Arma 3
Yulakia
230 Comments
FROSTY THE SNOW QUEEN 8 May @ 2:46pm 
Will the missing roads be fixed soon? We are considering starting a campaign on this map.
BeppeBoxing979 1 May @ 2:47am 
good morning, I would like to give some feedback on the Yulakia map, yesterday I tried to create something with eden editor and after putting it into practice, after creating the sqf file and trying to play I noticed that the characters inside the underground areas were bugging and passing through walls and rocks, how can this problem be solved? does it depend on a map problem or some mod that conflicts? or have you noticed some mod in particular that should not be used? thanks for everything!
Kayien 30 Apr @ 8:19am 
Hi, thanks for this increible work. But, i have this errors

- No Entry bin/config.bin/CfgModels/default.sections
- No Entry bin/config.bin/CfgWorlds/Porto.description

To be honest, I don't know how to solve it.

I would have liked this map to be about 40KM, I love it!
TeleRory 26 Apr @ 5:03pm 
where is Site-78
kiba3x 26 Apr @ 11:13am 
Talented, diverse and performance friendly map. Congrats for making it! :steamthumbsup:
Protomehka 24 Apr @ 4:00am 
This map is absolutely incredible, for sure, this is one of the best that has been ever made for Arma 3. I'm totally in love !
IceBreakr  [author] 21 Apr @ 6:42pm 
Belfort: stop using other maps that alter weather... Dogechnya 0.52 is one of those ;)
Belfort 18 Apr @ 11:52am 
how to change weather on this map to sunny ?
IceBreakr  [author] 16 Apr @ 3:25am 
SSG: Someone stole the asphalt! I am assigning road company to it as I type this...
SSG 12 Apr @ 10:01pm 
Hi, the North-South-bound road cutting through Gornigrad disappeared, but satellite texture is still there, is this intended? thanks!
Shadow_Wolf 12 Apr @ 5:57pm 
Hey, could you check on some of the buildings, specially the large industrial ones, warehouses and such?

Several of them are too low to the ground, so the dirt/grass is on the floor inside, its a minor thing, but it brakes the immersion a bit
Ding 10 Apr @ 4:32pm 
Love the map!
IceBreakr  [author] 10 Apr @ 10:26am 
I have reached v1.0:
- further graphics improvements
- added: Vatra Valley on Central West, Echo Hill, Runtus, severe upgrade of the sector
- out of beta now, v1.0 final
- new loading screen with a map preview
RaDezZ 10 Apr @ 10:24am 
Has the card been improved in terms of FPS performance since it has been upgraded to version 1.0?
Hulk Hogan 10 Apr @ 6:48am 
Very nice map dude! I am gonna use it for my Life server :cozybethesda:
RaNgeR 31 Mar @ 4:15pm 
@IceBreakr: I'm already playing on the profiling branch. Never bothered really to make ops on the map even for the unit I'm part of because of the concerns that performance might tank for some people, if not for everyone. Can you actually confirm that all 160 individuals had no FPS issues whatsoever at any given time and with all the mods involved? Considering this is ARMA 3, no such thing exists.
IceBreakr  [author] 31 Mar @ 4:10pm 
RaNgeR: We had 160 player op on the map, no issues with the framerate.
You can try beta version of the game, more info available here: https://community.bistudio.com/wiki/Performance_Profiling
IceBreakr  [author] 31 Mar @ 4:03pm 
NikkoJT: checking where that error is hiding. Also not sure if I can fix the "icon" connection... any input would be appreciated.
NikkoJT 28 Mar @ 9:40am 
Also (probably not related to the update) the R-400 launcher's model isn't properly "connected" to its Editor icon, which means when you rotate it, it detaches from the icon rather than remaining centred on it, and becomes difficult to rotate properly because the rotation axis is still based on the icon.
NikkoJT 28 Mar @ 9:36am 
Also seeing that config error. It looks like "DestructionEffects" made it into CfgVehicles as a top-level class instead of a subclass of an actual object, and since it doesn't have any properties of its own it's confusing the game.
0-0 28 Mar @ 6:05am 
Gives a config error after updating.

No entry
bin/config.bin/CfgVehicles/DestructionEffects.scope
RaNgeR 28 Mar @ 4:25am 
@TheRainbowPilot if you're going to repeat yourself like a child then you have social issues. Not going to argue anymore with an idiot. Good luck
TheRainbowPilot 28 Mar @ 4:24am 
@RaNgeR YuLakIA the hardware. I'm willing to bet you gotta turn that dial all the way to 9 just to brown the toast.
RaNgeR 28 Mar @ 4:16am 
@TheRainbowPilot Whining about others that seemingly whine doesn't make your argument any better.
TheRainbowPilot 28 Mar @ 3:59am 
@RaNgeR Just upgrade his toaster stop whining and play the map <@:)
RaNgeR 28 Mar @ 3:48am 
@TheRainbowPilot Like I mentioned, you're a bootlicker. Also bitter and childish. The fact that you assume this map should work fine on everyone's' computers makes your argument irrelevant to begin with.
TheRainbowPilot 28 Mar @ 3:43am 
@RaNgeR oh look his boyfriend sent him :D. Cry more he has a toaster rig, and yes I get 90-140fps in those exact conditions it's my dedi server. I have the logs for AI count and I watch my fps counter in game as I play.
RaNgeR 28 Mar @ 3:06am 
@TheRainbowPilot calm down, bootlicker, and go drink some water to cool off. PC hardware isn't necessarily an issue here (this is ARMA 3 we're talking about), and you assumed that person has a "toaster machine" on what grounds, exactly? IceBreakr maps were always known to have performance issues, and Yulakia is no stranger to that. I highly doubt your example gives you up to 140 FPS, but you do you.
TheRainbowPilot 27 Mar @ 9:59pm 
Best map on the workshop IMO :luv:
TheRainbowPilot 27 Mar @ 9:59pm 
@kyrgyz lmao maybe you need to overclock your toaster? 90-140fps on exile with 400+ AI on 3 factions all fighting each other, missions, roamers, farming, fishing, events, all the trimmings. Quit whining because you have a trash PC play games made for it.
brutales 27 Mar @ 12:55pm 
18 fps ok
aaronbok 9 Mar @ 5:18am 
Thankyou for great map. We used it in one of our weekend coop mission, Yulakia Reclaim. Have posted a short youtube video. Great fun was had by all. Thanks again.:steamhappy:
AlexGoodman 7 Mar @ 7:40pm 
hey hey. again me, can i ask u for "catacomb" map that one from middle of map, because i wanna make a mission for my friends and i wanna know how i walk in there without asking "where am i?"
:steamhappy:
IceBreakr  [author] 4 Mar @ 7:08am 
Read about Lore here: https://online.fliphtml5.com/ynpnw/oszx/#p=1
Yulakia is a fictional country that is torn between Western interests and Ex-Soviet heritage.
MrManiac30 2 Mar @ 10:51pm 
What part of Eastern Europe would Yulakia be based at? Where would the heart be?
IceBreakr  [author] 2 Mar @ 10:08am 
It's just a hommage. It even features Snake Island in detail that was made across several months. Otherwise no direct correlation, a huge chuck is based on area of Winsconsin btw ;) see the readme file in the mod folder.
AlexGoodman 26 Feb @ 12:40pm 
Kinda curios, this map somehow related to Ukraine? Because using forts and Ukranian police uniform is very intresting choose.
Cuzaq 13 Feb @ 7:20am 
Beautiful map with lots of details and points of interest, one of the best antistasi campaigns.
However roads need improvement as in lot of places they are placed over jagged or unsuitable terrain
Saint II 9 Feb @ 5:04pm 
Is there a way to make the map more sunny, seems like I cant get it to get any sunny days even in the summer time
GORLAMAN 21 Jan @ 11:50pm 
Low fps with Antistasi mod, on other maps, I have about 70-80fps, here I got 30-40. Is there any way, I can reduce/disable grass for example?
IceBreakr  [author] 10 Jan @ 7:03pm 
Banzai Badger: try beta profiling performance branch, it works with vanilla and uses multi CPU cores.
IceBreakr  [author] 10 Jan @ 7:02pm 
Lowercase are called from yulakia.pbo, not altering any classes. PboProject packed the pbo, no clue?
Kiwi_Twitches 9 Jan @ 6:09pm 
Is there any particular reason that this mod changes the Classnames of a whole bunch of objects and buildings to be all lower caps? It messes with a few other mods, even when not used on this terrain but this is loaded.
Zed 19 Dec, 2024 @ 11:55am 
@Le Djo you can limit view distance server side without any mod changes
[FR] Le Djo 19 Dec, 2024 @ 6:10am 
Hi everyone, is there a way to make the map less resource intensive on the server side? Because I run at an average of 30 FPS (very fluctuating) while on other maps I am at a good fixed 60 FPS.

I use the CH View Distance mod but I have the impression that we can gain FPS by better optimizing the map. I imagine that by implementing a display distance limit on the server side I could make the game smooth for all my players? Any advice?
Banzai Badger 7 Dec, 2024 @ 10:20pm 
I like the size of the map and the layout, but it lags way too much so I had to unsubscribe from it.
Ararinha Azul 3 Dec, 2024 @ 7:41am 
ik its a lot of work btw, specially having to buy house assets or build them XD
Ararinha Azul 3 Dec, 2024 @ 7:40am 
sure! thanks, i meant basically one with japanese assets like the map of OFP (idk if you ever played on it, but its part of battle of hokkaido) i really like aesthetic of japanese cities
IceBreakr  [author] 3 Dec, 2024 @ 5:58am 
One isle on Fapovo is based on Japanese one ;) might do a part of Hokkaido.
Ararinha Azul 29 Nov, 2024 @ 10:00pm 
After you finish the Everon map, a japanese map would be amazing! Even if its a small area