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How the last step works:
The chambers are bombs and the barrels serve as fuel. Placing one starts a timer and the Innocents have to follow the wire to trace it back to the button to disarm it before it explodes.
Glad you enjoyed the map! Maybe one day I'll come back to TTT and see about improving it.
I'm a bit confused so far, though:
I drained the water. I opened the armory. I made it past the teleport hallway, and down the elevator. I opened the back of the van, and I took out the two biohazard barrels. I put one of them into the chamber in the flooded area, and just as I was about to put the second barrel in the second place, the entire map exploded.
How do the innocents win, if they can at all? Is there a way to destroy the glowing rock of death in the mines?
I'm glad you are enjoying it, thanks for the feedback!
Anyway, this was an awesome map to play. Large map, tight corridors, low visibility and very tense from the moment you enter. Only things I could wish for is a way to blow up the bunker without playing TTT (unlikely since it's designed as a map meant for it, but I can dream...) and a way to open the flooded blast door with a reason to (e.g. an answer to what the bunker actually is, or what's supposedly in there with us).