Stellaris

Stellaris

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No Unique Origins
   
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170.151 KB
15 Apr, 2023 @ 4:36pm
11 Nov, 2024 @ 2:47pm
9 Change Notes ( view )

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No Unique Origins

Description
This mod removes the limit on several origins that can only be made once so that they can appear multiple times, here is the list of all affected origins:
Galactic Doorstep
Lost Colony
Remnants
Tree of Life
Resource Consolidation
Calamitous Birth
Hegemon
Doomsday
On the Shoulders of Giants
Scion
Shattered Ring
Here Be Dragons
Ocean Paradise
Proginator Hive
Teachers of the Shroud
Knights of the Toxic God
Broken Shackles
Payback
Under One Rule
Riftworld
Cybernetic Creed
Synthetic Fertility
Arc Welders
Storm Chasers
Treasure Hunters
Primal Calling

Additionally 5 new starting systems have been added to the following origins as they require unique systems for starting (NOTE: each of these systems is unique, so you need to set the empires to have different starting systems to have multiple spawn, if demand exists I can add more, I chose not to as they clutter the system selector)
Ocean Paradise
Void Dwellers
Shattered Ring
Fear of the Dark
Knights of the Toxic God

Note I have not tested it with all these origins so some oddities might occur, but given you can force spawn multiple empires with most of these origins by default I suspect Paradox has solved them

Known bugs/oddities:
For the origins that have additional systems added they don't work properly, but you can make them work by going into the back end, if you can find where the "user_empire_designs_v3.4.txt" file is (for me it is under "C:\Users\Name\Documents\Paradox Interactive\Stellaris") then find the empire within it, under initializer add the number before either "start" or "system" (both are used for different origins, leave it as is) ie. "ocean_paradise_start" becomes "ocean_paradise_1_start"
9 Comments
Nidswarm  [author] 14 May @ 11:09pm 
I haven't had time to update this to 4.0, which is probably what's causing that issue
The_Hoff779 10 May @ 7:47pm 
This may need to be updated: at present it does not carryover some of the bonuses from some Origins; "Overtuned"'s extra trait picks for example.
Nidswarm  [author] 19 Oct, 2024 @ 11:51am 
Thanks!
jpmeyers12 19 Oct, 2024 @ 7:19am 
Wow these mods are just what I’ve been looking for! I spend a lot of time making custom empires just to have the force spawn not work at all. I’d be super down for a non-unique vois dwellers, I usually turn habitable planets down and habitats become a hot commodity. Awesome work! ❤️
Nidswarm  [author] 22 Jun, 2024 @ 11:03pm 
I believe it already is, I did a quick update when the dlc launched to bring it up to date, just didn't have time to check which origins were updated to update the description, as I have been very busy lately
Lord Crusade 13 Jun, 2024 @ 11:36pm 
Is this going to be updated for the new mechanical dlc origins?
Nidswarm  [author] 22 May, 2024 @ 9:34pm 
Having done some testing it seems that void dwellers is not restricted to once, but the system required for void dwellers is (easiest fix is probably to just make a bunch of dummy systems for void dwellers, but not sure when I can have the time to do that)
Nidswarm  [author] 22 May, 2024 @ 5:55pm 
I don't believe void dwellers is unique
Novalice 17 May, 2024 @ 3:00am 
Would it be possible to also add Void Dwellers to this list, or is that simply not possible? I love the concept and have been in search of something like this. I could run the other empires as Shattered Ring starts if Void Dwellers isn't possible.