Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
One thing is partly to blame, your mods don't have a thumbnail, the trick is that it always has to be named "thumbnail.png" (and not be too large).
Whilst I agree that the current implementation is a little bit odd - I wanted to try and remain as close to Vanilla as possible. That being said, I do agree that the increase in consumption is a little nonsensical. However from my own experiments and play with this, the current implementation is more than usable - although that may be the +pop growth trait.
I'll definitely consider the other suggested solution.
So a more suitable fix would be to add this modifiers only halved to each trait (maybe some more):
planet_pops_organics_energy_upkeep_mult = @DtCUpkeepMult
planet_pops_organics_minerals_upkeep_mult = @DtCUpkeepMult
planet_pops_organics_food_upkeep_mult = @DtCUpkeepMult