Stellaris

Stellaris

No Unique Origins
9 Comments
Nidswarm  [author] 14 May @ 11:09pm 
I haven't had time to update this to 4.0, which is probably what's causing that issue
The_Hoff779 10 May @ 7:47pm 
This may need to be updated: at present it does not carryover some of the bonuses from some Origins; "Overtuned"'s extra trait picks for example.
Nidswarm  [author] 19 Oct, 2024 @ 11:51am 
Thanks!
jpmeyers12 19 Oct, 2024 @ 7:19am 
Wow these mods are just what I’ve been looking for! I spend a lot of time making custom empires just to have the force spawn not work at all. I’d be super down for a non-unique vois dwellers, I usually turn habitable planets down and habitats become a hot commodity. Awesome work! ❤️
Nidswarm  [author] 22 Jun, 2024 @ 11:03pm 
I believe it already is, I did a quick update when the dlc launched to bring it up to date, just didn't have time to check which origins were updated to update the description, as I have been very busy lately
Lord Crusade 13 Jun, 2024 @ 11:36pm 
Is this going to be updated for the new mechanical dlc origins?
Nidswarm  [author] 22 May, 2024 @ 9:34pm 
Having done some testing it seems that void dwellers is not restricted to once, but the system required for void dwellers is (easiest fix is probably to just make a bunch of dummy systems for void dwellers, but not sure when I can have the time to do that)
Nidswarm  [author] 22 May, 2024 @ 5:55pm 
I don't believe void dwellers is unique
Novalice 17 May, 2024 @ 3:00am 
Would it be possible to also add Void Dwellers to this list, or is that simply not possible? I love the concept and have been in search of something like this. I could run the other empires as Shattered Ring starts if Void Dwellers isn't possible.