Stellaris

Stellaris

Damn these Consequences
8 Comments
lynx 14 May, 2024 @ 7:24pm 
There is a problem with a mod - it replaces vanilla 09_tox_traits.txt file and removes new trait_auto_mod_overtuned (extremly useful btw). You need to rename mod file to something else, so it would not override completely stellaris traits file that would future proof mod better. Here is how I went about fixing it: pastebin.com/WGtUwgXZ . Also did a little nerf of gene mentorship trait to be more inline with standard 10% trait (30-60 to 20-40) and combined duplicate pop triggers.
ben5056 11 May, 2024 @ 10:53pm 
Love the mod, Paradox really dropped the ball on that edict. Though, they seem to have added a few new traits: Commercial Genius and Fleeting Excellence. It would be great if you could add these to the mod. Thank you for your great work!
LordNotix  [author] 13 Feb, 2024 @ 6:35pm 
@FirePrince A-Ha! I'll get that fixed across the mods as soon as I have the free time. Thank you very much.
FirePrince 13 Feb, 2024 @ 4:59pm 
Why you have so less attention? You make quite interesting good (but small) mods.
One thing is partly to blame, your mods don't have a thumbnail, the trick is that it always has to be named "thumbnail.png" (and not be too large).
LordNotix  [author] 13 Feb, 2024 @ 9:27am 
@Ace & @FirePrince:
Whilst I agree that the current implementation is a little bit odd - I wanted to try and remain as close to Vanilla as possible. That being said, I do agree that the increase in consumption is a little nonsensical. However from my own experiments and play with this, the current implementation is more than usable - although that may be the +pop growth trait.

I'll definitely consider the other suggested solution.
FirePrince 12 Feb, 2024 @ 3:21am 
@Ace: only partial right. He replaced this global country modifier and put them to the specified traits only and additional reduced it to only 1/4 of vanilla (as described here).
So a more suitable fix would be to add this modifiers only halved to each trait (maybe some more):

planet_pops_organics_energy_upkeep_mult = @DtCUpkeepMult
planet_pops_organics_minerals_upkeep_mult = @DtCUpkeepMult
planet_pops_organics_food_upkeep_mult = @DtCUpkeepMult
Ace 9 Feb, 2024 @ 8:18pm 
This fixes half the problem with running the edict... the main problem though is the upkeep isn't just applied to whatever the pop eats and consumer goods, it applies to ALL upkeep, including resources consumed to perform certain jobs, like forging alloys or science. This makes the edict and origin pretty much unuseable imho.
frozenfeet 28 Jan, 2024 @ 1:25pm 
god this is so hot im gonna