Stellaris
Ancient Cache of Knights
39 megjegyzés
Don't even Try it máj. 29., 18:24 
I know ACOT hasn't updated yet- so it's a perfect time to get ahead of the mob and say: Thank you for the work done on this mod. Even if you have to prioritize life, the time I played with this specific mod was some of my favorite time in my first delve of Stellaris modding.
Xahkarias  [készítő] 2024. dec. 13., 17:39 
Update: v3p14u1

Added new knight district for AOT DM, AE, Phanon, and Stellarite habitats
YashaSkaven 2024. dec. 11., 21:56 
Alright sweet! Take your time fam you got this
Xahkarias  [készítő] 2024. nov. 23., 15:11 
@YashaSkaven: Good idea! I'm busy for the next 4 weeks but ill implement that then.
YashaSkaven 2024. nov. 23., 14:52 
would it be possible for enigmatic habs to have a district for enigmatic knight jobs at least?
Xahkarias  [készítő] 2024. nov. 15., 12:27 
@Hatmann: that means theres something wrong in how i reference the thumbnail for my mod in the launcher. Ill get around to it sometime, but its purely a launcher problem and has no effect on the actual mod itself.
Hatmann 2024. nov. 14., 17:56 
This anything important?
[20:45:17][persistent.cpp:46]: Error: "Unexpected token: thumbnail, near line: 7
" in file: "mod/ugc_3056922021.mod" near line: 7
Xahkarias  [készítő] 2024. nov. 3., 11:55 
v3p14u0

* Confirmed to work with 3.14 update of ACOT and AOT
* Buffed the amount of food squires make when the Deity's Swarms deposit is upgraded via the vanilla event chain.
Xahkarias  [készítő] 2024. okt. 14., 14:08 
@Westrian: I did buff the food from higher level squires, but then again it was way too low of a buff. I could probably change it so that higher level squires give a small amount of acot resources from the previous tier.

As for luminous blades, it reduces the acot resource upkeep of advanced knights by 33% (though I never put that on a tooltip anywhere lol)

I can fix up the squire stuff in a few weeks, im a bit busy currently. Put another comment if I dont update this in 3 weeks
Westrian 2024. okt. 14., 6:44 
any chance you can change the modifiers of the 5th and sixth quest for squire? food and gas seem kinda...pointless with the mod, even early. or atleast buff the food to a better level, but the gas is completely useless. also the luminous blade is also kinda pointless as you get it too late to have no alloy upkeep be useful. (not saying to bring back knights MAKE alloy, but something)
Xahkarias  [készítő] 2024. szept. 28., 13:35 
Update v3p13u2:

Updated knight of the toxic god deposits to have upgrading knight jobs
Xahkarias  [készítő] 2024. szept. 14., 13:53 
Update v3p13u1:
Confimed compatibility with stellaris 3.13.
Xahkarias  [készítő] 2024. aug. 4., 3:14 
Update v3p12u3

Rebalanced phanon / stellarite jobs to match AOT rebalance
Validated for AOT v3.12
Xahkarias  [készítő] 2024. júl. 8., 0:13 
Update: I forgor to add advanced logic output and automodding priorities. This is now fixed.
Xahkarias  [készítő] 2024. júl. 6., 14:42 
Updated to 3.12:

Nerfed delta / alpha job outputs to match ACOT's new balance scale.
I will push another update to match phanon / stellarite jobs once AOT updates
MafiaCheezyToast 2024. júl. 3., 17:30 
Knights of the toxic god is my favourite origin and I just found this. Very cool and excited for update. Thanks dev.
Xahkarias  [készítő] 2024. ápr. 22., 23:45 
Updated to 3.11:

Updated jobs to include changes made to base knight-related jobs by PDX. Including:
Fixing knight modifiers.
Removing the alloy production modifier (sadge), and reducing ACOT resource consumption if the event flag is set.

@Zut0s: I was not able to replicate this myself sadly.
MarcoMarco 2024. ápr. 18., 15:00 
oh thanks @Tanrice, i was wondering about that. I wish there was a mod to fix that
Tanrice 2024. ápr. 16., 15:18 
Paradox removed knights_independent_category and other related modifiers, all the knight's modifiers cannot be calculated correctly know
Zut0s 2023. dec. 25., 19:11 
btw Demense outposts from the toxic god relic still add base knights as jobs per orbital instead of upgrading them with the rest of the knights
Xahkarias  [készítő] 2023. dec. 6., 23:54 
Updated to 3.10:
Fixed issue with ACOT knight jobs not adding progress to the toxic god situation, thanks @SOPHIA for error report
SOPHIA 2023. nov. 29., 19:22 
Alright. feel free take your time. real life always comes first!
Xahkarias  [készítő] 2023. nov. 29., 19:20 
@SOPHIA: Oops, forgot about that. I'm busy with some life stuff for the next 1-2 weeks, but I'll get fixed ASAP when I have the time.
SOPHIA 2023. nov. 29., 12:42 
Hey, Are Shadow Knights meant to not increase the situation for the quest for the toxic god? because I had a ton of knights giving me a nice 2.0 progress. and once they all got upgraded to shadow knights uh...I lost all that progress.
Mielstral 2023. nov. 26., 9:47 
Hey! TY for your amazing mod!
Xahkarias  [készítő] 2023. nov. 18., 2:19 
@ThatsSoWitty: gonna be honest, I havent even checked whats broken with all the mods so far. But it depends on what is broken with base ACOT, as I only touch jobs and not leaders (which is the big changes with the update). I'll take a look whenever ACOT is updated.
ThatsSoWitty 2023. nov. 17., 23:31 
Is this mod also broken like the base ACOT?
m13796624212 2023. okt. 31., 7:22 
Thank you so much for the update of the army. There is another issue, when update the capital building into a Delta one there is a huge loss in the number of district... but anyway, it doesn't affect much because the output Delta knights is already frightening without any buffs
Skill Less 2023. okt. 26., 16:45 
liked, favourized, thank u <3
Don't even Try it 2023. okt. 26., 7:00 
As a person who adores both cache of technologies and the knights of the toxic god start. You got yourself a new fan!
1little3 2023. okt. 25., 8:23 
knight*
1little3 2023. okt. 25., 8:23 
but when i can play stellaris, i shall find thine true toxic god, dk how to speak night
1little3 2023. okt. 25., 8:21 
cant play stellaris at this time of texting, computer problems, but this mod is very intresting
Xahkarias  [készítő] 2023. okt. 24., 23:10 
Update: Made the defense armies provided by Knights scale linearly instead of exponentially by
ACOT level.
Xahkarias  [készítő] 2023. okt. 24., 8:44 
@m13796624212: Hmm, I'll take a look later today at that
m13796624212 2023. okt. 24., 4:47 
This is exactly what I was hoping for...but I hope you can adjust the ground forces so that the game won't crash due to tons of troops in the habitat
1little3 2023. okt. 21., 23:18 
lol
Xahkarias  [készítő] 2023. okt. 21., 23:11 
Thank you, I knew I forgot something.
1little3 2023. okt. 21., 22:24 
very cool idea, but maybe make it so this mod recommend acot maybe?