Stellaris

Stellaris

Galactic Politics
105 kommenttia
mute  [tekijä] 18.5. klo 18.26 
To the best of my knowledge this mod is still in working order
pablo gonzalez 18.5. klo 8.44 
Does this mod still work?
Svell Drengr 28.4. klo 20.00 
is this gonna be updated to 4.0?
Wakelessrex 5.3. klo 5.36 
Fantastic mod, much appreciated.
Otto 5.2. klo 21.47 
The stats on the last upgrade I have left in the Imperial tradition, Imperial Legates, says that only half an envoy is supposed to be remove however after finishing the tradition all of my envoys just... disappeared. I'm certain this was the cause, as I was able to restart to a save before picking that upgrade and all of my envoys returned. When I picked it again, my envoys were deleted right as the month ticked over. I can provide the rest of my modlist if needed, and if it helps all of my envoys were assigned both times I tried the tradition
perl 8.1. klo 20.06 
Great mod
pablo gonzalez 29.12.2024 klo 15.39 
Does this change anything about the facftions that appear as political parties in the game?
Donald Trump (Hammer30) 26.12.2024 klo 9.07 
Is this mod properly working ? It looks interesting :)
Fidel Castro 16.10.2024 klo 4.47 
How does AI play with this new content? Does AI use it, and more importantly, smartly?
pablo gonzalez 12.10.2024 klo 22.09 
Does this mod do anything to the political factions?
卡尔文迪斯梅特 24.9.2024 klo 4.41 
I made a new Chinese localization translation is here.Could you please add a link?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3108330591
HorrifyingAbscess74 18.9.2024 klo 19.41 
@steampnam I think they haven't updated it to the new version yet
steampnam 14.9.2024 klo 17.45 
I think I am getting some kind of glitch where my government keeps reforming making me have to select my council positions again. I also can't form branch offices, and I couldn't form the closed circle type of federation. The other party agreed to join and I was voted president but the federation icon didn't appear. It worked when I tried to join a base game federation.

Not sure if this is because of a conflict or what.
VellSkye 6.8.2024 klo 8.46 
Hey, just so you know, something about this mod makes the Aeternum from Gigastructures automatically go through a machine rebellion about 20 years after their appearance. I tried putting it both before and after in the modlist, but it still does it. I figured I'd bring it to your attention, even if the extra work isn't worth doing.
елиас 2.8.2024 klo 11.52 
Small suggestion; I think megacorps with the Worker Cooperative civic should also get the same bonuses as normal empires with Shared Burdens in Social Commonwealth federations, as it's essentially the megacorp equivalent and allows for a different playstyle and empire type while still enjoying the full benefits of a fed type that feels thematically appropriate.
mute  [tekijä] 23.6.2024 klo 4.31 
I haven't encountered any issues with this in testing, bumped the version to 3.12.x
TheEventHorizon 10.5.2024 klo 11.16 
Is this mod updated?
Garensterz 8.5.2024 klo 13.04 
please update. I can't live without this mod T_T
Garensterz 7.5.2024 klo 23.08 
please update huhuhu :(
asapas 18.4.2024 klo 2.20 
hello! Will it be updated?
Kyhler 18.3.2024 klo 10.17 
You planning on updating it? Since it is such a cool mod
DarkDragon ( PunkVaultGuy ) 15.3.2024 klo 1.01 
I would like to see that. Just because how little options you have for a subject. (In the vanila game)
Elden Ring 2 when? 14.3.2024 klo 23.56 
is this compatible with vassals reworked?
Rhorbarius 29.2.2024 klo 13.43 
So funny story; an empire became a crisis aspirant, and I kept trying to figure out how to shut it down without looking like a dick. Then the crisis aspirant took territory next to an isolationist FE. Predictably the FE got pissed and declared war. That was my opening. So I Backstabbed my way into the war and started claiming as much as I could.

Then, I researched Stellarite (ACOT), and the same FE got pissed at me. After that, my game performance tanked, locking up every few in-game days. My best guess is the FE was trying to declare war, and the spoofed federation prevented it and the game didn't know how to reconcile it. Every save file I had after researching Stellarite was ruined and the one from before was still functional.

Moral of the story, be careful who you backstab, and why.
Mortarch Of Blood 15.1.2024 klo 11.16 
Could you update your other mods please?
Juhn 8.1.2024 klo 4.25 
What is the difference between Social Commonwealth and Intergalactic Soviet? It's the tax thing?
mute  [tekijä] 25.11.2023 klo 3.54 
It's more about control rather than trust, or at least that's what I had in mind. The general idea with the Federations was essentially Elitism vs Collectivism. But these are far from being finished. I still have quite a lot of features intended for the Federations alone. After all, things that seem too perfect to be true usually are.
Juhn 25.11.2023 klo 2.48 
So Closed Circle is kind of supposed to be a Xenophobe themed federation where only empires who fully trust each others can join? Idk, it sounds a bit Xenophobic to me c: ... I find the concept very interesting and I like how it stands out among all the other federations types both of vanilla and of your mod which are all very idealistic and kind of... too perfect and pristine?

The tradition trees seem all very good and feel like they would make for some crazy empires interactions. ^^
mute  [tekijä] 17.11.2023 klo 3.04 
I'd be surprised if it was my mod. The DLC appears to be broken for quite a few people.
Just take a look at the store page, you'll see how many complaints they're getting right now.
Encountered the same bug and verifying game files is what fixed the issue for me personally.
It's also one of the steps Paradox recommends.

But even if it was due to my mod, I wouldn't even know how to fix that. Especially because it's working just fine on my end. It's not like I'm overwriting any game files here.
Muggel 17.11.2023 klo 2.47 
Are you sure? The New DLC works with some other mods. the DLC also worked without mods.
I do agree that it could be the new DLC just being weird :D and sometimes just not working.
mute  [tekijä] 17.11.2023 klo 2.38 
Not an issue with the mod; try verifying game files integrity to fix.
Muggel 17.11.2023 klo 2.08 
Hi, don't know if It's just me, but this mod currently makes me unable to verify/use the new DLC.
mute  [tekijä] 16.11.2023 klo 13.51 
Updated for 3.10.
Let me know if anything seems broken!
mute  [tekijä] 12.10.2023 klo 12.21 
Right now there isn't, at most you can repeal the related Resolutions, but that doesn't remove the Federation. I'm not sure how exactly I'll handle that situation in the future though. There's plenty of things in need of polishing here.
MrFunEGUY 5.10.2023 klo 9.52 
Is there a mechanic to overthrow/rebel against the Intergalactic Soviet?
mute  [tekijä] 28.9.2023 klo 2.38 
Unlikely, but I haven't tested so can't say for sure.
asapas 26.9.2023 klo 18.56 
Hello. Can the traditions added here 'clash' with the traditions from Stellaris expanded traditions mod? Can they work together?
Хренобес 24.9.2023 klo 7.08 
U welcome. It is us who enjoy the mod after all. But a lil question then, this debuff will grow perpetually until you run out of unity or release all subjects and you'll have to watch your unity production to overcome it or it have a cap and can be ignored after a while?
mute  [tekijä] 24.9.2023 klo 5.27 
Yep, increases by -5 a month instead of -0.25. And it's supposed to be only the flat value, not a percentage. Thanks for letting me know.
mute  [tekijä] 24.9.2023 klo 4.44 
Must've forgot to revert values after testing, gonna check it out.
Хренобес 24.9.2023 klo 3.44 
If you take rebellious tradition tree and gain a vassal you got a hypocrites debuff which renders your unity production to below zero. It takes base unity and also gives insane debuffs over -1000% unity from jobs which I feel a bit ridiculous. This -1000% debuff accumulated over 3 years only and doesn't seem to have any cap so it can effectively drain you out of your unity just for having a vassal, even when (as in my example) they pledge to you willingly
mute  [tekijä] 16.9.2023 klo 8.17 
Updated to 3.9.*
Additionally, I've slightly overhauled the Galactic Solidarity Resolutions as well as the Social Commonwealth and the Intergalactic Soviet Federations.
AgentK 16.9.2023 klo 4.33 
3.9 patch pls
Марсель Тихонов 14.9.2023 klo 9.41 
please, patch for 3.9
ЛюбительЧая 13.9.2023 klo 8.29 
please, patch for 3.9
Svell Drengr 9.9.2023 klo 13.00 
Firstly let me say I really like this mod. Space communists is my default and this gives me some more options. After playing a game to completion I do have some constructive constructive criticism though.

The way I played was to federate early and anyone that would not federate change their ethics through war then either invite them or vasalize. Because of this I got to a tier 5 common wealth only to have it replaced by a tier 1 intergalactic soviet. It would be nice to have the galactic soviet start at the same level or even 1 less than the proposer's federation because it felt like a downgrade.

It would be nice if much the rest of the traditions they had a little bit of flavor text rather than just the mechanical benefits.

Thank you for your work this has quickly become one of my must haves.
SargR 8.9.2023 klo 10.30 
yeah there are some conflicts with resolutions i found during my previous game. If you form the galactic confederation from that mod, and then work your way up to intergalactic soviet, it'll only have me and my subjects join but everyone else stays in the galactic confederation basically splitting the galaxy in half. i also wasn't fully aware it was a federation forming option when passing it, i don't remember if it didn't say it was or if i just didn't read close enough. but yeah certain resolutions conflict with each other in unintended ways, this was the only example i could remember atm
Spyeter 8.9.2023 klo 6.43 
it conflicts with resolutions
mute  [tekijä] 3.9.2023 klo 12.15 
How is it incompatible, exactly?
Penn_Cosmo 3.9.2023 klo 9.58 
please make this mod compatible with 'More Emperor & Custodian Resolutions'