Stellaris

Stellaris

Precursor Selection
461 条留言
kroun  [作者] 5 月 26 日 下午 12:49 
@Moss-Man
Can we move this to either a discussion page or my channel in the stellaris modding den discord server?
MeniliteZ 5 月 26 日 下午 12:44 
Maybe First League needs a habitable, non-relic world surveyed to trigger?
MeniliteZ 5 月 26 日 下午 12:41 
Ah ok.
I got confused because I thought you added a function for distributing them across the galaxy which I don't see.
MeniliteZ 5 月 26 日 下午 12:40 
Hm, scratch that. I just tried a new game with Classic, seems thats not what it means.

But yeah, I don't even go into the settings in my games, I just pick and go.
kroun  [作者] 5 月 26 日 下午 12:40 
@MeniliteZ
Distribution has nothing to do with the areas in the galaxy.
The word comes from the multiplayer settings as the different distribution modes were originally only available in multiplayer: Distribution, as in distributed among the players.
MeniliteZ 5 月 26 日 下午 12:33 
"Classic distribution mode" sounds like "Vanilla Standard" as in, they are spread across the galaxy.

Though I don't know why you'd get both Baol and Cybrex in that case. Unless you are on the border of two sections.

I could be misunderstanding completely though.
Moss-Man 5 月 26 日 下午 12:08 
I just started a new game. Remants origin with a relic world.

Chose Baol, First League, Cybrex
Classic distribution mode

Mods (in this order, top to bottom as seen in the Playsets tab of the Stellaris launcher):
- Precursor Selection
- Forgotten Empires 4.0
- More Events Mod
- Full Tiny Outliner


Cybrex triggered on 2200.05.25
Baol triggered 2201.05.14

It's now 2205.08.17, I've surveyed 3 systems and settled 1 of them. First League hasn't triggered yet.

I'm happy to send screenshots or my savegames if it helps. Also totally open to the possibility that I'm doing something wrong, I just don't know what. I've been using these mods for many months, the game seems incomplete without them!
Moss-Man 5 月 26 日 上午 11:49 
Yes I've always been playing past the first few years and first few systems surveyed.
MeniliteZ 5 月 26 日 上午 11:36 
@MossMan
You are aware of the delay between starts, right?
I just tried a new game, picking 3 normal precursors. I didn't get the second start until 2201.
Moss-Man 5 月 26 日 上午 10:26 
It's the version updated May 25.
kroun  [作者] 5 月 26 日 上午 10:16 
@Moss-Man
Have you made sure you are using the newest version of them mod?
Moss-Man 5 月 26 日 上午 10:11 
It's still not working for me. I reinstalled Forgotten Empires and made sure it was set to concurrent. I have Precursor Selection as the top mod. The only other mods I have installed are More Events and Tiny Outliner.

When selecting Baol, Cybrex, and First League I always get Baol but only one of the other two. I've tested on probably 5 or 6 games now. Same result when Forgotten Empires is removed.
kroun  [作者] 5 月 26 日 上午 9:21 
@Nilrem
Check what mods you have enabled.
Some mods overwrite the same mods as this one.
Nilrem 5 月 26 日 上午 8:33 
i seem to have gotten only one precursor and can't get any more
Moss-Man 5 月 26 日 上午 7:27 
Oh... I removed that mod as part of troubleshooting this one before the update yesterday. I'll reinstall it and try again.
kroun  [作者] 5 月 26 日 上午 7:12 
@Moss-Man
That setting is part of Forgotten Empires.
Moss-Man 5 月 26 日 上午 6:45 
@kroun
Just classic I think.

Have these settings changed? I know there used to be an option between having the precursors be revealed concurrently vs consecutively.
kroun  [作者] 5 月 26 日 上午 5:53 
@Moss-Man
What distribution mode are you using?
Moss-Man 5 月 26 日 上午 5:27 
Hi, this seems to max out at 2 precursors for me. I typically choose Baol, Cybrex, and First League, but only the first two are being activated. I've tried restarting several times.

The only mods I have are this one, More Events, and Tiny Outliner. This one is at the top of the load order.
Sebaty5 5 月 26 日 上午 1:03 
@kroun Thanks that is huge. Keep up the great work.
Arathaea 5 月 25 日 下午 5:49 
Thanks, works perfectly now.
donamo 5 月 25 日 下午 4:10 
I pushed it to the top of the load order and it worked. Thanks!
kroun  [作者] 5 月 25 日 下午 12:26 
@Sebaty5
Just made this as a setting: If you choose the Precursor Nonselection distribution method and set the amount to unlimited you will be able to uncover all precursors, but the precursors areas and the chance to get them will use vanilla behavior.
Riwebo 5 月 25 日 上午 8:43 
Many thanks for the quick programming of the event. What you are doing is really great =)
Klingenmeister 5 月 25 日 上午 8:09 
I can confirm it works again. Thanks for your hard work
kroun  [作者] 5 月 25 日 上午 7:35 
@Klingenmeister and @Arathaea
The issue should be fixed now.
Arathaea 5 月 25 日 上午 7:11 
I'm having the same issue. If choosing the Baol, Zroni, Cybrex and First League, the Baol and Zroni digsites will show up just fine, but I'll only get either the Cybrex or First League introduction events, not both, even after five or so years of exploring. Even running the game with only this mod enabled and unsubscribing and resubscribing doesn't change it.
Klingenmeister 5 月 25 日 上午 7:00 
Nope, just tested it with all other mods deactivated and it still doesnt work.

Ive been using this mod for 1 year and havent changed my mod loadout and it has worked until this week. I dont know what you changed on the 24th but it broke something.
kroun  [作者] 5 月 25 日 上午 12:13 
@donamo
If Known Precursor works and this doesn't, then you most likely have other mods that overwrite the introduction events.

@Klingenmeister
It sounds like you have a mod that overwrites the vanilla precursor's introduction events, but not the DLC ones.

@Ashtero
The Shaded Empire specifically has been blocked by request from the author. The V'inarii I cannot remember the reason for its missing inclusion, though I suspect it was coding issues.
Ashtero 5 月 24 日 下午 7:59 
Can you please add support for the Shaded Empire and V'inarii from Forgotten Empires?
donamo 5 月 24 日 下午 6:44 
I went and tested the old "known precursor" mod and that worked so it's definitely something here.

@kroun: thanks for the dope mod. I like all my precursors I can use their digsites. Thanks!
Klingenmeister 5 月 24 日 下午 6:20 
I did some more tests and I always get grunur on the first scan, zroni on the first habitable planet without primitives and one random precursor, the rest doesnt fire
Klingenmeister 5 月 24 日 下午 5:42 
It worked for me last time I played 1-2 weeks ago
donamo 5 月 24 日 下午 5:19 
Hey, the selection screen allows me to select all but then no anomolies or events for precursors pop up. I use GPM and some archaeology and event mods
Klingenmeister 5 月 24 日 下午 5:12 
I no longer get all precursors if I pick all precursors. Last test round I got zroni and grunur and this test round I got grunur, zroni and irrasians
kroun  [作者] 5 月 24 日 上午 7:26 
@Riwebo
I have added an edict that will fire the correct selection event upon enabling it.
The edict will only show up if the mod was not present at the start of the game.

This means anyone enabling this mod in the middle of a game will be able to open up the precursor selection menu, but there won't be an eternal settings edict to clog up your edicts tab.
Riwebo 5 月 24 日 上午 3:44 
Thanks for your answer! When I type “event PreSelect.1” into the console, an error message unfortunately only appears
kroun  [作者] 5 月 23 日 下午 2:53 
@Riwebo
You'll have to manually fire the selection menu with commands, but otherwise there should be no problem with activating it mid-game.
Riwebo 5 月 23 日 下午 2:45 
Can the mod be activated and triggered during the game? I got a nice start, great planets nearby, but after 20-30 years no anomaly for the precursors (only selected league of firsts)
kroun  [作者] 5 月 23 日 下午 2:19 
@MeniliteZ
For digsites that applies to all digsites, which is why it can sometimes be beneficial to keep borders open if you have a lot of unclaimed systems that you have cut off with claimed systems. That way the ai can enter and survey for a chance of extra digsites.
MeniliteZ 5 月 23 日 下午 2:15 
Oh? So you can find Dig sites in already-surveyed systems?
Does that apply to any dig sites or just the Precursor ones?
kroun  [作者] 5 月 23 日 下午 1:58 
@Sebaty5
I was going to add that as an option for the "Precursor Nonselection" mode, but More Origins and 4.0 got in the way.

@MeniliteZ
You can still get the intro events even if other players or AI have already surveyed a system, though if you get the Cybrex or any of the other anomaly-based precursors you'd have to rely on random events and artifact actions to get the size required precursor artifacts to spawn the home system.
MeniliteZ 5 月 23 日 下午 1:13 
That wouldn't work.
You can't find anomalies in systems other players/AIs have already surveyed.
The precursors on the other side of the galaxy wouldn't be obtainable.
Sebaty5 5 月 23 日 下午 12:44 
Could we get a version that only allows getting multiple precursors but not affecting the precursor spawning area? So the precursors still are placed throughout the galaxy but you could uncover them all?
MeniliteZ 5 月 21 日 下午 3:20 
Zroni won't always be the first habitable planet you scan, I think.
Especially if you've just gotten one of the other precursor starts, because there is a short delay between start spawns (see last line of first paragraph in the description here).
SmoothPepsiColah 5 月 21 日 下午 3:07 
how do i get precursors to work will L-cluster plus? its a mod tat lets you start outside the galaxy in the l-cluster, but no precursors spawn even after scanning all planets in the cluster. It will spawn if i doing a regular empire in the main galaxy though. Also how do i get Zroni to work, even when i spawn in the main galaxy, i'll select it, scan the nearest habitable planet near me, and i dont get the digsite, dont know if its me or a mod conflict.
xkuripuri 5 月 20 日 下午 4:44 
If I remember right, as a result this one will also help ensure they all spawn inside your borders. And not say, your neighbor's borders...
kroun  [作者] 5 月 20 日 下午 4:04 
It seems there is some confusion regarding the way vanilla work and how this mod works.

The way vanilla works is that it will assign each precursor to a certain (random) area of the galaxy. These areas can overlap.
When you, in vanilla, disable a precursor, it will prevent the spawning of that precursor's area, without affecting the other precursor areas.
You can still only get one precursor.

What this mod does is spawn each precursor area that you choose around your capital, as well as change how the game evaluates whether or not surveying a planet will start a precursor chain so that you can get any number of precursors, so long as the precursor is among the ones you chose in the mod's selection menu.
xkuripuri 5 月 20 日 下午 3:54 
Think people just misunderstand: vanilla now can spawn all the Precursors, but they still only 'exist' in certain chunks of the galaxy. This mod makes them spawn when valid locations are found instead, ensuring you can find them all.
In theory, for vanilla you'd have to be the only empire and explore the whole galaxy to find all your Precursors.
MeniliteZ 5 月 19 日 下午 5:56 
@月羽狐
No it isn't. Read the comments just below yours,