Stellaris

Stellaris

Galactic Politics
105 Comments
mute  [author] 18 May @ 6:26pm 
To the best of my knowledge this mod is still in working order
pablo gonzalez 18 May @ 8:44am 
Does this mod still work?
Svell Drengr 28 Apr @ 8:00pm 
is this gonna be updated to 4.0?
Wakelessrex 5 Mar @ 5:36am 
Fantastic mod, much appreciated.
Otto 5 Feb @ 9:47pm 
The stats on the last upgrade I have left in the Imperial tradition, Imperial Legates, says that only half an envoy is supposed to be remove however after finishing the tradition all of my envoys just... disappeared. I'm certain this was the cause, as I was able to restart to a save before picking that upgrade and all of my envoys returned. When I picked it again, my envoys were deleted right as the month ticked over. I can provide the rest of my modlist if needed, and if it helps all of my envoys were assigned both times I tried the tradition
perl 8 Jan @ 8:06pm 
Great mod
pablo gonzalez 29 Dec, 2024 @ 3:39pm 
Does this change anything about the facftions that appear as political parties in the game?
Donald Trump (Hammer30) 26 Dec, 2024 @ 9:07am 
Is this mod properly working ? It looks interesting :)
Fidel Castro 16 Oct, 2024 @ 4:47am 
How does AI play with this new content? Does AI use it, and more importantly, smartly?
pablo gonzalez 12 Oct, 2024 @ 10:09pm 
Does this mod do anything to the political factions?
卡尔文迪斯梅特 24 Sep, 2024 @ 4:41am 
I made a new Chinese localization translation is here.Could you please add a link?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3108330591
HorrifyingAbscess74 18 Sep, 2024 @ 7:41pm 
@steampnam I think they haven't updated it to the new version yet
steampnam 14 Sep, 2024 @ 5:45pm 
I think I am getting some kind of glitch where my government keeps reforming making me have to select my council positions again. I also can't form branch offices, and I couldn't form the closed circle type of federation. The other party agreed to join and I was voted president but the federation icon didn't appear. It worked when I tried to join a base game federation.

Not sure if this is because of a conflict or what.
VellSkye 6 Aug, 2024 @ 8:46am 
Hey, just so you know, something about this mod makes the Aeternum from Gigastructures automatically go through a machine rebellion about 20 years after their appearance. I tried putting it both before and after in the modlist, but it still does it. I figured I'd bring it to your attention, even if the extra work isn't worth doing.
елиас 2 Aug, 2024 @ 11:52am 
Small suggestion; I think megacorps with the Worker Cooperative civic should also get the same bonuses as normal empires with Shared Burdens in Social Commonwealth federations, as it's essentially the megacorp equivalent and allows for a different playstyle and empire type while still enjoying the full benefits of a fed type that feels thematically appropriate.
mute  [author] 23 Jun, 2024 @ 4:31am 
I haven't encountered any issues with this in testing, bumped the version to 3.12.x
TheEventHorizon 10 May, 2024 @ 11:16am 
Is this mod updated?
Garensterz 8 May, 2024 @ 1:04pm 
please update. I can't live without this mod T_T
Garensterz 7 May, 2024 @ 11:08pm 
please update huhuhu :(
asapas 18 Apr, 2024 @ 2:20am 
hello! Will it be updated?
Kyhler 18 Mar, 2024 @ 10:17am 
You planning on updating it? Since it is such a cool mod
DarkDragon ( PunkVaultGuy ) 15 Mar, 2024 @ 1:01am 
I would like to see that. Just because how little options you have for a subject. (In the vanila game)
Elden Ring 2 when? 14 Mar, 2024 @ 11:56pm 
is this compatible with vassals reworked?
Rhorbarius 29 Feb, 2024 @ 1:43pm 
So funny story; an empire became a crisis aspirant, and I kept trying to figure out how to shut it down without looking like a dick. Then the crisis aspirant took territory next to an isolationist FE. Predictably the FE got pissed and declared war. That was my opening. So I Backstabbed my way into the war and started claiming as much as I could.

Then, I researched Stellarite (ACOT), and the same FE got pissed at me. After that, my game performance tanked, locking up every few in-game days. My best guess is the FE was trying to declare war, and the spoofed federation prevented it and the game didn't know how to reconcile it. Every save file I had after researching Stellarite was ruined and the one from before was still functional.

Moral of the story, be careful who you backstab, and why.
Mortarch Of Blood 15 Jan, 2024 @ 11:16am 
Could you update your other mods please?
Juhn 8 Jan, 2024 @ 4:25am 
What is the difference between Social Commonwealth and Intergalactic Soviet? It's the tax thing?
mute  [author] 25 Nov, 2023 @ 3:54am 
It's more about control rather than trust, or at least that's what I had in mind. The general idea with the Federations was essentially Elitism vs Collectivism. But these are far from being finished. I still have quite a lot of features intended for the Federations alone. After all, things that seem too perfect to be true usually are.
Juhn 25 Nov, 2023 @ 2:48am 
So Closed Circle is kind of supposed to be a Xenophobe themed federation where only empires who fully trust each others can join? Idk, it sounds a bit Xenophobic to me c: ... I find the concept very interesting and I like how it stands out among all the other federations types both of vanilla and of your mod which are all very idealistic and kind of... too perfect and pristine?

The tradition trees seem all very good and feel like they would make for some crazy empires interactions. ^^
mute  [author] 17 Nov, 2023 @ 3:04am 
I'd be surprised if it was my mod. The DLC appears to be broken for quite a few people.
Just take a look at the store page, you'll see how many complaints they're getting right now.
Encountered the same bug and verifying game files is what fixed the issue for me personally.
It's also one of the steps Paradox recommends.

But even if it was due to my mod, I wouldn't even know how to fix that. Especially because it's working just fine on my end. It's not like I'm overwriting any game files here.
Muggel 17 Nov, 2023 @ 2:47am 
Are you sure? The New DLC works with some other mods. the DLC also worked without mods.
I do agree that it could be the new DLC just being weird :D and sometimes just not working.
mute  [author] 17 Nov, 2023 @ 2:38am 
Not an issue with the mod; try verifying game files integrity to fix.
Muggel 17 Nov, 2023 @ 2:08am 
Hi, don't know if It's just me, but this mod currently makes me unable to verify/use the new DLC.
mute  [author] 16 Nov, 2023 @ 1:51pm 
Updated for 3.10.
Let me know if anything seems broken!
mute  [author] 12 Oct, 2023 @ 12:21pm 
Right now there isn't, at most you can repeal the related Resolutions, but that doesn't remove the Federation. I'm not sure how exactly I'll handle that situation in the future though. There's plenty of things in need of polishing here.
MrFunEGUY 5 Oct, 2023 @ 9:52am 
Is there a mechanic to overthrow/rebel against the Intergalactic Soviet?
mute  [author] 28 Sep, 2023 @ 2:38am 
Unlikely, but I haven't tested so can't say for sure.
asapas 26 Sep, 2023 @ 6:56pm 
Hello. Can the traditions added here 'clash' with the traditions from Stellaris expanded traditions mod? Can they work together?
Хренобес 24 Sep, 2023 @ 7:08am 
U welcome. It is us who enjoy the mod after all. But a lil question then, this debuff will grow perpetually until you run out of unity or release all subjects and you'll have to watch your unity production to overcome it or it have a cap and can be ignored after a while?
mute  [author] 24 Sep, 2023 @ 5:27am 
Yep, increases by -5 a month instead of -0.25. And it's supposed to be only the flat value, not a percentage. Thanks for letting me know.
mute  [author] 24 Sep, 2023 @ 4:44am 
Must've forgot to revert values after testing, gonna check it out.
Хренобес 24 Sep, 2023 @ 3:44am 
If you take rebellious tradition tree and gain a vassal you got a hypocrites debuff which renders your unity production to below zero. It takes base unity and also gives insane debuffs over -1000% unity from jobs which I feel a bit ridiculous. This -1000% debuff accumulated over 3 years only and doesn't seem to have any cap so it can effectively drain you out of your unity just for having a vassal, even when (as in my example) they pledge to you willingly
mute  [author] 16 Sep, 2023 @ 8:17am 
Updated to 3.9.*
Additionally, I've slightly overhauled the Galactic Solidarity Resolutions as well as the Social Commonwealth and the Intergalactic Soviet Federations.
AgentK 16 Sep, 2023 @ 4:33am 
3.9 patch pls
Марсель Тихонов 14 Sep, 2023 @ 9:41am 
please, patch for 3.9
ЛюбительЧая 13 Sep, 2023 @ 8:29am 
please, patch for 3.9
Svell Drengr 9 Sep, 2023 @ 1:00pm 
Firstly let me say I really like this mod. Space communists is my default and this gives me some more options. After playing a game to completion I do have some constructive constructive criticism though.

The way I played was to federate early and anyone that would not federate change their ethics through war then either invite them or vasalize. Because of this I got to a tier 5 common wealth only to have it replaced by a tier 1 intergalactic soviet. It would be nice to have the galactic soviet start at the same level or even 1 less than the proposer's federation because it felt like a downgrade.

It would be nice if much the rest of the traditions they had a little bit of flavor text rather than just the mechanical benefits.

Thank you for your work this has quickly become one of my must haves.
SargR 8 Sep, 2023 @ 10:30am 
yeah there are some conflicts with resolutions i found during my previous game. If you form the galactic confederation from that mod, and then work your way up to intergalactic soviet, it'll only have me and my subjects join but everyone else stays in the galactic confederation basically splitting the galaxy in half. i also wasn't fully aware it was a federation forming option when passing it, i don't remember if it didn't say it was or if i just didn't read close enough. but yeah certain resolutions conflict with each other in unintended ways, this was the only example i could remember atm
Spyeter 8 Sep, 2023 @ 6:43am 
it conflicts with resolutions
mute  [author] 3 Sep, 2023 @ 12:15pm 
How is it incompatible, exactly?
Penn_Cosmo 3 Sep, 2023 @ 9:58am 
please make this mod compatible with 'More Emperor & Custodian Resolutions'