Stellaris

Stellaris

Precursor Selection
441 Comments
Arathaea 2 hours ago 
Thanks, works perfectly now.
donamo 4 hours ago 
I pushed it to the top of the load order and it worked. Thanks!
kroun  [author] 8 hours ago 
@Sebaty5
Just made this as a setting: If you choose the Precursor Nonselection distribution method and set the amount to unlimited you will be able to uncover all precursors, but the precursors areas and the chance to get them will use vanilla behavior.
Riwebo 11 hours ago 
Many thanks for the quick programming of the event. What you are doing is really great =)
Klingenmeister 12 hours ago 
I can confirm it works again. Thanks for your hard work
kroun  [author] 13 hours ago 
@Klingenmeister and @Arathaea
The issue should be fixed now.
Arathaea 13 hours ago 
I'm having the same issue. If choosing the Baol, Zroni, Cybrex and First League, the Baol and Zroni digsites will show up just fine, but I'll only get either the Cybrex or First League introduction events, not both, even after five or so years of exploring. Even running the game with only this mod enabled and unsubscribing and resubscribing doesn't change it.
Klingenmeister 13 hours ago 
Nope, just tested it with all other mods deactivated and it still doesnt work.

Ive been using this mod for 1 year and havent changed my mod loadout and it has worked until this week. I dont know what you changed on the 24th but it broke something.
kroun  [author] 20 hours ago 
@donamo
If Known Precursor works and this doesn't, then you most likely have other mods that overwrite the introduction events.

@Klingenmeister
It sounds like you have a mod that overwrites the vanilla precursor's introduction events, but not the DLC ones.

@Ashtero
The Shaded Empire specifically has been blocked by request from the author. The V'inarii I cannot remember the reason for its missing inclusion, though I suspect it was coding issues.
Ashtero 24 May @ 7:59pm 
Can you please add support for the Shaded Empire and V'inarii from Forgotten Empires?
donamo 24 May @ 6:44pm 
I went and tested the old "known precursor" mod and that worked so it's definitely something here.

@kroun: thanks for the dope mod. I like all my precursors I can use their digsites. Thanks!
Klingenmeister 24 May @ 6:20pm 
I did some more tests and I always get grunur on the first scan, zroni on the first habitable planet without primitives and one random precursor, the rest doesnt fire
Klingenmeister 24 May @ 5:42pm 
It worked for me last time I played 1-2 weeks ago
donamo 24 May @ 5:19pm 
Hey, the selection screen allows me to select all but then no anomolies or events for precursors pop up. I use GPM and some archaeology and event mods
Klingenmeister 24 May @ 5:12pm 
I no longer get all precursors if I pick all precursors. Last test round I got zroni and grunur and this test round I got grunur, zroni and irrasians
kroun  [author] 24 May @ 7:26am 
@Riwebo
I have added an edict that will fire the correct selection event upon enabling it.
The edict will only show up if the mod was not present at the start of the game.

This means anyone enabling this mod in the middle of a game will be able to open up the precursor selection menu, but there won't be an eternal settings edict to clog up your edicts tab.
Riwebo 24 May @ 3:44am 
Thanks for your answer! When I type “event PreSelect.1” into the console, an error message unfortunately only appears
kroun  [author] 23 May @ 2:53pm 
@Riwebo
You'll have to manually fire the selection menu with commands, but otherwise there should be no problem with activating it mid-game.
Riwebo 23 May @ 2:45pm 
Can the mod be activated and triggered during the game? I got a nice start, great planets nearby, but after 20-30 years no anomaly for the precursors (only selected league of firsts)
kroun  [author] 23 May @ 2:19pm 
@MeniliteZ
For digsites that applies to all digsites, which is why it can sometimes be beneficial to keep borders open if you have a lot of unclaimed systems that you have cut off with claimed systems. That way the ai can enter and survey for a chance of extra digsites.
MeniliteZ 23 May @ 2:15pm 
Oh? So you can find Dig sites in already-surveyed systems?
Does that apply to any dig sites or just the Precursor ones?
kroun  [author] 23 May @ 1:58pm 
@Sebaty5
I was going to add that as an option for the "Precursor Nonselection" mode, but More Origins and 4.0 got in the way.

@MeniliteZ
You can still get the intro events even if other players or AI have already surveyed a system, though if you get the Cybrex or any of the other anomaly-based precursors you'd have to rely on random events and artifact actions to get the size required precursor artifacts to spawn the home system.
MeniliteZ 23 May @ 1:13pm 
That wouldn't work.
You can't find anomalies in systems other players/AIs have already surveyed.
The precursors on the other side of the galaxy wouldn't be obtainable.
Sebaty5 23 May @ 12:44pm 
Could we get a version that only allows getting multiple precursors but not affecting the precursor spawning area? So the precursors still are placed throughout the galaxy but you could uncover them all?
MeniliteZ 21 May @ 3:20pm 
Zroni won't always be the first habitable planet you scan, I think.
Especially if you've just gotten one of the other precursor starts, because there is a short delay between start spawns (see last line of first paragraph in the description here).
SmoothPepsiColah 21 May @ 3:07pm 
how do i get precursors to work will L-cluster plus? its a mod tat lets you start outside the galaxy in the l-cluster, but no precursors spawn even after scanning all planets in the cluster. It will spawn if i doing a regular empire in the main galaxy though. Also how do i get Zroni to work, even when i spawn in the main galaxy, i'll select it, scan the nearest habitable planet near me, and i dont get the digsite, dont know if its me or a mod conflict.
xkuripuri 20 May @ 4:44pm 
If I remember right, as a result this one will also help ensure they all spawn inside your borders. And not say, your neighbor's borders...
kroun  [author] 20 May @ 4:04pm 
It seems there is some confusion regarding the way vanilla work and how this mod works.

The way vanilla works is that it will assign each precursor to a certain (random) area of the galaxy. These areas can overlap.
When you, in vanilla, disable a precursor, it will prevent the spawning of that precursor's area, without affecting the other precursor areas.
You can still only get one precursor.

What this mod does is spawn each precursor area that you choose around your capital, as well as change how the game evaluates whether or not surveying a planet will start a precursor chain so that you can get any number of precursors, so long as the precursor is among the ones you chose in the mod's selection menu.
xkuripuri 20 May @ 3:54pm 
Think people just misunderstand: vanilla now can spawn all the Precursors, but they still only 'exist' in certain chunks of the galaxy. This mod makes them spawn when valid locations are found instead, ensuring you can find them all.
In theory, for vanilla you'd have to be the only empire and explore the whole galaxy to find all your Precursors.
MeniliteZ 19 May @ 5:56pm 
@月羽狐
No it isn't. Read the comments just below yours,
Imperator of Rome 19 May @ 5:32pm 
@月羽狐
Wait, what?
月羽狐 19 May @ 5:30pm 
This function is now in base game
/O
MeniliteZ 18 May @ 10:56am 
They can't by default.
Why would you want them to?
Norym 13 May @ 8:42pm 
how to get ai access to precursors too?
Kainser 9 May @ 9:01am 
The way it works in the base game is that it still only spawns precursors in a small area of the map, even if you only pick one precursor. So this mod is still 'better' if you want one specific precursor since you can actually get it reliably.
Preoximerianas 7 May @ 5:23pm 
I like the idea of spawning in and having access to as many precursors as I want. The base game doesn’t let you do that.
MeniliteZ 7 May @ 8:57am 
And you can still only get 1 per game in base game without this.
Trim Lipply 7 May @ 8:43am 
No turning off those other precursors turns them off for all.
Davi 7 May @ 6:56am 
Isn't this pretty much in base game now?
NinepointRider_Official 5 May @ 8:04pm 
Version 3.14 available?
MeniliteZ 5 May @ 9:04am 
Oops I see it just was updated.
Thank you!
MeniliteZ 5 May @ 9:03am 
Will this need an update for 4.0?
Steakhael Madson 27 Apr @ 3:48pm 
My best guess is that it's expanded events then. I think it occasionally an anomaly on precursor worlds and that might do it somehow.

Thanks for helping me try to narrow down the cause, at the very least.
kroun  [author] 27 Apr @ 7:31am 
@Steakhael Madson
Precursor Selection does not touch anything beyond the introduction event. If the precursor home systems are changed then that is another mod that is the cause of it.
Steakhael Madson 27 Apr @ 6:39am 
I couldn't tell you precisely if this mod is specifically the reason why, but precursors with colonizable worlds don't seem to have the option. First League's is just a barren world and the Cybrex ringworld's colonize option is just grayed out.

Don't know if it's your wheelhouse, but its the only mod in my list that seems to effect precursors directly so it's my best guess.
kroun  [author] 23 Apr @ 9:13am 
You should be able to click on the "member of stellaris modding den" and it should take you to my channel (metal's more mods) in the stellaris modding discord server. My name on discord is metallichydra.
SmokeAnDrink 23 Apr @ 8:58am 
@kroun Sure thing! Just tell me the channel or username and I’ll send it to you in whatever format you want. You can trust me lol... I’ve already translated a bunch of Stellaris mods before
kroun  [author] 23 Apr @ 5:32am 
@SmokeAnDrink
Could you send it in a txt file over discord?
SmokeAnDrink 23 Apr @ 5:25am 
Spanish localization Enlace a sitio web [drive.google.com]
kroun  [author] 27 Mar @ 5:52am 
@Quindite
Not achievement compatible. No mods that allow you to select precursors are.