Stellaris

Stellaris

ISBS: Doomsday Weapons & Ships v4.0
56 opmerkingen
राकेश_आर्य  [auteur] 21 mei om 19:23 
No.
I haven't played with NSC for years. You are free to make a compatibility patch if at all required.
La Ego 21 mei om 19:20 
Any compatibility with NSC?
राकेश_आर्य  [auteur] 17 mei om 7:00 
Updated to v4.0
राकेश_आर्य  [auteur] 7 mei om 5:39 
Yes
Lancer_Vance 7 mei om 0:49 
Do you think you will be updating to 4.0 eventually? I know we gotta wait for Paradox to fix their shit first.
CYXNIDE 18 mrt om 8:19 
@राकेश_आर्य i re read the description and realized i was wrong its working as intended but idk if me not being able to move it for a minute or two after it fires is normal tho
राकेश_आर्य  [auteur] 16 mrt om 17:01 
@CYXNIDE,
No, I really am clueless why that's happening.

Is the AI doing that? Or is the ship performing the action on its own? Also, do tell, when is the ship performing such an action.
CYXNIDE 10 mrt om 14:45 
any ideas why the avatar is firing the spear of longinus on its own? its glassing enemy planets randomly
राकेश_आर्य  [auteur] 27 dec 2024 om 8:01 
@christophe.poth,
Yes those things have been removed.
christophe.poth 25 dec 2024 om 10:22 
Hi राकेश_आर्य
First thanks a lot for this patch/upgrade !
Second , did you get rid of the custom space/planet scaling of the original mod ? It conflict with the vanilla ring words and other vanilla based or mod vanilla based megastructures ...
Getting rid of the custom space/planet scaling of the original mod and reverting the value to vanilla ones wouls ensure max compatibility with mods without the need of a plrthora of patch...
Hope it can be done , would really be awesome !

Anyways , thanks a lot for your work!

Best regards !
राकेश_आर्य  [auteur] 28 nov 2024 om 8:35 
MOD has been updated. Please read the desc for more info on changes.
राकेश_आर्य  [auteur] 25 nov 2024 om 3:58 
Mod update is work in progress. Need ideas to what to make of AVATAR? Sun Crusher has been defaulted back to its default state.
राकेश_आर्य  [auteur] 2 nov 2024 om 21:53 
No, It will take time to update this mod to π version. Minimum a week.
MegaPro1921 2 nov 2024 om 16:30 
Is this optimized for 3.14?
राकेश_आर्य  [auteur] 19 okt 2024 om 19:09 
@Mortarch of Blood,
I haven't really played with Elves of Stellaris. So, can't really say about it. Could you or anyone test this mod with it and tell me what issues you guys are facing, so that I may resolve them?
Mortarch Of Blood 15 okt 2024 om 7:55 
Innominatam 24 sep 2024 om 2:51 
I have used to with real space, so far I don't notice any glaring problem
राकेश_आर्य  [auteur] 23 sep 2024 om 19:14 
@E,
I haven't tried it with Real Space. Maybe you could test it and inform the bugs, if any.
Innominatam 1 sep 2024 om 11:47 
Does this mod function with real space?
राकेश_आर्य  [auteur] 7 aug 2024 om 21:58 
@Asage Foi,
It's possible.
Asage Foi 3 aug 2024 om 19:24 
Can you make the sun crusher unfold black holes into pulsars and then into neutrons and then into m-class, each costing dark matter and living metal
Ricenami 16 jul 2024 om 21:04 
Almost got him with that 🤣
राकेश_आर्य  [auteur] 30 jun 2024 om 8:59 
@Maschinenmensch,
What "Asking" Fella are we talking about here? Please elaborate and provide the context.
Maschinenmensch 29 jun 2024 om 12:12 
It's great that the mod is updated, but will we get an update on who this "Asking" fella is?
राकेश_आर्य  [auteur] 27 jun 2024 om 1:53 
Nice Idea.
thedreadpirateroberts 26 jun 2024 om 2:46 
Maybe make the Star Eater into something like the World Devastator from Star Wars Legends? Like, it destroys planets over a long period of time, and then spawns a respectable-sized fleet and a bunch of synthetic armies when it's done, and maybe even another one of itself after a certain number of consecutive planet destructions.
राकेश_आर्य  [auteur] 7 jun 2024 om 4:55 
@Ricenami, I have never played with ACG. It should be compatible though.
Ricenami 6 jun 2024 om 18:47 
Is this mod compatible with ACG?
Deontales 22 mei 2024 om 6:35 
Thanks for bringing this one back, has been my favourite mod when i started stellaris!
राकेश_आर्य  [auteur] 8 mei 2024 om 5:08 
Updated to 3.12

Avatar currently requires Avatar Constructor to build, as was the case in the original version.
First Contact problem fixed.
Some more bug fixes.

Enjoy!!
Zeratul Vergil 13 apr 2024 om 20:53 
@राकेश_आर्य
Hi, I've fixed some component template, hopefully can help you with these, as some of the ships component are in error, especially leviathan one, which didn't provide any power at all.
https://drive.google.com/drive/folders/1G3UoumxQ4i7ylHzULE1LLF0qhLcGJ4Ca?usp=sharing

Hopefully you can download from there and put into your mod. Thanks.
Smokehouse03 13 apr 2024 om 11:28 
@OmegaWeapon[KSEN] that is a known issue with traditions, UI modifier, and sometimes, more planets. Try searching for a patch in either english or chinese for a fix once you find the mod that is specifically causing it (activating the mods one by one until the issue appears will be a good troubleshoting strat)
Child Protection Services 12 apr 2024 om 23:07 
oh my god its back
राकेश_आर्य  [auteur] 12 apr 2024 om 6:33 
@OmegaWeapon[KSEN] - Neither does this Mod mess with AI, nor does it add Ascension Perks.
OmegaWeapon[KSEN] 12 apr 2024 om 6:12 
another bug: AI empires dont apply Ascension perks
Zeratul Vergil 11 apr 2024 om 0:19 
@rakesh0710k
Hi, I've fixed some ships section template, hopefully can help you with these, as some of the ships shows incorrect weapon slot, or showing turrets
https://drive.google.com/drive/folders/1a8xwJxpBGsiZxIGmYzWqrYnD3z2Cjjmc?usp=drive_link
zaramo 10 apr 2024 om 20:24 
@rakesh0710k that's okay if not possible, thought I would ask anyway. Hopefully someone might make one in future. My knowledge of modding is very limited so it would be very difficult for me to even attempt to make one. I still will use this mod because I like it very much.
राकेश_आर्य  [auteur] 10 apr 2024 om 19:17 
Fixed.
spacecowboyyyyy 10 apr 2024 om 13:55 
Was wondering why the leader pool kept refreshing every ten days and I found out it to be this mod. It is nice to see that you are aware of this issue creator. However I will be keeping it out of my load order until this is adjusted despite loving this mod I'm very glad you brought it back. To me it seems very easy to cheat the system with this happening ex: waiting for a spark of genius leader. Will be awaiting patiently
राकेश_आर्य  [auteur] 10 apr 2024 om 5:59 
@Rawr'kraine Will do that in the next patch.

@zaramo Will try, but it's pretty down in my priority list right now. Hoping someone else could do it, who is more acquainted with Real Space.
Rawr'kraine 🐉 10 apr 2024 om 5:40 
I presume you left the Leader pool 10 day refresh in for debug reasons, but please remove this define, it's SERIOUSLY lagging the game to generate new leaders every 10 days.
zaramo 10 apr 2024 om 2:48 
Is it possible for a patch for Real space.
राकेश_आर्य  [auteur] 9 apr 2024 om 18:59 
@Zeratul Noted.
Zeratul Vergil 9 apr 2024 om 18:53 
@rakesh0710k
There are some issues you can check and fix it
- Leviathan Core doesn't provide any power, meaning leviathan can't add any weapons or utilities
- Avatar Core doesn't provide enough power for it's 2 XL weapon and colossus weapon, you can only add either 2 or them

The Spear of Longinus does work
Nova Starborn 9 apr 2024 om 16:51 
FOR THOUSANDS OF YEARS I LAY DORMANT
Admiral Requiem 9 apr 2024 om 12:23 
FOR A MILLION YEARS I LAY DORMANT
Elysian 8 apr 2024 om 21:18 
And humanity greatly rejoiced.
Cybexx 8 apr 2024 om 7:51 
Holy shit its back
Quiet 7 apr 2024 om 14:39 
@rakesh0710k Thanks for your reply. I tested it in early Game. No crashes but the Leader pool resets every 10 days and first contact is instant so far. I will remove it from my Load Order for the Time being. :)
राकेश_आर्य  [auteur] 7 apr 2024 om 13:31 
@Quiet, Personally, I haven't played NSC3 after Stellaris 3.0.... Can't comment on its compatibility with NSC3