Stellaris

Stellaris

Ancient Cache of Knights
39 Comments
Don't even Try it 20 hours ago 
I know ACOT hasn't updated yet- so it's a perfect time to get ahead of the mob and say: Thank you for the work done on this mod. Even if you have to prioritize life, the time I played with this specific mod was some of my favorite time in my first delve of Stellaris modding.
Xahkarias  [author] 13 Dec, 2024 @ 5:39pm 
Update: v3p14u1

Added new knight district for AOT DM, AE, Phanon, and Stellarite habitats
YashaSkaven 11 Dec, 2024 @ 9:56pm 
Alright sweet! Take your time fam you got this
Xahkarias  [author] 23 Nov, 2024 @ 3:11pm 
@YashaSkaven: Good idea! I'm busy for the next 4 weeks but ill implement that then.
YashaSkaven 23 Nov, 2024 @ 2:52pm 
would it be possible for enigmatic habs to have a district for enigmatic knight jobs at least?
Xahkarias  [author] 15 Nov, 2024 @ 12:27pm 
@Hatmann: that means theres something wrong in how i reference the thumbnail for my mod in the launcher. Ill get around to it sometime, but its purely a launcher problem and has no effect on the actual mod itself.
Hatmann 14 Nov, 2024 @ 5:56pm 
This anything important?
[20:45:17][persistent.cpp:46]: Error: "Unexpected token: thumbnail, near line: 7
" in file: "mod/ugc_3056922021.mod" near line: 7
Xahkarias  [author] 3 Nov, 2024 @ 11:55am 
v3p14u0

* Confirmed to work with 3.14 update of ACOT and AOT
* Buffed the amount of food squires make when the Deity's Swarms deposit is upgraded via the vanilla event chain.
Xahkarias  [author] 14 Oct, 2024 @ 2:08pm 
@Westrian: I did buff the food from higher level squires, but then again it was way too low of a buff. I could probably change it so that higher level squires give a small amount of acot resources from the previous tier.

As for luminous blades, it reduces the acot resource upkeep of advanced knights by 33% (though I never put that on a tooltip anywhere lol)

I can fix up the squire stuff in a few weeks, im a bit busy currently. Put another comment if I dont update this in 3 weeks
Westrian 14 Oct, 2024 @ 6:44am 
any chance you can change the modifiers of the 5th and sixth quest for squire? food and gas seem kinda...pointless with the mod, even early. or atleast buff the food to a better level, but the gas is completely useless. also the luminous blade is also kinda pointless as you get it too late to have no alloy upkeep be useful. (not saying to bring back knights MAKE alloy, but something)
Xahkarias  [author] 28 Sep, 2024 @ 1:35pm 
Update v3p13u2:

Updated knight of the toxic god deposits to have upgrading knight jobs
Xahkarias  [author] 14 Sep, 2024 @ 1:53pm 
Update v3p13u1:
Confimed compatibility with stellaris 3.13.
Xahkarias  [author] 4 Aug, 2024 @ 3:14am 
Update v3p12u3

Rebalanced phanon / stellarite jobs to match AOT rebalance
Validated for AOT v3.12
Xahkarias  [author] 8 Jul, 2024 @ 12:13am 
Update: I forgor to add advanced logic output and automodding priorities. This is now fixed.
Xahkarias  [author] 6 Jul, 2024 @ 2:42pm 
Updated to 3.12:

Nerfed delta / alpha job outputs to match ACOT's new balance scale.
I will push another update to match phanon / stellarite jobs once AOT updates
MafiaCheezyToast 3 Jul, 2024 @ 5:30pm 
Knights of the toxic god is my favourite origin and I just found this. Very cool and excited for update. Thanks dev.
Xahkarias  [author] 22 Apr, 2024 @ 11:45pm 
Updated to 3.11:

Updated jobs to include changes made to base knight-related jobs by PDX. Including:
Fixing knight modifiers.
Removing the alloy production modifier (sadge), and reducing ACOT resource consumption if the event flag is set.

@Zut0s: I was not able to replicate this myself sadly.
MarcoMarco 18 Apr, 2024 @ 3:00pm 
oh thanks @Tanrice, i was wondering about that. I wish there was a mod to fix that
Tanrice 16 Apr, 2024 @ 3:18pm 
Paradox removed knights_independent_category and other related modifiers, all the knight's modifiers cannot be calculated correctly know
Zut0s 25 Dec, 2023 @ 7:11pm 
btw Demense outposts from the toxic god relic still add base knights as jobs per orbital instead of upgrading them with the rest of the knights
Xahkarias  [author] 6 Dec, 2023 @ 11:54pm 
Updated to 3.10:
Fixed issue with ACOT knight jobs not adding progress to the toxic god situation, thanks @SOPHIA for error report
SOPHIA 29 Nov, 2023 @ 7:22pm 
Alright. feel free take your time. real life always comes first!
Xahkarias  [author] 29 Nov, 2023 @ 7:20pm 
@SOPHIA: Oops, forgot about that. I'm busy with some life stuff for the next 1-2 weeks, but I'll get fixed ASAP when I have the time.
SOPHIA 29 Nov, 2023 @ 12:42pm 
Hey, Are Shadow Knights meant to not increase the situation for the quest for the toxic god? because I had a ton of knights giving me a nice 2.0 progress. and once they all got upgraded to shadow knights uh...I lost all that progress.
Mielstral 26 Nov, 2023 @ 9:47am 
Hey! TY for your amazing mod!
Xahkarias  [author] 18 Nov, 2023 @ 2:19am 
@ThatsSoWitty: gonna be honest, I havent even checked whats broken with all the mods so far. But it depends on what is broken with base ACOT, as I only touch jobs and not leaders (which is the big changes with the update). I'll take a look whenever ACOT is updated.
ThatsSoWitty 17 Nov, 2023 @ 11:31pm 
Is this mod also broken like the base ACOT?
m13796624212 31 Oct, 2023 @ 7:22am 
Thank you so much for the update of the army. There is another issue, when update the capital building into a Delta one there is a huge loss in the number of district... but anyway, it doesn't affect much because the output Delta knights is already frightening without any buffs
Skill Less 26 Oct, 2023 @ 4:45pm 
liked, favourized, thank u <3
Don't even Try it 26 Oct, 2023 @ 7:00am 
As a person who adores both cache of technologies and the knights of the toxic god start. You got yourself a new fan!
1little3 25 Oct, 2023 @ 8:23am 
knight*
1little3 25 Oct, 2023 @ 8:23am 
but when i can play stellaris, i shall find thine true toxic god, dk how to speak night
1little3 25 Oct, 2023 @ 8:21am 
cant play stellaris at this time of texting, computer problems, but this mod is very intresting
Xahkarias  [author] 24 Oct, 2023 @ 11:10pm 
Update: Made the defense armies provided by Knights scale linearly instead of exponentially by
ACOT level.
Xahkarias  [author] 24 Oct, 2023 @ 8:44am 
@m13796624212: Hmm, I'll take a look later today at that
m13796624212 24 Oct, 2023 @ 4:47am 
This is exactly what I was hoping for...but I hope you can adjust the ground forces so that the game won't crash due to tons of troops in the habitat
1little3 21 Oct, 2023 @ 11:18pm 
lol
Xahkarias  [author] 21 Oct, 2023 @ 11:11pm 
Thank you, I knew I forgot something.
1little3 21 Oct, 2023 @ 10:24pm 
very cool idea, but maybe make it so this mod recommend acot maybe?