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Ilmoita käännösongelmasta
- No Entry bin/config.bin/CfgModels/default.sections
- No Entry bin/config.bin/CfgWorlds/Porto.description
To be honest, I don't know how to solve it.
I would have liked this map to be about 40KM, I love it!
Several of them are too low to the ground, so the dirt/grass is on the floor inside, its a minor thing, but it brakes the immersion a bit
- further graphics improvements
- added: Vatra Valley on Central West, Echo Hill, Runtus, severe upgrade of the sector
- out of beta now, v1.0 final
- new loading screen with a map preview
You can try beta version of the game, more info available here: https://community.bistudio.com/wiki/Performance_Profiling
No entry
bin/config.bin/CfgVehicles/DestructionEffects.scope
Yulakia is a fictional country that is torn between Western interests and Ex-Soviet heritage.
However roads need improvement as in lot of places they are placed over jagged or unsuitable terrain
I use the CH View Distance mod but I have the impression that we can gain FPS by better optimizing the map. I imagine that by implementing a display distance limit on the server side I could make the game smooth for all my players? Any advice?