Arma 3
Fallujah 2.0
158 bình luận
FIREFOX 7 Thg05 @ 6:35am 
Fallujah would be an exceptional map if it had buildings with the same interaction as those on the Sa'hatra map.
Jonathan123ii 19 Thg04 @ 3:43pm 
For anyone wondering there's an Antistasi Ultimate Extension by Syrreal to support antistasi.
ANZACSAS Steven  [tác giả] 4 Thg03 @ 8:22pm 
not sure m8.I have an update for this coming soon.Just fixn the sat tex coloring to look alot more desert
Price 4 Thg03 @ 3:46pm 
Is this compatible with antistasi ultimate??
ANZACSAS Steven  [tác giả] 8 Thg02 @ 10:23pm 
Look in your editor.Selct terrain from there.
ASSBITCH2 8 Thg02 @ 5:14pm 
it does not show up on the scenario tab
ANZACSAS Steven  [tác giả] 19 Thg01 @ 7:49am 
Or maybe you have something turned off in options or difficulty settings
Kiwi_Twitches 19 Thg01 @ 3:40am 
@pugman200 There should be a grid, that's not map but Arma engine itself.
Probably running something you shouldn't be ;)
pugman200 18 Thg01 @ 8:52pm 
is there any chance of actual grids being added in? I'm getting no grids on the map or GPS
ANZACSAS Steven  [tác giả] 18 Thg01 @ 8:26pm 
No work m8.It was proted to run in A3 correctly and that is it.Maybe Shezan will pick up the project again one day but most likely not.Thanks for your interest.:steamthumbsup:
Kiwi_Twitches 18 Thg01 @ 2:49pm 
Curious to see if this map is still getting some work and progress? Noting a lot of terrain looks like roads would be there, or small things like watchtowers aligned odd.
ANZACSAS Steven  [tác giả] 15 Thg01 @ 7:38pm 
Make sure your running this mod and only this version.Thats prolly the issue.
Mack 15 Thg01 @ 4:31pm 
Wdym old Arma 2 verson? :(
ANZACSAS Steven  [tác giả] 14 Thg01 @ 6:47pm 
@ilyaknight. Nice.Good to know.:)
ANZACSAS Steven  [tác giả] 14 Thg01 @ 6:46pm 
Make usure your not running any other versions at same time.Sounds like u got the old Arma 2 version from somewhere running.
Mack 13 Thg01 @ 4:23pm 
There's a weird blackened atmosphere around the map, and I can't change it for shid
ilyaknight 25 Thg12, 2024 @ 1:00pm 
I was able to get this to work on my Exile server by the way. :steamthumbsup:
ANZACSAS Steven  [tác giả] 15 Thg12, 2024 @ 1:11am 
Your free to use it on your server but no reuploads allowed.
rokusenso 14 Thg12, 2024 @ 5:08pm 
I would like permission to use this map for a custom server please contact me
ANZACSAS Steven  [tác giả] 10 Thg10, 2024 @ 4:42am 
Not that i know of m8.
ilyaknight 9 Thg10, 2024 @ 3:28am 
Has anyone tried to use this map for exile server?
BootlegTheMagician 7 Thg07, 2024 @ 4:05pm 
Come, Mr. Taliban. There is much to see.
ANZACSAS Steven  [tác giả] 15 Thg06, 2024 @ 8:06am 
:steamthumbsup:.
Close One! 14 Thg06, 2024 @ 5:20am 
Haha you didnt make the see through grass mod, but again, thanks for the maps (im an idiot)
Close One! 14 Thg06, 2024 @ 5:09am 
Just wanted to drop by and say thanks for the mods bro, use your maps and your no see through grass and its a game changer, I say again - thanks haha
ANZACSAS Steven  [tác giả] 29 Thg05, 2024 @ 11:58am 
Thanks for the feedback m8.I'll have a lok into it when i get some time.Cant promise i can fix it though m8.:steamthumbsup:
Omon [OFPS] 23 Thg05, 2024 @ 1:44pm 
Hi Steven,
Getting largo spam of errors on building destruction, any ideas ?
Cheers!

Hitpoint HitRoof4 listed in replaceDamagedHitpoints not found in the model ca\buildings\dum_olez_istan2.p3d
ANZACSAS Steven  [tác giả] 1 Thg05, 2024 @ 3:42am 
Np m8.Thank you for your feedback!!
Tookatee 30 Thg04, 2024 @ 1:58pm 
That fixed it! Thank you for the timely fix and for the wonderful map!
ANZACSAS Steven  [tác giả] 28 Thg04, 2024 @ 9:52pm 
try that m8.Any better?
Tookatee 27 Thg04, 2024 @ 1:03pm 
Actually the latter is likely the exact reason why this mod isn't showing up in the launcher since you needed to put the workshop ID for the mod there (2926828901).

Hopefully this gets fixed so that this mod gets more visibility and use in more missions as it definitely deserves to!
Tookatee 27 Thg04, 2024 @ 12:55pm 
Also saw that that the publishedid variable in the meta.cpp is set to publishedid = 0;

That might be another contributing factor to why this is not showing up in the launcher.
Tookatee 27 Thg04, 2024 @ 12:35pm 
Just saw the same issue with the name= variable as well

Currently it name = "Fallujah 2.0.";
Tookatee 27 Thg04, 2024 @ 12:31pm 
@steven Looks like there is a typo in the mod.cpp file for this map that causes issues autodownloading this mod in the launcher.

description = "Fallujah 2.0."; should be description = "Fallujah 2.0";

That extra period at the end of the 2.0 is causing the mod to not find this steam page to autodownload as the launcher is trying to find a mod with the name Fallujah 2.0. Hopefully a quick fix that gets pushed soon!
Cathode 3 Thg04, 2024 @ 3:56am 
@Kyrasdad02, hiding too many objects with the module can break when run on a server. You can set the modules to 'Operate locally' to get around this.
ANZACSAS Steven  [tác giả] 23 Thg02, 2024 @ 5:11pm 
It should m8.Did you tick all the options?
Kyrasdad02 23 Thg02, 2024 @ 1:20pm 
Didn't work :( thanks tho.
ANZACSAS Steven  [tác giả] 23 Thg02, 2024 @ 4:39am 
Kyrasdad02, use the hide object module.Vanilla A3.Found in modules.Should be able to do those little fixes with that m8.
Kyrasdad02 22 Thg02, 2024 @ 3:02pm 
Other than that its perfect n absolutely love that map!!
Kyrasdad02 22 Thg02, 2024 @ 2:59pm 
Can you remove the little guardrails from most of the roads mainly the road leading to the train station, the AI are a nightmare to direct on that road. They will not go over it n cant go underneath it so they try to run around it or just get stuck completely. Or is there a way I can removes it myself so no hassle to anyone else but me? Please help.
mevadralik 23 Thg01, 2024 @ 4:19am 
please make gaza terrain
Dual Swords 12 Thg01, 2024 @ 8:25am 
will you ever fix some of the road that are zigzag all over the place and some of the trees that are bit to close to the roads. Just want to know. Also it seems someone has made a unofficial patch that fixes the grid and other problems. Just letting you know
ANZACSAS Steven  [tác giả] 7 Thg01, 2024 @ 6:31pm 
Not tm.Maybe Arma 4.
Pybro 7 Thg01, 2024 @ 5:10pm 
WIll you ever consider adding more specific area's of the city that existed irl. Its pretty good so far, but the interior becomes pretty similar and repetitive, compared to the terrain outside that you included with FOB's and the bridge. Maybe Jolan park and a mosque would make it more unique?
ANZACSAS Steven  [tác giả] 4 Thg01, 2024 @ 9:09pm 
Cool m8.I'll look into this.Thanx for letting me know and the fix!!:steamthumbsup:
Legion 4 Thg01, 2024 @ 1:16pm 
Hey! I've tried running it with just the CUP Core alone, and it still doesn't show the grids. I've disabled all other mods other than the ones needed to run Fallujah 2.0.

I've made a patch for the map meanwhile, but I've used this code to fix it. I pulled this from the PMC Editing wikipedia.

class Grid : Grid {
offsetX = 0;
offsetY = 12800;

class Zoom1
{
zoomMax = 0.015;
format = "XY";
formatX = "0000";
formatY = "0000";
stepX = 10;
stepY = -10;
};

class Zoom2
{
zoomMax = 0.2;
format = "XY";
formatX = "000";
formatY = "000";
stepX = 100;
stepY = -100;
};

class Zoom3
{
zoomMax = 0.8;
format = "XY";
formatX = "00";
formatY = "00";
stepX = 1000;
stepY = -1000;
};

class Zoom4
{
zoomMax = 1;
format = "XY";
formatX = "0";
formatY = "0";
stepX = 10000;
stepY = -10000;
};
};
ANZACSAS Steven  [tác giả] 4 Thg01, 2024 @ 8:47am 
Try running it with CUP Core alone.Let me know.:)
Legion 4 Thg01, 2024 @ 6:55am 
Are the grids messed up for anyone else as well? I'm unable to get a 6 digit grid up.
ANZACSAS Steven  [tác giả] 12 Thg11, 2023 @ 9:03pm 
You can add thm in the editor.Maybe Arma 4 the terrain will be edited.
:steamthumbsup:
76561198192726397 12 Thg11, 2023 @ 7:23am 
i agree with GoatedGyuuki. it has the most mosques in iraq (the entire world?) yet the map doesnt have a single one. feels really weird.