Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
I haven't played with NSC for years. You are free to make a compatibility patch if at all required.
No, I really am clueless why that's happening.
Is the AI doing that? Or is the ship performing the action on its own? Also, do tell, when is the ship performing such an action.
Yes those things have been removed.
First thanks a lot for this patch/upgrade !
Second , did you get rid of the custom space/planet scaling of the original mod ? It conflict with the vanilla ring words and other vanilla based or mod vanilla based megastructures ...
Getting rid of the custom space/planet scaling of the original mod and reverting the value to vanilla ones wouls ensure max compatibility with mods without the need of a plrthora of patch...
Hope it can be done , would really be awesome !
Anyways , thanks a lot for your work!
Best regards !
I haven't really played with Elves of Stellaris. So, can't really say about it. Could you or anyone test this mod with it and tell me what issues you guys are facing, so that I may resolve them?
to go with this one here?
I haven't tried it with Real Space. Maybe you could test it and inform the bugs, if any.
It's possible.
What "Asking" Fella are we talking about here? Please elaborate and provide the context.
Avatar currently requires Avatar Constructor to build, as was the case in the original version.
First Contact problem fixed.
Some more bug fixes.
Enjoy!!
Hi, I've fixed some component template, hopefully can help you with these, as some of the ships component are in error, especially leviathan one, which didn't provide any power at all.
https://drive.google.com/drive/folders/1G3UoumxQ4i7ylHzULE1LLF0qhLcGJ4Ca?usp=sharing
Hopefully you can download from there and put into your mod. Thanks.
Hi, I've fixed some ships section template, hopefully can help you with these, as some of the ships shows incorrect weapon slot, or showing turrets
https://drive.google.com/drive/folders/1a8xwJxpBGsiZxIGmYzWqrYnD3z2Cjjmc?usp=drive_link
@zaramo Will try, but it's pretty down in my priority list right now. Hoping someone else could do it, who is more acquainted with Real Space.
There are some issues you can check and fix it
- Leviathan Core doesn't provide any power, meaning leviathan can't add any weapons or utilities
- Avatar Core doesn't provide enough power for it's 2 XL weapon and colossus weapon, you can only add either 2 or them
The Spear of Longinus does work