Garry's Mod
TTT_Polaris
16 comentarii
plarkimier 7 iun. 2024 la 21:13 
The warheads will all rust in peace!
Sweden_Gaming8416 18 aug. 2021 la 0:16 
i need a link to the cusstom textures this map uses!
drake 30 oct. 2018 la 5:25 
Hey I added you to ask a question
7 Days 24 sept. 2017 la 1:08 
ok sounds coolio
Hamburger Time  [autor] 23 sept. 2017 la 17:17 
Stalin-Chan, you did everything correctly. The objective is a Traitor win. I originally wanted to do more with it, including an Innocent win, but never got around to it.

How the last step works:
The chambers are bombs and the barrels serve as fuel. Placing one starts a timer and the Innocents have to follow the wire to trace it back to the button to disarm it before it explodes.

Glad you enjoyed the map! Maybe one day I'll come back to TTT and see about improving it.
7 Days 17 aug. 2017 la 0:07 
I really like this map, finding objective-based maps is difficult as it is, and everyone so far spams ttt_minecraft all day.

I'm a bit confused so far, though:
I drained the water. I opened the armory. I made it past the teleport hallway, and down the elevator. I opened the back of the van, and I took out the two biohazard barrels. I put one of them into the chamber in the flooded area, and just as I was about to put the second barrel in the second place, the entire map exploded.

How do the innocents win, if they can at all? Is there a way to destroy the glowing rock of death in the mines?
Mr_Rippe 12 mai 2016 la 19:14 
Is there a walkthrough somewhere for the big objective?
Potatocrip 7 febr. 2015 la 11:50 
I know you go to csscheater or something
Potatocrip 7 febr. 2015 la 11:50 
Alright. I have CSS, but my friend doesn't. I can probably get him the materials
Hamburger Time  [autor] 7 febr. 2015 la 11:36 
The Spy, yes CSS is needed. TTT uses CSS assets, so that shouldn't be a problem. If you don't want to buy CSS, then you could probably find materials on Google.
Potatocrip 7 febr. 2015 la 11:07 
Is CSS needed?
Hamburger Time  [autor] 7 nov. 2014 la 16:36 
The buttons on the keypad can be a bit specific sometimes, but it does work. That makes it much more of a risk to enter because you have to stop and carefully enter the code. As for expanding the map, as of now I am not working on it. If there is more interest I will definitely add on to it.

I'm glad you are enjoying it, thanks for the feedback!
Blackout 7 nov. 2014 la 13:39 
I thought it might be - also explained why it was covered - but the ammo storage section wasn't opening up. We just noclipped eventually, though.

Anyway, this was an awesome map to play. Large map, tight corridors, low visibility and very tense from the moment you enter. Only things I could wish for is a way to blow up the bunker without playing TTT (unlikely since it's designed as a map meant for it, but I can dream...) and a way to open the flooded blast door with a reason to (e.g. an answer to what the bunker actually is, or what's supposedly in there with us).
Hamburger Time  [autor] 7 nov. 2014 la 13:06 
Cryo, the code can be found on the wall in the back of the cafeteria . You can also spend a credit as a traitor to open the door.
Blackout 6 nov. 2014 la 13:21 
Can't find that accursed code...
Yashirmare 29 aug. 2014 la 14:38 
Good map, helped test it a bit.