.12 
It's great that the mod is updated, but will we get an update on who this "Asking" fella is?
राकेश_आर्य  [skaper] 27. juni 2024 kl. 1.53 
Nice Idea.
thedreadpirateroberts 26. juni 2024 kl. 2.46 
Maybe make the Star Eater into something like the World Devastator from Star Wars Legends? Like, it destroys planets over a long period of time, and then spawns a respectable-sized fleet and a bunch of synthetic armies when it's done, and maybe even another one of itself after a certain number of consecutive planet destructions.
राकेश_आर्य  [skaper] 7. juni 2024 kl. 4.55 
@Ricenami, I have never played with ACG. It should be compatible though.
Ricenami 6. juni 2024 kl. 18.47 
Is this mod compatible with ACG?
Deontales 22. mai 2024 kl. 6.35 
Thanks for bringing this one back, has been my favourite mod when i started stellaris!
राकेश_आर्य  [skaper] 8. mai 2024 kl. 5.08 
Updated to 3.12

Avatar currently requires Avatar Constructor to build, as was the case in the original version.
First Contact problem fixed.
Some more bug fixes.

Enjoy!!
Zeratul Vergil 13. apr. 2024 kl. 20.53 
@राकेश_आर्य
Hi, I've fixed some component template, hopefully can help you with these, as some of the ships component are in error, especially leviathan one, which didn't provide any power at all.
https://drive.google.com/drive/folders/1G3UoumxQ4i7ylHzULE1LLF0qhLcGJ4Ca?usp=sharing

Hopefully you can download from there and put into your mod. Thanks.
Smokehouse03 13. apr. 2024 kl. 11.28 
@OmegaWeapon[KSEN] that is a known issue with traditions, UI modifier, and sometimes, more planets. Try searching for a patch in either english or chinese for a fix once you find the mod that is specifically causing it (activating the mods one by one until the issue appears will be a good troubleshoting strat)
Child Protection Services 12. apr. 2024 kl. 23.07 
oh my god its back
राकेश_आर्य  [skaper] 12. apr. 2024 kl. 6.33 
@OmegaWeapon[KSEN] - Neither does this Mod mess with AI, nor does it add Ascension Perks.
OmegaWeapon[KSEN] 12. apr. 2024 kl. 6.12 
another bug: AI empires dont apply Ascension perks
Zeratul Vergil 11. apr. 2024 kl. 0.19 
@rakesh0710k
Hi, I've fixed some ships section template, hopefully can help you with these, as some of the ships shows incorrect weapon slot, or showing turrets
https://drive.google.com/drive/folders/1a8xwJxpBGsiZxIGmYzWqrYnD3z2Cjjmc?usp=drive_link
zaramo 10. apr. 2024 kl. 20.24 
@rakesh0710k that's okay if not possible, thought I would ask anyway. Hopefully someone might make one in future. My knowledge of modding is very limited so it would be very difficult for me to even attempt to make one. I still will use this mod because I like it very much.
राकेश_आर्य  [skaper] 10. apr. 2024 kl. 19.17 
Fixed.
spacecowboyyyyy 10. apr. 2024 kl. 13.55 
Was wondering why the leader pool kept refreshing every ten days and I found out it to be this mod. It is nice to see that you are aware of this issue creator. However I will be keeping it out of my load order until this is adjusted despite loving this mod I'm very glad you brought it back. To me it seems very easy to cheat the system with this happening ex: waiting for a spark of genius leader. Will be awaiting patiently
राकेश_आर्य  [skaper] 10. apr. 2024 kl. 5.59 
@Rawr'kraine Will do that in the next patch.

@zaramo Will try, but it's pretty down in my priority list right now. Hoping someone else could do it, who is more acquainted with Real Space.
Rawr'kraine 🐉 10. apr. 2024 kl. 5.40 
I presume you left the Leader pool 10 day refresh in for debug reasons, but please remove this define, it's SERIOUSLY lagging the game to generate new leaders every 10 days.
zaramo 10. apr. 2024 kl. 2.48 
Is it possible for a patch for Real space.
राकेश_आर्य  [skaper] 9. apr. 2024 kl. 18.59 
@Zeratul Noted.
Zeratul Vergil 9. apr. 2024 kl. 18.53 
@rakesh0710k
There are some issues you can check and fix it
- Leviathan Core doesn't provide any power, meaning leviathan can't add any weapons or utilities
- Avatar Core doesn't provide enough power for it's 2 XL weapon and colossus weapon, you can only add either 2 or them

The Spear of Longinus does work
Nova Starborn 9. apr. 2024 kl. 16.51 
FOR THOUSANDS OF YEARS I LAY DORMANT
Admiral Requiem 9. apr. 2024 kl. 12.23 
FOR A MILLION YEARS I LAY DORMANT
Elysian 8. apr. 2024 kl. 21.18 
And humanity greatly rejoiced.
Cybexx 8. apr. 2024 kl. 7.51 
Holy shit its back
Quiet 7. apr. 2024 kl. 14.39 
@rakesh0710k Thanks for your reply. I tested it in early Game. No crashes but the Leader pool resets every 10 days and first contact is instant so far. I will remove it from my Load Order for the Time being. :)
राकेश_आर्य  [skaper] 7. apr. 2024 kl. 13.31 
@Quiet, Personally, I haven't played NSC3 after Stellaris 3.0.... Can't comment on its compatibility with NSC3