Garry's Mod

Garry's Mod

TTT_Polaris
Počet komentářů: 16
plarkimier 7. čvn. 2024 v 21.13 
The warheads will all rust in peace!
Sweden_Gaming8416 18. srp. 2021 v 0.16 
i need a link to the cusstom textures this map uses!
drake 30. říj. 2018 v 5.25 
Hey I added you to ask a question
7 Days 24. zář. 2017 v 1.08 
ok sounds coolio
Hamburger Time  [autor] 23. zář. 2017 v 17.17 
Stalin-Chan, you did everything correctly. The objective is a Traitor win. I originally wanted to do more with it, including an Innocent win, but never got around to it.

How the last step works:
The chambers are bombs and the barrels serve as fuel. Placing one starts a timer and the Innocents have to follow the wire to trace it back to the button to disarm it before it explodes.

Glad you enjoyed the map! Maybe one day I'll come back to TTT and see about improving it.
7 Days 17. srp. 2017 v 0.07 
I really like this map, finding objective-based maps is difficult as it is, and everyone so far spams ttt_minecraft all day.

I'm a bit confused so far, though:
I drained the water. I opened the armory. I made it past the teleport hallway, and down the elevator. I opened the back of the van, and I took out the two biohazard barrels. I put one of them into the chamber in the flooded area, and just as I was about to put the second barrel in the second place, the entire map exploded.

How do the innocents win, if they can at all? Is there a way to destroy the glowing rock of death in the mines?
Mr_Rippe 12. kvě. 2016 v 19.14 
Is there a walkthrough somewhere for the big objective?
Potatocrip 7. úno. 2015 v 11.50 
I know you go to csscheater or something
Potatocrip 7. úno. 2015 v 11.50 
Alright. I have CSS, but my friend doesn't. I can probably get him the materials
Hamburger Time  [autor] 7. úno. 2015 v 11.36 
The Spy, yes CSS is needed. TTT uses CSS assets, so that shouldn't be a problem. If you don't want to buy CSS, then you could probably find materials on Google.
Potatocrip 7. úno. 2015 v 11.07 
Is CSS needed?
Hamburger Time  [autor] 7. lis. 2014 v 16.36 
The buttons on the keypad can be a bit specific sometimes, but it does work. That makes it much more of a risk to enter because you have to stop and carefully enter the code. As for expanding the map, as of now I am not working on it. If there is more interest I will definitely add on to it.

I'm glad you are enjoying it, thanks for the feedback!
Blackout 7. lis. 2014 v 13.39 
I thought it might be - also explained why it was covered - but the ammo storage section wasn't opening up. We just noclipped eventually, though.

Anyway, this was an awesome map to play. Large map, tight corridors, low visibility and very tense from the moment you enter. Only things I could wish for is a way to blow up the bunker without playing TTT (unlikely since it's designed as a map meant for it, but I can dream...) and a way to open the flooded blast door with a reason to (e.g. an answer to what the bunker actually is, or what's supposedly in there with us).
Hamburger Time  [autor] 7. lis. 2014 v 13.06 
Cryo, the code can be found on the wall in the back of the cafeteria . You can also spend a credit as a traitor to open the door.
Blackout 6. lis. 2014 v 13.21 
Can't find that accursed code...
Yashirmare 29. srp. 2014 v 14.38 
Good map, helped test it a bit.