Project Zomboid

Project Zomboid

WarHead's Hazardous Zones - Overhaul [NO LONGER SUPPORTED]
76 Comments
colby 8 Jun @ 12:18am 
This mod works great, I fully tested every aspect, yes the detectors arent COMPLETELY accurate, but they work more than enough to get by. They probably wouldnt be that accurate in real life circa 1993 either lmao. I really think that everyone that is having a problem just has the load order for these 4 mods incorrect tbh because i did, and played around with it, and bam MAGIC.
asuragod93 3 Apr @ 5:46am 
its compatible with stalker armor pack?
Reanimator 15 Sep, 2024 @ 8:52am 
any chance u make oxygen tanks refillable? also, how should the load order look like with original mod + succeeptible? im not getting natural rad loss
Sir Doggy Jvla  [author] 18 Aug, 2024 @ 1:09pm 
@Kebab Shop Boss Man
Check original mod, I will delete any further questions related to the original mod
David 18 Aug, 2024 @ 12:44pm 
How do i heal from the radiation infection i dont see any guides on here
Sir Doggy Jvla  [author] 18 Aug, 2024 @ 8:00am 
Don't use Braven's Auto Engineering, the mod is flawed and will break any mod that uses functions he decorated (code term) such Susceptible
Sir Doggy Jvla  [author] 18 Aug, 2024 @ 7:41am 
Oh wow it is
Sir Doggy Jvla  [author] 18 Aug, 2024 @ 7:38am 
That sounds like a wrong report, I'll verify that incompatibility but I highly doubt that's the incompatibility mod
Sir Doggy Jvla  [author] 18 Aug, 2024 @ 7:35am 
Uh that's curious
Kiégett Fűtőszál 18 Aug, 2024 @ 2:45am 
The problem was dis mod: Braven's Auto Engineering
Kiégett Fűtőszál 18 Aug, 2024 @ 1:37am 
That's a good point. My issue was, that I wasn't able to use the oxygen tank to begin with.

Also, I was using a bigger modpack.
On further testing it seems, this bug was caused by another mod, and if I remove all other irrelevant mods, then I can use the oxygen tank as expected, and it works correctly again.

I'm very sorry for disturbing you, as it's not the fault of the overhaul mod after all.

I'm doing some further testing, as I'm not sure which of the other mods caused the issue, and I'll write here which was the culprit.

I think it might be of interest of other users, who might use both of these. Or maybe the information can be mentioned in the description or some sort of a FAQs or known incompatibilities
Sir Doggy Jvla  [author] 17 Aug, 2024 @ 2:15pm 
@Kiégett Fűtőszál
Did you put an oxygen tank in the hazmat ?
Kiégett Fűtőszál 17 Aug, 2024 @ 10:54am 
It’s the Base.HazmatSuit
https://pzwiki.net/wiki/Hazmat_Suit
Sir Doggy Jvla  [author] 17 Aug, 2024 @ 10:38am 
What hazmat are you using
Sir Doggy Jvla  [author] 17 Aug, 2024 @ 10:36am 
Ok now that's my problem now, could have said that
Kiégett Fűtőszál 17 Aug, 2024 @ 10:31am 
And if I remove the overhaul mod, (only the HazardousZones being active) it works as expected with the hazmat suit.
Sir Doggy Jvla  [author] 17 Aug, 2024 @ 10:28am 
@Kiégett Fűtőszál
Ask the original mod author, not me
Kiégett Fűtőszál 17 Aug, 2024 @ 10:26am 
Sorry, I might have been unclear about the situation. And thank you for responding 🙌

Situation: I’m standing in the radioactive zone, wearing a hazmat suit, from the vanilla game

Expectation: I get less radioactivity, than if I wore nothing.

What happens: I get the same amount of radioactivity, as if I wore nothing.


I tested it standing in the same point, for x time. Once wearing the suit, once wearing nothing.

The relevant radioactivity settings were set to 0.9

Interestingly enough, it works as expected with the gas mask, it reduces the radioactivity.

I might be wrong. Do you think I might be missing something, or doing something wrong?
Sir Doggy Jvla  [author] 17 Aug, 2024 @ 10:04am 
Then set it to 1 ? :|
I don't understand why you report such a thing, when it has nothing to do with my mod, again, and you are already aware of the option for it
Kiégett Fűtőszál 17 Aug, 2024 @ 9:23am 
Yes I know we have this setting based on the 0.9
Sir Doggy Jvla  [author] 17 Aug, 2024 @ 9:09am 
@Kiégett Fűtőszál
Protections are not 100% efficient, even the hazmat. You can change that in the sandbox options
Kiégett Fűtőszál 17 Aug, 2024 @ 9:05am 
And I also notice that if you have your mod on my server then in the broadcast zone if I have the hazmat suit
I still get the same radiation as if I had nothing on. Do you know what could be causing it or what information I need to help me figure it out?
Kiégett Fűtőszál 17 Aug, 2024 @ 6:49am 
okay sry
Sir Doggy Jvla  [author] 17 Aug, 2024 @ 5:43am 
Has nothing to do with my mod
Kiégett Fűtőszál 17 Aug, 2024 @ 2:12am 
Hi. I simply cannot load the oxygen tank into the hazmat suit. When I click on the small filter icon from debug, it throws an error and the file "client/Susceptible/SusceptibleUi.lua" refers to line 121 :" menu:addoptionTop("_________")); ".
And all this in MP
WarDaddy 2 Aug, 2024 @ 2:15pm 
I was mainly talking about the entirety of the mods, the combination of all of them allows for a lot of possibilities!
Sir Doggy Jvla  [author] 2 Aug, 2024 @ 2:10pm 
@WarDaddy
Definitely not one of my best mods lmao, this is a simple addon that adds more features to an already existing mod that did LITERALLY 99% of the work. If I had to chose one of my best mods it would simply be The Last of Us Infected easily and nothing else lmao
WarDaddy 2 Aug, 2024 @ 2:08pm 
Darn, that's really a shame because your mod is probably one of the best you've made. And to be honest, we were planning to use it for our upcoming wipe (La Prophetie, one of the TOP FRENCH SERVERS). If you want, we can discuss it in private messages?
Sir Doggy Jvla  [author] 2 Aug, 2024 @ 1:49pm 
@WarDaddy
That's a good idea but I can't put a date when I'll actually work on that because this mod is secondary priority in my mods. Issues with the counters are from the base mod
WarDaddy 2 Aug, 2024 @ 1:47pm 
Hello Sir, the optimization of the mod is great but there are several issues. The counters rarely detect when we approach the zone, and would it be possible to add visual elements like in Braven's Mod where small particles appear on the screen as we move inside?
iamyoungcoconut 30 Jul, 2024 @ 6:39am 
how to get geiger counter?
Sir Doggy Jvla  [author] 4 Jul, 2024 @ 11:33am 
Sure
SigmaQ 4 Jul, 2024 @ 10:51am 
Request Compatibility with Militek Faction Clothing if possible. Thx in advance
https://sp.zhabite.com/sharedfiles/filedetails/?id=3269061047
Mimir 20 Jun, 2024 @ 9:34am 
I'd love to get this to work without beeing too punishing on a hard start. I had my CDDA-ish zero to hero run end because I couldn't find stuff I needed and I'm guessing I got sick from a zone. Visible zone sounds great. For now, I'll stick to susceptible + toxic fog. It'd be great if toxic fog would be compatible with these gas masks too.
Sesshomaru 12 Jun, 2024 @ 4:51pm 
but the natural drainage of the oxygen tank is greater than gas masks, Isn't there some way to make them last longer?, or wear an NBC suit with a gas mask?
Sir Doggy Jvla  [author] 12 Jun, 2024 @ 4:33pm 
@Sesshomaru
Because there is natural drain of protections by default
Sesshomaru 12 Jun, 2024 @ 3:49pm 
I configured the mod so that the oxygen tank does not automatically drain and so that it lasts 168 hours (the maximum time) but it continues to run out in a few hours without being in a radiation zone.
Sir Doggy Jvla  [author] 29 Apr, 2024 @ 2:08am 
@Somi
Understandable yeah, the mod is truly hardcore and isn't fitting for every players. The use of geiger counter and such is mandatory to play this mod. I'll implement something to see the zone once I come back to the mod but rn getting back to my principale project of reworking The Last of Us Infected :)
Somi 29 Apr, 2024 @ 1:45am 
I just did remove it both earlier and after server restart it works fine. Love the mod but yeah players complain about why they suddenly dying haha, if only there's a visible option for it to see the zone for non admins it would really help
Sir Doggy Jvla  [author] 29 Apr, 2024 @ 1:41am 
@Somi
Only hazardous zones ? Like keep the overhaul ? That's not possible
But if you mean removing hzazardous zones AND my overhaul I don't know. I would assume yes but make a backup in case
Somi 29 Apr, 2024 @ 12:48am 
Is it safe to remove only the hazardous zones mid save?
Sir Doggy Jvla  [author] 26 Apr, 2024 @ 7:54am 
@Sadistic Furby
Np :)
Sadistic Furby 26 Apr, 2024 @ 6:34am 
Sir Doggy, i salute you sir. Thank you for all the help in allow me to understand how this mod works in more detail. xx
Genom 14 Apr, 2024 @ 8:49am 
Hi i without suspecteble trait? but I have susp. overhaul. + hazardous zone
Character have from 1 minute sick and dye 1-2 hour
Can explain some one what happening?
Sir Doggy Jvla  [author] 12 Apr, 2024 @ 1:50pm 
@Wolrus
No idea, check the base mod page, my mod is only an addon to it
Dale Gribble 20XX 12 Apr, 2024 @ 1:45pm 
Where exactly do the geiger counters and things like that spawn?
Sir Doggy Jvla  [author] 10 Apr, 2024 @ 2:44pm 
@LORDEXODIA01
Hmm idk shit about this field so might have to ask others who know more about this
LORDEXODIA01 10 Apr, 2024 @ 2:42pm 
it basically adds an item that then reads isoregion data to displays zones but i dont think modded maps use that
Sir Doggy Jvla  [author] 10 Apr, 2024 @ 10:35am 
@LORDEXODIA01
I have no idea how the original mod handles the map thing and I haven't played the mod enough to see what's to change
LORDEXODIA01 10 Apr, 2024 @ 10:32am 
are you able to alter the original mods use of military maps using isoregion data
and make it use regular map instead