Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
- No Entry bin/config.bin/CfgModels/default.sections
- No Entry bin/config.bin/CfgWorlds/Porto.description
To be honest, I don't know how to solve it.
I would have liked this map to be about 40KM, I love it!
Several of them are too low to the ground, so the dirt/grass is on the floor inside, its a minor thing, but it brakes the immersion a bit
- further graphics improvements
- added: Vatra Valley on Central West, Echo Hill, Runtus, severe upgrade of the sector
- out of beta now, v1.0 final
- new loading screen with a map preview
You can try beta version of the game, more info available here: https://community.bistudio.com/wiki/Performance_Profiling
No entry
bin/config.bin/CfgVehicles/DestructionEffects.scope
Yulakia is a fictional country that is torn between Western interests and Ex-Soviet heritage.
However roads need improvement as in lot of places they are placed over jagged or unsuitable terrain
I use the CH View Distance mod but I have the impression that we can gain FPS by better optimizing the map. I imagine that by implementing a display distance limit on the server side I could make the game smooth for all my players? Any advice?